Author Topic: Open source animations - bow animation test version  (Read 14868 times)

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Psiphoon

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Open source animations - bow animation test version
« on: May 06, 2010, 01:46:52 PM »
Some animations I've made over the past week or so, including the two handed "golf swing"-

http://www.youtube.com/watch?v=s6rZBZq7FPg

Animation for a rack and pinion crossbow spanning device

http://www.youtube.com/watch?v=5mVPpMPkIOM
http://www.youtube.com/watch?v=w1s_bvWf0Rc

And my musket reload. This one's a bit awkward- the reference I was using swapped hands with the musket (which looks like the usual way to do it- I've never touched a musket but I can easily see it would be pretty hard to ram the charge down if you kept your hand on the trigger the whole time). I'll have to implement a custom skeleton with two right arms and clone the right arm of every animation in order to properly use it (which also means making a whole new set of "stand" animations, since the native ones mysteriously refuse to export), but if you think you can use it as it is you're welcome to it.

http://www.youtube.com/watch?v=gKyiemtoTYo

Download link (smd format):
http://www.megaupload.com/?d=FQ9NWBY0

UPDATE: I remade the musket completely so it will work with the native skeleton- http://www.mbrepository.com/file.php?id=1918

Demonstration video: http://www.youtube.com/watch?v=p3aRoMXZ5dU
« Last Edit: May 23, 2010, 08:27:48 PM by Psiphoon »

Rath0s

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Re: Open source animations
« Reply #1 on: May 06, 2010, 02:39:53 PM »
I like the rack and pinion reload. Nice work.

Revan Shan

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Re: Open source animations
« Reply #2 on: May 06, 2010, 02:51:33 PM »
Really cool.

About those vids... Soldiers have new voices! Whaere are they from? The last warband version?

FrisianDude

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Re: Open source animations
« Reply #3 on: May 06, 2010, 03:09:11 PM »
The golf swing is kinda awkward, but I like the rack and pinion one.
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JDeNef13

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Re: Open source animations
« Reply #4 on: May 06, 2010, 03:40:46 PM »
Will the animations be available only for Warband? Or will there be a "Mount & Blade v1.011" version of these animations? Look pretty awesome!

JDeNef13
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Yoshiboy

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Re: Open source animations
« Reply #5 on: May 06, 2010, 03:46:35 PM »
Awesome animations. Musket reload animation I'd definitely be interested in.

slayer3500

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Re: Open source animations
« Reply #6 on: May 06, 2010, 04:34:07 PM »
good work, i would like to have them and i'm looking for more, especially for realistic death animation

Kazzan

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Re: Open source animations
« Reply #7 on: May 06, 2010, 04:41:08 PM »
That crossbow reload was cool, gonna have to check it out, is it longer than the normal one btw?
 

Psiphoon

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Re: Open source animations
« Reply #8 on: May 06, 2010, 04:57:18 PM »
Okay, animations are here (in individual smd format):

http://www.megaupload.com/?d=FQ9NWBY0

Really cool.

About those vids... Soldiers have new voices! Whaere are they from? The last warband version?

That's just a custom sound effects mod I built for fun, the sounds are from total war among other places. If you want to try it out I uploaded it here:

http://www.megaupload.com/?d=UZ8PA769

Will the animations be available only for Warband? Or will there be a "Mount & Blade v1.011" version of these animations? Look pretty awesome!

JDeNef13

You can import them to 1.011 as well, the file format is the same. This isn't a module, it's only the resource files used for building a module.

That crossbow reload was cool, gonna have to check it out, is it longer than the normal one btw?

yes, for in the in-game demonstration I think I put the duration up from 1.0 to 2.0 although it might still look alright at 1.5

Assassin101

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Re: Open source animations
« Reply #9 on: May 06, 2010, 05:22:11 PM »
how do u use smd files??? :cry:

COGlory

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Re: Open source animations
« Reply #10 on: May 06, 2010, 05:24:18 PM »
OpenBRF

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Re: Open source animations
« Reply #11 on: May 06, 2010, 07:30:44 PM »
Hey, you´re animtaions are great, but they still don´t works. Hope you can help me.

Jezze

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Re: Open source animations -contains source files, not a module(yet...)
« Reply #12 on: May 07, 2010, 01:42:00 PM »
Do you an example of code, because my animation starts, but does not continue to play. And I cannot figure a way out to let it play, or will that be featured when you release it in a module forum?

Psiphoon

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Re: Open source animations -contains source files, not a module(yet...)
« Reply #13 on: May 07, 2010, 07:24:29 PM »
Do you an example of code, because my animation starts, but does not continue to play. And I cannot figure a way out to let it play, or will that be featured when you release it in a module forum?

example in module_animations, modifying an existing entry:

Code: [Select]
["reload_crossbow", 0, amf_priority_reload|amf_use_weapon_speed|amf_play,
   [2.0, "rack_and_pinion", 0, 231, arf_blend_in_8|arf_make_custom_sound, pack2f(0.40, 0.94)],
 ],


2.0 = duration of animation (modified by weapon speed etc)

"rack_and_pinion" = name of the animation resource in the brf file

0, 231 = first frame, last frame

arf_blend_in_8| = not sure, but I think this is how many frames it uses to blend this animation with the last

The rest I don't touch, and if the resource is in your brf it should work. Are you sure the number of the last frame is the same as the last frame in openbrf?
Also remember if you're using the musket animation it will play, but the musket will be in the wrong hand until you re-rig the right arm of every musket-wielding model to the weaponless arm of my new skeleton which I'm currently in the process of making.
« Last Edit: May 07, 2010, 07:56:34 PM by Psiphoon »

Baltijec

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Re: Open source animations -contains source files, not a module(yet...)
« Reply #14 on: May 07, 2010, 07:55:43 PM »
Nice work!..but..Do you have any new musket shot animation....to use after lefthand musket reloading? Is it?