Author Topic: [M] Age of Blades - AoE II based mod (Released!)  (Read 187089 times)

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Albertus Magnus

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[M] Age of Blades - AoE II based mod (Released!)
« on: May 06, 2010, 09:46:38 PM »

an Age of Empires II based mod



Download!

This is a tribute and non-commercial.


Playable in the following languages:

(click to show/hide)

Introduction to "Age of Blades":

First of all: AoB is a multiplayer mod. There's no singleplayer-function.

In MP most things work like in Native. All common game-modes should work as usual.

You choose your faction between "Blue -" and "Red Kingdom".

Then you are asked to select a building. At different building, different troops are available.
Barracks have infantry, Stable has cavalry, Archery Range has ranged units and Monastery only has the Monk.

After choosing a building you have to buy a troop instead of equipment. The troops prices are displayed.
Troops have preset equipment to represent the "Age of Empires 2" units.
Instead of levelling down equipment if you don't have enough money, your troop is downgraded along the trooptree.
Every building (except for the Monastery) has a free-troop, which is the lowest you can be downgraded to.

Downgrading example: You want to be a Paladin, but have 0 gold.
Paladin->Chavalier->Knight (lowest troop of this kind)->Light Cavalry->Scout Cavalry (free-troop of the Stable)

Exception: The Monk is the only Monastery troop, but no free-troop. If you choose to be monk without having enough money, you'll
be downgraded to infantry-units.

Monks are automatically healing allied troops in a set range. If you're healing someone a message is displayed.

11 taunts are available via different key-combinations:
"Q"+"4" = "Wololoo"
"Q"+"5" = "Nice town, I'll take it!"
"Q"+"6" = "You played 2 hours to die like this?"
"Q"+"7" = "Long time no siege."
"Q"+"8" = "Yes."
"Q"+"9" = "All hail, king of the loosers!"
"Q"+"U" = "My granny could scrap better than that."
"Q"+"I" = "Monk, I need a monk!"
"Q"+"O" = "Don't point that thing at me!"
"Q"+"P" = "It is good to be the king!"
"Q"+"K" = "Rogan?!"

You should disable sound variation in the starting menu at audio-configurations to avoid weird-sounding taunts.

To guarantee that troops only use valid equipment (and no Archer picks up a Paladin-shield...) picking up dropped items has
been disabled
for everything except arrows. So don't drop your weapons if you still want to use it!


Check out the moddb-page of Age of Blades!



Troops:
The following troops are available (More pics in 2nd post)

Militia, Man-at-Arms, Long Swordsman, Two-handed Swordsman, Champion, Spearman, Pikeman


Scout Cavalry, Light Cavalry, Knight, Chavalier, Paladin, Camel


Archer, Crossbowman, Arbalest, Skirmisher, Elite Skirmisher, Cav. Archer, Heavy Cav. Archer


Monk

Credits:
Many thanks go to:

-ES/MS for a great game I'm trying to give tribute
-Taleworlds and the Forums
-dejawolf for his kettle-helmet (1257 something)
-CounterPoint391 for the knight's horse
-Queen Pinky for the arbalest's armor and the cav. archers' horses
-xenoargh for the camel
-NaglFaar, Yoshiboy and Tempered for the Drowning-script
-Davee and Vikingr-team for the healing-script
-Tomy44 for the French-translation
-Belendor for the Turkish-translation
-Murtagh & Dawn_heartfly for the Chinese-translation
-Arius & Revan Shan for the Spanish-translation
-FergRus & GetAssista for the Russian-translation
-Garic93 for the Italian-translation
-all the beta-testers:
(click to show/hide)
I hope I didn't forget someone! If I did, please pm me!
« Last Edit: July 03, 2011, 02:00:55 PM by Albertus Magnus »
 

Albertus Magnus

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Re: Age of Blades - An Age of Empires II based mod [Warband]
« Reply #1 on: May 06, 2010, 09:47:31 PM »
Pictures:
Barracks:
(click to show/hide)

Archery Range:
(click to show/hide)

Stable:
(click to show/hide)

Buildings:
(click to show/hide)

Game:
(click to show/hide)

Support the mod:

