Hey guys, im the maker of the map with the underground mines etc, im atm making an overhawl to make it more visually appealing.
Any ideas about what you would like to see in the map would be greatly appreciated. and added in if good, nothing is too complicated or hard to make, for example atm im replacing the village with the rooftop ladders with helmsdeep, and the mines behind helms deep as the second underground mines
Also im making it fps friendly, (if you noticed, there was no lagg even tho there is so much to do on the map
current list being added:
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adding able to go on top of keep (of the biggest castle)
adding money chests to all castles
adding small palisade villages
adding coin banks ( to points fof interest: e.g coin bank outside bandit camp in the mines so that bandits or other factions can "rent" the 5k mines for a % of the incoming ppl get from it. or allow castles to "sell" entry to their castle with the rarest of weapons)
adding 3 hidden bandit lairs with gates make it more fluently fused and prevent idiots from locking them and leaving server.
Adding Money income from rare wood in the forrest (go lumberjacks !)
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Current improvements being done:
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working on seamless transition between different zones woodland-hill area- plains+roads
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Would you like the following if they were added:
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add pistol ? (secretely hidden ofc)
add starter sword racks to spawns (cheap 500 denari weapons)
add tavern in viking village
improved defenses of bandit houses?
--------------------------------------------------------------------------------
Fixes:
--------------------------------------------------------------------------------
add shields to middle castle
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Questions from me to you:
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Would you prefer helms deep mines to be open on the enside(quarry style but covered *with roof of stones* and perhaps stalagtites ?) or small and narrow corridors, or like the current mine ?
On scale of 1 to 10, what defense level should bandit lairs have ? (how hard should they be to take over) 10 being highest
EDIT: What should the map be called ?
Any ideas about what you would like to see in the map would be greatly appreciated. and added in if good, nothing is too complicated or hard to make, for example atm im replacing the village with the rooftop ladders with helmsdeep, and the mines behind helms deep as the second underground mines
Also im making it fps friendly, (if you noticed, there was no lagg even tho there is so much to do on the map
current list being added:
----------------------------------------------------------------------------------
adding able to go on top of keep (of the biggest castle)
adding money chests to all castles
adding small palisade villages
adding coin banks ( to points fof interest: e.g coin bank outside bandit camp in the mines so that bandits or other factions can "rent" the 5k mines for a % of the incoming ppl get from it. or allow castles to "sell" entry to their castle with the rarest of weapons)
adding 3 hidden bandit lairs with gates make it more fluently fused and prevent idiots from locking them and leaving server.
Adding Money income from rare wood in the forrest (go lumberjacks !)
--------------------------------------------------------------------------------
Current improvements being done:
--------------------------------------------------------------------------------
working on seamless transition between different zones woodland-hill area- plains+roads
--------------------------------------------------------------------------------
Would you like the following if they were added:
--------------------------------------------------------------------------------
add pistol ? (secretely hidden ofc)
add starter sword racks to spawns (cheap 500 denari weapons)
add tavern in viking village
improved defenses of bandit houses?
--------------------------------------------------------------------------------
Fixes:
--------------------------------------------------------------------------------
add shields to middle castle
--------------------------------------------------------------------------------
Questions from me to you:
--------------------------------------------------------------------------------
Would you prefer helms deep mines to be open on the enside(quarry style but covered *with roof of stones* and perhaps stalagtites ?) or small and narrow corridors, or like the current mine ?
On scale of 1 to 10, what defense level should bandit lairs have ? (how hard should they be to take over) 10 being highest
EDIT: What should the map be called ?