chenzjun
Regular
I have searched this topic on this forum, even I saw a few suggestions about weapon blocking, I believe this idea is new.
Currently when blocking, a wooden staff is more endurable than even the best shield in the game. I could not imagine that any one wound use his or her wooden staff to block a blow of a heavy axe but dodging away. A weapon, when being used to block, is much more breakable than a shield, which is designed for blocking. If a shield can be broken, I would expect that I can break the weapons which are used to block my attack. I had heard some people say "I would use my weapon for blocking melee attack in order to save my shield for arrows" and I do not believe any one in medieval would think the same way, since their weapons are much more breakable and precious than their shields.
By simply assigning a HP to each weapon, similar to that had given to a shield, would solve this problem. Furthermore, I would expect the HP for weapons are generally lower than those for shields, and the HP for a weapons totally made by metal are higher than the HP for weapons which involve, or even are made of wood. Hence, a lance, which is basically made of wood, can be easily broken by a heavy axe within two to three blows, whereas a Sword of War will be slightly better (but still breakable).
Once the weapons are used for blocking, their temporary HP would drop and can only be fixed in shops. The wielder will lose control about a weapon when the HP drops to zero, just exactly like how a shield would behave now. And if the weapons are broken badly, their permanent HP would also drop and cannot be fixed as good as they were. This would affect the damage it can cause, since they are chipped, cracked or whatever-ed. By doing so, I believe that people will evaluate their weapons more precious.
p.s. for those weapons have bonus against shield, should be changed into having bonus against arms.
EDIT: Similar suggestion of HP had been made for lances. If a weapon has HP, the damage caused by charging for a lance can also easily implemented using the same system, so the wielder would finally lose control of the lance as well.
Currently when blocking, a wooden staff is more endurable than even the best shield in the game. I could not imagine that any one wound use his or her wooden staff to block a blow of a heavy axe but dodging away. A weapon, when being used to block, is much more breakable than a shield, which is designed for blocking. If a shield can be broken, I would expect that I can break the weapons which are used to block my attack. I had heard some people say "I would use my weapon for blocking melee attack in order to save my shield for arrows" and I do not believe any one in medieval would think the same way, since their weapons are much more breakable and precious than their shields.
By simply assigning a HP to each weapon, similar to that had given to a shield, would solve this problem. Furthermore, I would expect the HP for weapons are generally lower than those for shields, and the HP for a weapons totally made by metal are higher than the HP for weapons which involve, or even are made of wood. Hence, a lance, which is basically made of wood, can be easily broken by a heavy axe within two to three blows, whereas a Sword of War will be slightly better (but still breakable).
Once the weapons are used for blocking, their temporary HP would drop and can only be fixed in shops. The wielder will lose control about a weapon when the HP drops to zero, just exactly like how a shield would behave now. And if the weapons are broken badly, their permanent HP would also drop and cannot be fixed as good as they were. This would affect the damage it can cause, since they are chipped, cracked or whatever-ed. By doing so, I believe that people will evaluate their weapons more precious.
p.s. for those weapons have bonus against shield, should be changed into having bonus against arms.
EDIT: Similar suggestion of HP had been made for lances. If a weapon has HP, the damage caused by charging for a lance can also easily implemented using the same system, so the wielder would finally lose control of the lance as well.