Shores of Hazeron is an ambitious game which aims to change the face of space-based MMOs by letting the player control a person instead of a ship, a person who can run an empire as vast as the game permits with other gamers who have the same goals and the same manpower in tow, which can lead to monstrous engagements over a single system.
/introduction inspired by the website.
(I know there is another thread about this game but the thread itself does the game no justice)
SoH is essentially in Alpha in every way however the game itself is already complex and incredibly fun, if you can bear the server lag. While the game lacks fundamental qualities of a game with balance yet, much is being done to change this as the incredibly active developers change the game when possible and even run their own empires which anyone can attempt to destroy to help with alpha-testing and to find the numerous bugs we still find. If you can put up with the movement lag due to the server taking responsibility over movement then the game is something you can enjoy.
The game isn't the prettiest as of yet however, the potential is obvious when you look at a habitable world when sitting 50,000KM above it in a massive colonization ship, scanning the world for high quality products. That leads me on to one of the greatest features of the game, the ship designer. While it is still server side for now, it is still one of the main reasons that people stick with Hazeron, imagine building any ship you ever had a boyhood fantasy about, the Millennium Falcon, the Imperial Destroyer, the Enterprise, the Normandy, etc. While you can yet create it to the same detail you can design any ship, in any form and in any shape and size with as much firepower, armour or velocity as you can manage to produce, this has led to massive warships capable of turning player-made cities to rubble, near-the-speed-of-light corvettes capable of catching anything, penis-shaped monstrous warships making any fleet cower in fear of its 'cannon', utility ships for the new players, capable of doing most things but nothing well or ships designed just because they could.
One of the main points of Hazeron which I love to bits is the accidental, non-grind gameplay. I cannot achieve success with my civilisation unless I make homes for my workers and the factories to produce the products which run on unchangeable timers, diverting your efforts elsewhere.
One of the main reasons for me starting this topic was the fact the game universe is resetting at the beginning of the new-year and with it ship-designers will be client-side, defence bases will actually work and the playing field will be leveled once more. People from this forum have two choices should we want to start in this new universe; 1. Join the PTMC which I am a respected member of, this will allow for you new guys learning from guys who have been playing the game since it was first released and stop the drawbacks of us losing intrest or, 2. We start a TW empire which will rise to begin with then fall as we all lose intrest after 3 weeks.
Linky: Shores of Hazeron
EDIT: I ****ed up and originaly placed this in the Pioneer's forum, so hopefully I did it right this time.
/introduction inspired by the website.
(I know there is another thread about this game but the thread itself does the game no justice)
SoH is essentially in Alpha in every way however the game itself is already complex and incredibly fun, if you can bear the server lag. While the game lacks fundamental qualities of a game with balance yet, much is being done to change this as the incredibly active developers change the game when possible and even run their own empires which anyone can attempt to destroy to help with alpha-testing and to find the numerous bugs we still find. If you can put up with the movement lag due to the server taking responsibility over movement then the game is something you can enjoy.
The game isn't the prettiest as of yet however, the potential is obvious when you look at a habitable world when sitting 50,000KM above it in a massive colonization ship, scanning the world for high quality products. That leads me on to one of the greatest features of the game, the ship designer. While it is still server side for now, it is still one of the main reasons that people stick with Hazeron, imagine building any ship you ever had a boyhood fantasy about, the Millennium Falcon, the Imperial Destroyer, the Enterprise, the Normandy, etc. While you can yet create it to the same detail you can design any ship, in any form and in any shape and size with as much firepower, armour or velocity as you can manage to produce, this has led to massive warships capable of turning player-made cities to rubble, near-the-speed-of-light corvettes capable of catching anything, penis-shaped monstrous warships making any fleet cower in fear of its 'cannon', utility ships for the new players, capable of doing most things but nothing well or ships designed just because they could.
One of the main points of Hazeron which I love to bits is the accidental, non-grind gameplay. I cannot achieve success with my civilisation unless I make homes for my workers and the factories to produce the products which run on unchangeable timers, diverting your efforts elsewhere.
One of the main reasons for me starting this topic was the fact the game universe is resetting at the beginning of the new-year and with it ship-designers will be client-side, defence bases will actually work and the playing field will be leveled once more. People from this forum have two choices should we want to start in this new universe; 1. Join the PTMC which I am a respected member of, this will allow for you new guys learning from guys who have been playing the game since it was first released and stop the drawbacks of us losing intrest or, 2. We start a TW empire which will rise to begin with then fall as we all lose intrest after 3 weeks.
Linky: Shores of Hazeron
EDIT: I ****ed up and originaly placed this in the Pioneer's forum, so hopefully I did it right this time.