Author Topic: Perisno 0.9 - The Main Thread (HF6 - February 04, 2019, 08:10:15 PM)  (Read 35875 times)

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ShinAmiriHatchi

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Re: Perisno 0.9 - The Main Thread (HF6 - February 04, 2019, 08:10:15 PM)
« Reply #810 on: October 31, 2019, 12:17:27 PM »
İ would honestly love to see this mod roar back into the spotlight with something substantial.

This is my favorite Warband mod, bar none...

İ hope no ill will is occuring on the team.

vejder

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Crash on startup
« Reply #811 on: November 22, 2019, 10:35:06 PM »
Hello everyone, i have a problem with perisno 0.9 mode. When i start it it crashes on loading screen with following message: get_object failed for texture: planks

Does anyone know what to do with this?

Dantelh

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Re: Crash on startup
« Reply #812 on: November 22, 2019, 11:18:26 PM »
It's probably a corrupted download, so you should redownload it.

vejder

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Re: Crash on startup
« Reply #813 on: November 23, 2019, 10:23:34 PM »
I tried that, and it worked. Also i reinstalled the game. Twice but it worked thats imprtant thanks :)

samoja

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Field Marshal Gunnmar is a brutal despot masquerading as man of the people.
« Reply #814 on: November 27, 2019, 11:31:37 AM »
IDK if this is intentional as some sort of commentary or merely a quirk of Warband engine but i have been doing a lot of quests for Field Marshal Gunnmar in the effort to get rep to switch to Falcon culture, and the quests were all collect taxes(if anyone does not know in this quest you have to go above and beyond and extract exorbitant taxes from the settlement if you want the lord to not get angry at you), hunt down and kill a fugitive(that's ok i guess but should he not get a fair trial) and return escaped serfs(and yes, he did call them serfs), he also go angry that i protected his village from marauding bandits, saying it was not my place to do so. This is all par for course in Warband but feels really out of place in a supposedly semi democratic Falcon realm, which leads me to believe rulers of Falcon don't exactly practice what they preach(or more likely the devs just haven't gotten around to modifying this part of the engine, still it's a fun bit of probably unintentional irony). I used to feel bad about having to eventually come to blows with the Falcon but now i see it more as liberating them from under the iron boot of their "glorious democratic leader".

Dantelh

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Re: Field Marshal Gunnmar is a brutal despot masquerading as man of the people.
« Reply #815 on: November 28, 2019, 12:10:03 AM »
(click to show/hide)

Their whole democracy is based on selecting a great warrior to repel their enemies in times of war. It's a little more complicated than that, but the idea generally works that way. There's a good parallel between them and the "Underdeveloped" and "Uncivilized" factions, like the Valahir.

samoja

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Giant faction lords not leaving their faction even years after it was defeated.
« Reply #816 on: December 01, 2019, 12:20:10 PM »
IDK if this is a bug or intentional but both giant factions were defeated long ago in my game(not by me, with only one town and IIRC one castle for Sut they were easy pickings for the AI) yet all their nobles remain attached to their faction instead of switching sides, is this normal?

Leonion

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IDK if this is a bug or intentional but both giant factions were defeated long ago in my game(not by me, with only one town and IIRC one castle for Sut they were easy pickings for the AI) yet all their nobles remain attached to their faction instead of switching sides, is this normal?
This really doesn't warrant its own thread.
You could post it in Q&A thread, in bugs thread or in general discussion thread.

And yes, it is intentional. Giants won't serve puny humans/elves/dwarves.

Lisha

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Re: Perisno 0.9 - The Main Thread (HF6 - February 04, 2019, 08:10:15 PM)
« Reply #818 on: December 02, 2019, 10:05:03 PM »
Just started to play this mod and love it. I hope there is more to come since it might be a while before Banner lord gets full mod support.  I have run into an issue, when I get a lord to join me they change their name to NO. Now this is very possibly my fault (most likely is) as I did use TweakMB and changed some of the reputation you get for quests. I also added a few of my own troops with Morghs editor. I cannot see why adding troops would do this so I believe it goes back to Tweak.  Restoring it though does not seem to help. Any ideas? Would hate to start all the way over after so many hours but if I must I must.

