Cap.Nikollas
Sergeant
This could sound idiot.... how to comand my troops to brace spear? i press every button and
Caba`drin said:IMPROVED 'Patch' now available for use with installations of Warband v1.15x
Run the mod installer as normal first (OKing it when it tells you it is the wrong version of Warband), then run the 'patch' installer, and finally run the game from the shortcut the installers created.
If you've installed the prior version of this patch, install this one. It works without the copy-paste hacking I was doing.
M&B Nexus Download
piotras said:Caba`drin said:IMPROVED 'Patch' now available for use with installations of Warband v1.15x
Run the mod installer as normal first (OKing it when it tells you it is the wrong version of Warband), then run the 'patch' installer, and finally run the game from the shortcut the installers created.
If you've installed the prior version of this patch, install this one. It works without the copy-paste hacking I was doing.
M&B Nexus Download
Sounds like an amazing mod. Anybody got a working link for the patch or could upload it somewhere please?
dimvision said:Does v0.96.3 work on Floris 2.54/2.55? I know that floris has v 0.91 already but would really like v0.96.3 to work, cause pre battle positioning is a godsend. Also I'm using M&B warband 1.158. Any help would really be appreciated.
Madgik51 said:Hi guys i need your help.
Well im not a programmer and i dont understand how python works.
I have Floris 2.55 and warband 1.153 and i want to update PBOD to 0.96 as the verison in Floris is 0.91... I didnt find any tutorial how to achieve this, so plz tell me exactly how to do that step by step ... Ty
P.S : i went to the repository and found nothing that explain how to do
but with a different Troop ID. I use the Warband Enhanced mod for M&B 1.143, which also includes Diplomacy and Freelancer, and the error occured independantly of the AI Formation choice. Here's the rgl_log, if it's of any use:English_Knight said:SCRIPT ERROR ON OPCODE -2147483088: Invalid troop ID: 1131120; Line NO: 602: At script [556] npc_decision_checklist_faction_ai_alt.
Starting new log file.
Version: 1.143
-- OS: Microsoft (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: AMD Phenom(tm) II X4 850 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 4 ( Speed: ~3322MHz / ~3322MHz / ~3322MHz / ~3322MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 560
- Texture Memory: 4045 ( Available Texture Memory: 4006 )
Processing Ini File {
Module_name = Calradia
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Module Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Module Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource armors_new_arena
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource full_plate_armor
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource warhorse_new
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Module Resource Papas_Community_Animations
Loading Module Resource pbod_resources
Loading Module Resource std_banners
Loading Module Resource std_banners_default
Loading Module Resource std_flags_vertical
Loading Module Resource custom_missiles
Loading Module Resource pics_freelancer
Unrecognized Module_info directive = network_compatible . Skipping.
Unrecognized Module_info directive = hide_other_mod_servers . Skipping.
Unrecognized Module_info directive = ground_weapon_collision . Skipping.
Unrecognized Module_info directive = use_missile_damage_type . Skipping.
Unrecognized Module_info directive = allow_unset_script_params . Skipping.
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 27784
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
610 parties added.
launch complete.
SCRIPT ERROR ON OPCODE -2147483088: Invalid Troop ID: 1908274619; LINE NO: 602:
At Script [556] npc_decision_checklist_faction_ai_alt.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Frame# : 2896
Saving options... OK!
Exiting network manager... OK!
Deleting resources... OK!
Exiting physics manager... OK!
num rt_material : <c: r 2 > / <c: y 4 >
Render Target Format Usages:
A8 : 3 ( 1 1 1 )
A16B16G16R16 : 7 ( 1 1 1 1 1 1 1 )
D24X8 : 1 ( 0 )
D16 : 1 ( 1 )
R16F : 2 ( 1 0 )
G16R16F : 5 ( 1 1 1 1 1 )
A16B16G16R16F : 3 ( 0 0 0 )
Dumping resource usage information:
#Full textures: 22
#RT textures: 22
#RT materials: 4
#RT Memory usage: 76335
Exiting graphics manager... OK!
Current Config {
first_time : 0
texture_detail : 75
render_buffer_size : 15
max_framerate : 120
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 1
use_ondemand_textures : 1
use_ondemand_textures_mt : 1
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 1920
display_height : 1080
display_bits : 32
antialiasing : 4
sample_quality : 0
alpha2coverage : 1
force_vsync : 1
shadowmap_quality : 1
shader_quality : 2
postfx_dof : 1
postfx_hdr : 2
postfx_autoexp : 1
flora_degrade_distance : 125.490196
flora_lod_detail : 0
use_instancing : 1
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.400000
sound_volume : 1.000000
mouse_sensitivity : 0.168100
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 5
grass_density : 75
combat_speed : 2
friend_combat_difficulty : 1
adapter_format : 0
reduce_combat_ai : 1
reduce_campaign_ai : 1
combat_difficulty : 2
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 0
battle_size : 2.250000
attack_direction_control : 2
defend_direction_control : 0
lance_control : 1
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 0
realistic_shadows_on_plants : 2
number_of_ragdolls : 5
gamma : 2.500000
character_detail : 0.675800
character_shadow_detail : 0.675800
control_mouse_movement_y_scale : 1.500000
blood_stains : 2
use_winmm_audio : 0
auto_gfx_quality : 0
}
Closing log file...
Hy Caba, wich one of this that doesn't need WSE??Caba`drin said:Diplomacy + Pre-Battle Orders & Deployment
Versions 4.2 + 0.96.3 for Warband 1.143+WSE
Diplo + PBOD for use with Floris Basic
Versions 4.1 + 0.90 for Floris Basic 2.4 on Warband 1.143
Pre-Battle Orders & Deployment ported to With Fire and Sword
Version 0.92 for WFaS 1.143
actions.txt for use with Papa Lazarou's Combat Animation Enhancement
Version 0.91-current
OLD Versions
Archive available on the Mount&Blade Nexus.
MediaFire archive/mirror:
for Warband 1.143
for Warband 1.134
- v0.96.3 Beta (1.15x compatibility patch)
- Diplo 4.2 merger with v0.96.3 (1.15x compatibility patch)
- v0.95 Beta
- Diplo 4.2 merger with v0.95
- v0.92 Beta
- Diplo 4.2 merger with v0.92
- v0.91 Beta
- Diplo 4.2 merger with v0.91
- v0.90 Beta and Patch 1
- Diplo 4.1 merger with v0.90.1
for Warband 1.132
- v0.88 Beta and Bugfix -B
- Diplo 3.3.2 merger with v0.88-B
- Diplomacy 3.3.2 + Pre-Battle Orders & Deployment 0.85/0.86 + More Companions .97 by Malik Faris
- Diplo 3.3.2 merger with v0.85/0.86
- v0.86 Beta
- v0.85 Beta
- v0.83 Beta
- v0.81 Beta
for With Fire and Sword 1.143
M&B Repository mirror: http://www.mbrepository.com/file.php?id=2340
Installer .exe not working on your system? The .exe simplifies things, particularly for the versions needing WSE, by creating shortcuts etc.ForFi said:Why can't you also add a download to just a folder in a .zip file with Diplomacy & POD?
Antoni said:Hy Caba, wich one of this that doesn't need WSE??
Caba`drin said:*For any worried about compatibility with non-WSE mods, the non-WSE version will continue to receive bugfixes to those core features as necessary (and as possible without WSE): non-WSE installer (with kit)--v0.92