Code: [Select]
[url=http://tinyurl.com/39dsa54][img]http://tinyurl.com/66wx2ga[/img][/url]
« Last Edit: July 03, 2011, 02:02:22 PM by Albertus Magnus »
 

Adorno

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Re: Age of Blades - An Age of Empires II based mod [Warband]
« Reply #2 on: May 06, 2010, 09:59:05 PM »
This is nostalgia galore. I've spent hours, days, months playing AoE II  :)

Kazzan

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Re: Age of Blades - An Age of Empires II based mod [Warband]
« Reply #3 on: May 06, 2010, 10:03:10 PM »
Indeed, i have done the same, good luck Albertus, good to see you back to modding.
 
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McBeverage

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Re: Age of Blades - An Age of Empires II based mod [Warband]
« Reply #4 on: May 06, 2010, 10:24:53 PM »
 :shock:

Dang, this looks awesome.

Good luck!
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Volkonski

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Re: Age of Blades - An Age of Empires II based mod [Warband]
« Reply #5 on: May 06, 2010, 10:42:04 PM »
hope you finish it don't let this mod die good luck

Brutun

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Re: Age of Blades - An Age of Empires II based mod [Warband]
« Reply #6 on: May 06, 2010, 10:53:34 PM »
At first when I saw the title I was going to say there's already an AoE2 mod being developed, but the way your doing it sounds pretty ambitious and I'm sure it will be great if you complete it. Good luck  :D

"The world will burn in the fires of industry!" - Saruman, The Two Towers.

Revan Shan

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Re: Age of Blades - An Age of Empires II based mod [Warband]
« Reply #7 on: May 06, 2010, 10:54:57 PM »
Good luck with it! Looking forwad...

Teutonic Archer Knight

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Re: Age of Blades - An Age of Empires II based mod [Warband]
« Reply #8 on: May 06, 2010, 11:34:45 PM »
Both Great games, nice idea

Col. Argus

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Re: Age of Blades - An Age of Empires II based mod [Warband]
« Reply #9 on: May 07, 2010, 02:22:43 AM »
Nostalgic indeed!  :D

AoE was the first game I really got into years ago. Ultimately, it sparked my interest in history, programming, and modding, among other things.  How great it was to be able to create your own maps/scenarios, and then bring and play them online -- with automatic file transfer!  Those are things not many games have even today.

Anyway, this sounds like quite a challenge, but I would love to see it done well!

PS. Remember when everyone in servers were running 56k, and pings of 600-900 were normal?  :mrgreen:
« Last Edit: May 07, 2010, 02:26:17 AM by Hibiki »

EricT

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Re: Age of Blades - An Age of Empires II based mod [Warband]
« Reply #10 on: May 07, 2010, 02:33:46 AM »
too bad your making it only for warband but sounds like a good mod keep it up and dont quit on us  :)

Albertus Magnus

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Re: Age of Blades - An Age of Empires II based mod [Warband]
« Reply #11 on: May 07, 2010, 07:51:37 AM »
I have to see, what I can do, so please don't make the picutres, how the mod "could"
be, too clearly in your mind, to not get disappointed...
It won't BE Age of Empires II. The economy system will of course only work in single
player mode. The multiplayer will only feature AoEII units, you can play in Warband-style.

hope you finish it don't let this mod die good luck

Well even if I don't finish, I've written about 3000 lines code for the economy-stuff, I would
give to others modding to continue the work  :wink: ...but I'm still pretty motivated!
 

Revan Shan

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Interesting economic system...

Adorno

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"Current Age: Castle Age". Woop  :o

I don't remember any lazy villagers in AoE  :)

The Bowman

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I like your mods, hope it will have new quests. :D

At the second pick, change food to Food. :wink:

Also, I recommend you, to use Polished Buildings mod, this pack fits very well with your mod.
« Last Edit: May 07, 2010, 01:08:28 PM by Swadian Man at Arms »
Mastering Bannerlord suggestions: level 101.
(...) And for the sieges, add some ******** catapults or those huge crossbow shit the Romans used, and I was thinking about those....damn I dont know their name, but it is a huge tree or something which is used to destroy open castle doors. :P (...)