GUTS
(Gory Urban Terror Survival)
GUTS is a singleplayer modern themed zombie survival mod intended for Warband.
Features
-City: All buildings and houses act like castles and can be captured for suplies, ammos, food and medicine.
-Lone Player: Player can only recruit soldiers rarely from conquered buildings, and can hold up maximum 4-5 soldiers, which all are killable but also customizable.
-Household Items: Player also loots items like jewelery, clothes, electronics as selling items, or kitchen knives, frying pan, hammer as improvised weapons.
-Modern Firearms: The gun merchant sells every type of weaponry from pistols to machineguns, from shotguns to rocketlaunchers.
To Do List
Map
-World Map (%60)
-Map icons (%0)
-Custom scenes (%0)
-Random scenes (%0)
-Scene Props (%0)
Items
-Melee weapons (%80)
-Ranged weapons (%4)
-Custom animations for weapons (%0)
-Armours (%0)
Others
-2 layered zombie face ( On progress)
-Custom zombie animations/zombie shuffle (%0)
-Ammo type seperation (No result yet)
And here's the signature made by Nodscouter:
Code:
[url=http://forums.taleworlds.com/index.php/topic,132034.0.html][IMG]http://img808.imageshack.us/img808/1897/gutsbanner.jpg[/IMG][/url]]
From old post
This is the first concept idea.
I know there are already some zombie mods around, but this concept is a lil pushin' it to the limits, it's more than adding large unarmed armies. To begin with, here are the key features:
Party
In my opinion, it's not thrilling to fight a zombie horde with an army. So i think party limit should be max 4-5. No NPCs either cuz then it would be another L4D. The player should be sometimes even alone. However, like with NPCs player should equip recruits.
Map
May be smaller than native, but since it would be a city it would be full of buildings, which all would be flagged as castles or cities, so every building and house on the map would become enterable and have a name.
Buildings
Surely, most of the buildings would be zombie occupied and would be siegable by the player. Conquered buildings reward with weapons, equipment, food, ammo according to the type of the building. However these buildings later would be automatically reoccupied by zombies, in order to be sieged again. (It's like everytime you realize you ran out of cookies, you visit the market, shoot some zombies and get some cookies)
Battlefield
If you read above, then you may have realised battles are mostly indoors, but still you may encounter wandering zombies on the streets (like sea raiders). As to the street battles it would be a little different then conventional battles. You don't have a horse to begin with! and can't go riding around and swing your axe without getting hurt. I hope to get the player start in the middle of a crossroad with zombies coming from all 4 directions, slowly.
I know there are already some zombie mods around, but this concept is a lil pushin' it to the limits, it's more than adding large unarmed armies. To begin with, here are the key features:
Party
In my opinion, it's not thrilling to fight a zombie horde with an army. So i think party limit should be max 4-5. No NPCs either cuz then it would be another L4D. The player should be sometimes even alone. However, like with NPCs player should equip recruits.
Map
May be smaller than native, but since it would be a city it would be full of buildings, which all would be flagged as castles or cities, so every building and house on the map would become enterable and have a name.
Buildings
Surely, most of the buildings would be zombie occupied and would be siegable by the player. Conquered buildings reward with weapons, equipment, food, ammo according to the type of the building. However these buildings later would be automatically reoccupied by zombies, in order to be sieged again. (It's like everytime you realize you ran out of cookies, you visit the market, shoot some zombies and get some cookies)
Battlefield
If you read above, then you may have realised battles are mostly indoors, but still you may encounter wandering zombies on the streets (like sea raiders). As to the street battles it would be a little different then conventional battles. You don't have a horse to begin with! and can't go riding around and swing your axe without getting hurt. I hope to get the player start in the middle of a crossroad with zombies coming from all 4 directions, slowly.
All modelers and coders are welcome.