Author Topic: [WB][S] Native Enhanced Edition  (Read 9390 times)

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KratosMKII

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[WB][S] Native Enhanced Edition
« on: November 10, 2018, 09:28:58 PM »
About the mod:
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Main features:
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New Factions (off map that can invade):
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The factions will spawn parties in the map every once in a while (Their numbers vary).
There's a chance that they will try to invade properly by sending some of their lords to capture fiefs. If they succeed, they begin to act as a normal faction that the player can interact or join.


Other features
 (The list is quite long so i decided to use pastebin for that)


Download
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Changelog

Credits


I'm currently recruiting. I need someone to do the item and troop balancing while i fix and add the other things. This will greatly reduce the release time. Anyone interested can post or send me a PM.

Crossbow Pig

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Re: [WB][S] Warband - Enhanced Edition
« Reply #1 on: November 11, 2018, 12:21:42 AM »
I like the lance recruitment from 1257, probably the most accurate to reality, glad to see it making its way in another mod, btw, what about some screenshots.

Cokjan

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Re: [WB][S] Warband - Enhanced Edition
« Reply #2 on: November 11, 2018, 02:38:11 AM »
Holy smoke, this came out of nowhere. And the new features that you listed are awesome! It's amazing that you also add faction based on the lore of Calradia.

Anyway, some features I suggest adding to 'enhance' it even further.

- Dickplomacy's brothel system, no need for the NSFW content but it gave you a choice whether to release the ladies or make some 'coins'. A mine system or sort could be nice too (work the slaves! :twisted:)
- Overhead stabbing for spears (one handed and two handed), dickplomacy has it and it's open source too!
- Neutral camps for the new factions that works like a trading hub for exclusive items and recruiting.
- If you plan on adding an option to disable lance recruitment, will there be a castle recruitment for noble troop trees or something like that?

Names recommendation


Jumne and Nords
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Tsardom of Ruslan and Vaegirs
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Easter Cow

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Re: [WB][S] Warband - Enhanced Edition
« Reply #3 on: November 11, 2018, 05:24:45 AM »
Now this is what I call the new Native Expansion.
[/table

KratosMKII

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Re: [WB][S] Warband - Enhanced Edition
« Reply #4 on: November 11, 2018, 05:42:50 AM »
I like the lance recruitment from 1257, probably the most accurate to reality, glad to see it making its way in another mod, btw, what about some screenshots.
No screenshots at the moment because i still merging the things. I posted here to receive feedback and maybe find people willing to help in the item and troop balancing (and if successful reducing the development time).

(click to show/hide)
I forgot to mention that i'm already using Dickplomacy v4.3.0.7b (not reloaded) as a base.
The neutral camp idea is very good. I'll add it.
About recruitment: This a difficult decision. Since i'm copying 1257 lance stuff the option to use vanilla recruitment is there by default. I don't know about creating Noble trees because i'm not that creative in this type of thing. That's why i posted here this early to get suggestions from the community.
And thanks for the names.


Cokjan

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Re: [WB][S] Warband - Enhanced Edition
« Reply #5 on: November 11, 2018, 07:16:18 AM »
I forgot to mention that i'm already using Dickplomacy v4.3.0.7b (not reloaded) as a base.
The neutral camp idea is very good. I'll add it.
About recruitment: This a difficult decision. Since i'm copying 1257 lance stuff the option to use vanilla recruitment is there by default. I don't know about creating Noble trees because i'm not that creative in this type of thing. That's why i posted here this early to get suggestions from the community.
And thanks for the names.

Good to hear that then, Dickplomacy certainly has some QoL features.

Perhaps you could also take some inspiration from Gekokujo's neutral forts too. Where you can besiege the fort and when you take it, they provide you with unique fodder troops or some goods.

The names I provided still does not have the calradian vibe to it though. I still don't understand how Taleworlds name the characters, maybe they are European with some Turkish mixed?

Regarding troop trees, the noble troops could start with 'squires' and ends up a knight. I wish I could help you with adding new items and troops but alas I currently don't have the time to mod things. So here I am ready to help you with suggestions and feedbacks.

Oh and by the way, are you going to rework all the items? Like replace the native armors with high quality stuff, or maintain the native feeling (Fred's bunch of armours are Godsend)

kalarhan

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Re: [WB][S] Warband - Enhanced Edition
« Reply #6 on: November 11, 2018, 12:25:11 PM »
good luck with your mod

I am unsure about the name tho. It sounds too official, like a expansion and special edition made by TW, and not a fan made mod. I personally would look for a alternative one, in special considering that you are not just fixing game bugs and adding like higher res textures (HD edition) or something, but you are making a new game (new factions, new features, etc) based on Native.

a distinct name like Floris and Diplomacy have (two classic Native expansions with unique names) would help identify your project for its unique contribution in the future.

