Author Topic: [OSP][WB][Submod] InVain's TLD Scene Pack  (Read 22529 times)

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InVain

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[OSP][WB][Submod] InVain's TLD Scene Pack
« on: December 22, 2016, 11:51:59 AM »
[OSP][WB][Submod] InVain's TLD Scene Pack

What started as a small personal project, has over the course of the year developed into some kind of overhaul of at present most and maybe eventually every major settlement scene in TLD. The original TLD scenes, while still outstanding, were designed as light as possible to run on even the weakest computers. However, to me, some settlements (especially Dale and Minas Tirith) felt a bit too small, so I started expanding them. Soon, I also modified sieges in order to make them a bit more interesting, challenging and, all in all, meaningful, even more so since sieges are so rare in this mod. Right now, the collection consists of some scenes that are slightly modified, some more heavily changed and then some completely new creations.

Just as TLD, this package is an OSP, so you're free to change, re-upload or incorporate it into other mods. Please give me some credit. :)
Keep in mind that you'll need most if not all of the TLD scene props to use these scenes. In the package, I only included those props added or modified by me.

Please be also aware that some scenes are far bigger than their original counterparts. They will all take some time to load and may or may not cause lag on older machines, althoug I tried to skimp on particle effects like smoke. For comparison: I have a low-mid-tier rig with an Intel i5 4570 and a Radeon R9 270X and all scenes run fine.
If you use battle sizer, I recommend reducing the battle size to ~100 for sieges. Not only for performance reasons, but also because I think this gives you a bit more time to enjoy the scene.
Not all sieges are thoroughly tested, so please let me know of any problems you encounter.


Hints
- Some siege scenes (especially Minas Tirith, Hornburg, Dale) offer you different ways of entering the fortress (through the gate, over the walls etc.) Save before the siege attack and take your time figuring out which route works best for you. Pay heed to where your allies need your assistance most or where you can overcome the enemy's resistance more easily. Often, it pays to not charge head over heals into the biggest fight.
- Don't sneak into Moria if you're not able to fight a troll on your own.
- In some scenes, it can be quite hard to find the guildmaster and the traders. Smithes are most easy to spot, just look for weapons. Traders are usually surrounded by boxes, barrels and food. Guildmasters often stand at luxuriously decorated places, have a table and usually book or two nearby. If you still can't find them, open this spoiler:
(click to show/hide)


List of scenes


Gondor
Minas Tirith: basically re-done. Looks huge now, but only a small portion is walkable. Much more complex and atmospheric siege scene (expect to die).
(click to show/hide)

Pelennor Fields: own creation, still needs some crop fields
(click to show/hide)

Pelargir: vastly expanded, new siege scene, needs some more details
(click to show/hide)

West Osgiliath: expanded, changed siege a bit.

Cair Andros: Recreation, kept some features
(click to show/hide)

Dol Amroth: recreated, but kept original concept
(click to show/hide)

Edhellond, Lossarnach, Calembel: minor changes in siege scenes


Rohan
Hornburg: recreated; new and complex siege scene
(click to show/hide)


Isengard
Isengard: recreated, expanded
(click to show/hide)
(click to show/hide)

Nan Curunir: slightly changed


Mordor
Morannon: slightly expanded, adjusted siege scene
(click to show/hide)

Minas Morgul: new creation
(click to show/hide)

East Osgiliath: expanded, changed siege a bit.


Southern evil factions
Umbar Camp: expanded, all new sea battle siege scene (NOW PART OF TLD MAIN MOD!)
(click to show/hide)
[/spoiler]


Northern evil factions
Dol Guldur: new creation (NOW PART OF TLD MAIN MOD!)
(click to show/hide)


Moria and Gundabad: Slightly changed to make siege more interesting.


Northern good factions
Thranduils Halls: slightly expanded


Caras Galadhon: new scene, no new siege scene yet
(click to show/hide)

Rivendell Camp: new scene, no new siege scene yet
(click to show/hide)

Erebor: heavily expanded
(click to show/hide)

Gates of Erebor / Erebor siege: new creation
(click to show/hide)

Dale: new creation (A reduced version is NOW PART OF TLD MAIN MOD!)
(click to show/hide)

Esgaroth: new creation (NOW PART OF TLD MAIN MOD!)
(click to show/hide)



Credits
The original and current TLD team for creating and keeping alive this great mod. This OSP is also meant as a tribute to you. TLD for M&B .808 was my reason to buy this game in the first place.
Gutekfiutek for some textures I recklessly stole from his great Polished Buildings pack
Ruthven for some water particle effects which I did not yet manage to get to work properly |-)
Crusaders Way to Expiation Mod: some meshes
Slawomir of Aaarrghh: OSP Map Icons Pack


Installation

Make sure to install this submod last, i.e. install the latest (compatible) nightly patch and/or Snouz' TLD Warband Asset pack before this mod! Otherwise the scenes might not look as intended.