P.S. If no one else has this issue then I can move on, I am curious if there is a debug or cheatmenu refresh I can use to track down the issue. I keep adding stuff to clarify my post cause I am sleepy from playing this mod for like 24hrs straight.
« Last Edit: December 03, 2019, 01:32:38 AM by Lisha »

Leonion

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Re: Perisno 0.9 - The Main Thread (HF6 - February 04, 2019, 08:10:15 PM)
« Reply #819 on: December 03, 2019, 02:04:40 PM »
adding troops
Adding troops or items or factions or parties is in general a bad idea which is highly likely to result in bugs.
Especially in a complex mod such as Perisno.

And Morgh's Editor is a crude and rather obsolete tool. It's useful for viewing some data but don't use it to edit files.

TweakMB is also quite unreliable when it comes to mods like Perisno. We altered a lot - globals, slot numbers, scripts and triggers. TweakMB is trying to find patterns in the code to change but it finds wrong ones.

I am curious if there is a debug or cheatmenu refresh I can use to track down the issue.
There is an option somewhere in the mod to assign custom titles to lords and ladies converted to your kingdom. Try using it, maybe it will solve your issue.

Lisha

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Re: Perisno 0.9 - The Main Thread (HF6 - February 04, 2019, 08:10:15 PM)
« Reply #820 on: December 03, 2019, 08:42:21 PM »
Huge thanks for answering. I knew I broke it myself, so you didn't have too. I enjoy RPing as a Vassel in a faction so I usually use Morghs and create my own faction outta an existing one, its a shame that it has not been updated but wanted to say how much I love this mod and hope you continue to go further.

Oldtimer

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Re: Perisno 0.9 - The Main Thread (HF6 - February 04, 2019, 08:10:15 PM)
« Reply #821 on: December 04, 2019, 08:05:45 AM »
Victory conditions.

I joined battles where Zann hordes were defeated(after I got mission to destroy them) but no "mission completed" info.

They respawned. So I`d like to know what happens when I attack them first and allies join in after that. Will this be OK or do I have to destroy them all by myself?? Kinda difficult if I`m marshal and have several armies with me...

Rgds, Oldtimer

Oldtimer

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Re: Perisno 0.9 - The Main Thread (HF6 - February 04, 2019, 08:10:15 PM)
« Reply #822 on: December 04, 2019, 08:07:55 AM »
SRY for placing the above in wrong thread. Not quite awake yet...

Oldtimer

arduus

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Re: Perisno 0.9 - The Main Thread (HF6 - February 04, 2019, 08:10:15 PM)
« Reply #823 on: December 04, 2019, 11:03:57 PM »
Victory conditions.

I joined battles where Zann hordes were defeated(after I got mission to destroy them) but no "mission completed" info.

They respawned. So I`d like to know what happens when I attack them first and allies join in after that. Will this be OK or do I have to destroy them all by myself?? Kinda difficult if I`m marshal and have several armies with me...

Rgds, Oldtimer

I assume you talked to the Traveler and asked about news (he will give you the horde quest, Shi Jin is the actual quest giver) You can speak to Shi Jin after you defeat each horde, this will finish the quest and stop them respawning.

Oldtimer

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Re: Perisno 0.9 - The Main Thread (HF6 - February 04, 2019, 08:10:15 PM)
« Reply #824 on: December 05, 2019, 09:37:41 AM »
Victory conditions.

I joined battles where Zann hordes were defeated(after I got mission to destroy them) but no "mission completed" info.

They respawned. So I`d like to know what happens when I attack them first and allies join in after that. Will this be OK or do I have to destroy them all by myself?? Kinda difficult if I`m marshal and have several armies with me...

Rgds, Oldtimer

I assume you talked to the Traveler and asked about news (he will give you the horde quest, Shi Jin is the actual quest giver) You can speak to Shi Jin after you defeat each horde, this will finish the quest and stop them respawning.

I did check dialogue with Shin but there was nothing abt. the hordes IIRC. Anyway THX for your attn. I will check this next time  after fighting a horde. And yes, your assumption is correct.

Rgds, Oldtimer