Crossbow Pig

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Re: [WB][S] Warband - Enhanced Edition
« Reply #7 on: November 11, 2018, 07:43:18 PM »
good luck with your mod

I am unsure about the name tho. It sounds too official, like a expansion and special edition made by TW, and not a fan made mod. I personally would look for a alternative one, in special considering that you are not just fixing game bugs and adding like higher res textures (HD edition) or something, but you are making a new game (new factions, new features, etc) based on Native.

a distinct name like Floris and Diplomacy have (two classic Native expansions with unique names) would help identify your project for its unique contribution in the future.

True, and there is already a mod called Warband Enhanced

KratosMKII

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Re: [WB][S] Warband - Enhanced Edition
« Reply #8 on: November 11, 2018, 09:09:26 PM »
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1. That's another good idea.
2. I still don't know too. Names for the new factions will be easier since i will use real life examples (e.g. Geroian = italian names). If do not manage to collect enough names before release i will just use RL names.
3. Yes. e.g. Swadia and Balion could have their knight lines assigned to the noble line.
4. Doesn't dickplomacy does this already? If not do you have any OSP's links that replace vanilla equipment textures that i could use (i already downloaded fred's stuff btw)?


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I changed Warband to Native.

Cokjan

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Re: [WB][S] Native Enhanced Edition
« Reply #9 on: November 11, 2018, 10:15:21 PM »
1. That's another good idea.
2. I still don't know too. Names for the new factions will be easier since i will use real life examples (e.g. Geroian = italian names). If do not manage to collect enough names before release i will just use RL names.
3. Yes. e.g. Swadia and Balion could have their knight lines assigned to the noble line.
4. Doesn't dickplomacy does this already? If not do you have any OSP's links that replace vanilla equipment textures that i could use (i already downloaded fred's stuff btw)?

2. Actually, what do you think of the Geroians as Hispanic (a Spanish faction)? A mixed faction that uses half plates and other 'out of the world' 16th century armors. Italian are pretty well covered by the Rhodoks I'd say.
4. I took a look, and Dickplomacy only replaces some weapons with better models, some new horses, buffed up body, NSFW stuff. Also adds a gun but I don't know where to find it in-game.
5. New suggestion, an enhancement for the Siege Scenes. There are Quasar's Siege Ladders which add 2 ladder per siege, and also the Native Scene Replacement Pack, careful adding this OSP though, I don't know if it can break Dickplomacy's brothel or not.

Sure I'll find some OSP's. Fred could maintain the 'native' feeling, or you could use other high quality OSP like Crusaders Way to Expiation. Which type do you have in mind?
« Last Edit: November 11, 2018, 10:21:25 PM by Cokjan »

KratosMKII

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Re: [WB][S] Native Enhanced Edition
« Reply #10 on: November 12, 2018, 12:30:35 AM »
(click to show/hide)
2. I assumed they were based on Genoa because of the name. But the Rhodoks already exist so another crossbow focused faction wouldn't add anything  that the game doesn't already have. I will make them a spanish faction like you suggested.
4. Is there any OSPs that deal with adding higher quality textures for vanilla armors?
5. Wouldn't the second conflict with the first?

About the OSPs: I am going to add the european helmets and arab/turk armors from CWE.

Crossbow Pig

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Re: [WB][S] Native Enhanced Edition
« Reply #11 on: November 12, 2018, 02:07:58 PM »
Is the mod gonna be strict to a certain period or we will have different types of armors and weapons?I ask because since the Geroians are going to be based on Spain they could maybe have firearms, I know that this can be a deal breaker for some people so I would understand the exclusion of firearms.

KratosMKII

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Re: [WB][S] Native Enhanced Edition
« Reply #12 on: November 13, 2018, 03:59:17 AM »
Is the mod gonna be strict to a certain period or we will have different types of armors and weapons?I ask because since the Geroians are going to be based on Spain they could maybe have firearms, I know that this can be a deal breaker for some people so I would understand the exclusion of firearms.
Most of the equipment i'm going to add is from the 13-15th centuries (those are my favorites) but since there's a roman faction you'll see imperial era roman equipment, as well as some barbarian armors (all of those from Mount & Gladius OSP).

About Geroia: My intention is to add firearms to then, but once the first version is released i will make a poll to decide whether to give them guns or not.


Duh

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Re: [WB][S] Native Enhanced Edition
« Reply #14 on: November 14, 2018, 09:54:26 AM »
Please add a credit list to the OP.

Good luck on the mod!