Unpack the package into your TLD folder (create a backup first!), allow to overwrite.


Click here for more detailed installation instructions.



Changelog

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

Download
http://www.nexusmods.com/mbwarband/mods/6148?
http://www.moddb.com/mods/tld-lotr-scene-pack
« Last Edit: October 01, 2017, 05:31:20 PM by InVain »

Beobart

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #1 on: December 22, 2016, 04:11:05 PM »
I like this. This is very nice.
Früher war mehr substanzloser Krawall.

HoJu

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #2 on: December 22, 2016, 05:07:01 PM »
Great! You should open a thread in the Steam Workshop page for TLD

http://steamcommunity.com/sharedfiles/filedetails/discussions/299974223

Mr.Milker

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #3 on: December 22, 2016, 05:10:24 PM »
These are really cool. I'll have to test how much of a performance hit they are, and if the sieges work properly. (and perhaps if they work better than the default ones)
Expansive scenes are great, but we've learnt hard enough that players need the important bits in one places, so the settlements are not a pain in the ass to use regularly. (not just to explore)
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We're all misogynistic manchildren constantly seeking out the warmth of the closest vagina because we desire to climb back into the womb.

InVain

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #4 on: December 22, 2016, 08:56:58 PM »
a pain in the ass to use regularly.

 :oops: I might be slightly guilty of that, yes.
However, ususally the walkable area is rather small in most scenes and the only settlements that have the traders and the major apart from each other are (I think) MT, MM and Dale.

Some sieges are a bit experimental, so I'm really dependent on feedback, here. My own preferences might be a bit off.

AIDS

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #5 on: December 23, 2016, 05:30:41 AM »
Whoa, these all look fantastic, I might have to give TLD another play through soon  :o
By the gods, they should use you as filling for a star fort. :lol:
As a side-note, you've been promoted to the mortar used in a star fort's battlements.

SixRibbons

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #6 on: December 23, 2016, 08:26:58 AM »
Does "no new siege scene" means they cant be besieged?

Ruthven

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #7 on: December 23, 2016, 08:33:07 AM »
Does "no new siege scene" means they cant be besieged?
No


InVain

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #8 on: December 23, 2016, 10:51:42 AM »
Does "no new siege scene" means they cant be besieged?

It just means that there's still the original TLD siege scene. Adding a Hornburg siege will be the first thing I do when I come back home, next year.

mike56

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #9 on: December 23, 2016, 12:39:56 PM »
These all look great, I will try them in my next TLD game  :D


InVain

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #10 on: December 23, 2016, 01:05:09 PM »
Great! You should open a thread in the Steam Workshop page for TLD

http://steamcommunity.com/sharedfiles/filedetails/discussions/299974223

Did so!  :) Thanks for the hint.

Swyter

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #11 on: December 23, 2016, 02:42:30 PM »
Pretty neat! I have pinned your thread in the Workshop so that it stays at the top.

Antonis

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #12 on: December 25, 2016, 08:17:00 AM »
Great work!

Sirg

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #13 on: December 26, 2016, 02:29:42 PM »
Excellent work, especially flooded Isengard. Flooded... :shock: ?! I didn't even know that  it is possible. Can someone explain me how to flood Isengard? :) I know how it was in the Book: Ents and so on; but what about TLD?

InVain

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Re: [OSP][WB][Submod] In Vain's TLD Scene Pack
« Reply #14 on: December 26, 2016, 03:32:37 PM »
Today, I realised that I forgot to place the suspicious man spawn points. So in some scenes, the man could be spawned in inaccessible terrain. Will be fixed in the next version.


Pretty neat! I have pinned your thread in the Workshop so that it stays at the top.
Great! Thank you!


Excellent work, especially flooded Isengard. Flooded... :shock: ?! I didn't even know that  it is possible. Can someone explain me how to flood Isengard? :) I know how it was in the Book: Ents and so on; but what about TLD?
If I'm not mistaken, you can visit the flooded Isengard after Isengard (the faction) gets destroyed, as the settlement itself is not siegeable. I didn't test it, though.