Birger Jarl
Sergeant Knight at Arms
Lilly112 said:Birger Jarl said:Pistoliers are amazing. I'd argue that they are one of the best Empire units. In addition to their Flintlocks, they have surprisingly sturdy armour and a hard-hitting Bastard Sword. They're better at melee than Reiksguard and KoTBS cavalry because they go derp and try to use their lances in melee combat which is utterly, utterly useless. I really wish there was a script that made lancing cavalry not try and do impotent thrust attacks for 0 damage.... Not a fault of Warsword, but M&B where Thrust attacks are just weaksauce.
But I digress...
The AI seems to do well with them, but mine just seem to charge into melee no matter what sort of command I give them. Horse Archers in general are a mystery to me...
I have only Pistoliers as the cav in my army. I love putting the cav on 'Follow me' then running around the back of the army and taking pot shots before rejoining my line when the enemy comes into range and cutting them down.
One thing I have thought of, is to take away one of Chaos' higher tier Cavalry units, and add a Bloodthirster as a upgrade from Herald of Khorne. I was playing Phantsy Caldira, and watching a Balrog make mince-meat of my army and thought 'that'd make an awesome Bloodthirster'.
It would just end up being disappointing(not living up to the lore) or ridiculously overpowered(living up to the lore).
Bloodthirsters should pretty much be able to solo entire armies in M&B and lay waste to entire Towns on his own.
Balrogs aint got nothing on the favourite servants of Khorne!
Articulo34 said:You could order them to "skirmish". They´ll run away if an enemy comes too close, however they won´t stop firing while they do it. They will defend themselves with their swords if retreating is not an option though.Birger Jarl said:Pistoliers are amazing. I'd argue that they are one of the best Empire units. In addition to their Flintlocks, they have surprisingly sturdy armour and a hard-hitting Bastard Sword. They're better at melee than Reiksguard and KoTBS cavalry because they go derp and try to use their lances in melee combat which is utterly, utterly useless. I really wish there was a script that made lancing cavalry not try and do impotent thrust attacks for 0 damage.... Not a fault of Warsword, but M&B where Thrust attacks are just weaksauce.
But I digress...
The AI seems to do well with them, but mine just seem to charge into melee no matter what sort of command I give them. Horse Archers in general are a mystery to me...
Problem with Skirmish is that it will actually make your units rout of pressed hard enough... when they hit the edge of the map, they flee.