Author Topic: Dev Blog 3: Prophesy of Pendor 3.8 -1/15/17- CHANGELOG ADDED  (Read 199934 times)

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MitchyMatt

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Dev Blog 3: Prophesy of Pendor 3.8 -1/15/17- CHANGELOG ADDED
« on: February 21, 2016, 02:41:38 AM »

Upcoming v3.8 Patch Notes


GAMEPLAY

-Larger and adaptive battlefield size
-Battle size ranging from 100 to 450
-Many more reinforcement waves
-Revamped D'shar troop tree
-Factions rebalanced
-Many units rebalanced
-New Phoenix order (2 units)
-New Shadow Wolves order (2 units)
-New Scorpion Assassins order (2 units)
-Leonion Tweaks from this list (1, 3.1, 3.2, 4, 5, 11, 20, 25, 26, 28, 29, 30, 32, 33, 35, 38, 40, 42, 43, 44)
-All item prices normalized (based on [email protected]'s algorithm)
-New helmets, new boots, new bolts, new bows, new arrows, new
-Most units individually reworked and balanced
-Dragon Drakes now update from Ravenstern Men-at-Arms
-Items too rare made more present
-Ai defenders and defending player get ammo refills on sieges
-New system for merchants to get money
-Honor decrease when attacking villages & caravans
-Updated killcam
-New options & political map
-Companions won't loot gender opposite armors
-Wage of archer horsemen no more higher than horsemen
-Wage of mercenaries down from 200% to 166%
-Companions can auto-equip, even if loot is saturated

SCENES
-Adaptive battlefields (1, 5 or 12 times the surface)
-New Elacrai interior, exterior, arena and training
-New siege scenes for 14 towns and most castles (from Floris, but reworked)
-Horizon backgrounds and map borders
-More animation in taverns, with up to 15 random customers, musicians, rush hours, and varied clothing linked to culture
-New Sarleon tavern
-Spawn points reworked in arenas & taverns
-Town scenes edited (river in Torbah, towers in Sarleon, lighthouse in Nal Tar, textures in Empire cities and multiple other tweaks)
-Nal Tar scenes replaced by Sarranid's Durquba
-New skyboxes
-More lords in feasts
-Women in arenas.

VISUALS
-New and reworked armors
-New and reworked helmets
-New and reworked weapons
-New and reworked horses
-New and reworked greaves
-New common clothing
-Tournament items reviewed
-All armors have a male AND female version (with exceptions)
-All banners redone from scratch, HD
-42 extra banners
-Skinning of a lot of helmets (neck part deform with movement)
-New book covers, qualis gem, gold bar, loot, lute, lyre, chests, common items, furniture, bodies, hair...
-Dynamic face generation for zombies, and new textures
-More blood
-Bump map and/or specular map created for manu items
-Higher grass
-Fade from black on entering peaceful scenes (toggleable)

MAP
-Original individual icons for towns (including Elacrai)
-Individual icons for castles (from Floris)
-Banners normalized
-Corrected bridges
-New map icon for training grounds and Wolfbode
-Polished map textures and shape

FACES OVERHAUL
-New male head shape
-All NPC reworked
-More and better textures
-More wrinkled old faces
-Darker D'Shars
-Noldor faces
-Better random faces
-Head and body color match
-All D'shars are now dark skinned
-Muscular bodies in arena
-Dynamically generated zombie faces
-Zombie texture redone
-Improved woman model

UI
-More than 150 new menu illustrations (unique illustrations for towns, factions, events and menus)
-Interface tweaks
-New kill counter
-Some polished menus

SOUNDS
-New female grunts
-New death sounds for demons
-Sound reviewed/remastered
-Musicians in taverns
-Women can shout orders

OPTIMIZATION
-Optimized sounds (split into OGG and FLAC depending on use)
-Mesh simplifications
-Texture remapping for economy
-LOD creation for almost all items
-Elimination of all old unoptimized assets
-Mipmaps on all textures to avoid visual noise
-Removal of alpha layers when not needed
-Behind the scenes rework (sorted .brf files and sorted items order)

BUG FIXES
-Thousands of grammar, punctuation and formulation errors
-Merchant starting choice was always changed to physician in scenario "a letter that changed everything"
-Made CKO Sergeants recruitable from prisoners
-Fixed exploit with UllrVetr's bow
-Salt mine scene exit
-Transparent salt mine
-Duplicate items
-Misaligned Banner of Sarleon
-Misaligned Mett Xbow
-"Ghoul face" in castles
-Possessed Doomguide face
-Helmets not fitting the head
-Removed some non-interactive doors
-Hair texture
-Banners on overhead circle misaligned
-Arena and tournament fighters don't keep their original greaves
-Party naming bug
-Removed ladies in waiting from non-player parties
-Fixed "pretty female" face
-Toned down loot on bandits
-Fixed shader on many items
-Fixed color on back of heraldic armors



Previous Dev Blogs.

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« Last Edit: January 15, 2017, 02:32:38 PM by MitchyMatt »

MitchyMatt

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Re: Dev Blog (COMING SOON): Prophesy of Pendor 3.8
« Reply #1 on: March 06, 2016, 06:33:47 PM »
-Reserved-

MitchyMatt

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Re: Dev Blog (COMING SOON): Prophesy of Pendor 3.8
« Reply #2 on: March 06, 2016, 06:33:57 PM »
-Reserved-

mike56

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Re: Dev Blog 1 "The Road to 3.8": Prophesy of Pendor 3.8
« Reply #3 on: March 06, 2016, 07:44:24 PM »
Amazing, you all are da best  :D


snouz

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Re: Dev Blog 1 "The Road to 3.8": Prophesy of Pendor 3.8
« Reply #4 on: March 06, 2016, 07:53:25 PM »
Change log is not very clear, I'll try to improve my part tomorrow : )

Articulo34

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Re: Dev Blog 1 "The Road to 3.8": Prophesy of Pendor 3.8
« Reply #5 on: March 06, 2016, 10:50:02 PM »
How much do you expect the new models to affect performance? I see a reasonable increase in verts and faces with the new armors, but with so many of them I still wonder. One of the things I like the most about PoP is how well it performs even with a higher Battlesize (330 in my case).
"Hitler ist ein Trottel, Mussolini auch!" - Homer J. Simpson

snouz

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Re: Dev Blog 1 "The Road to 3.8": Prophesy of Pendor 3.8
« Reply #6 on: March 06, 2016, 11:42:07 PM »
How much do you expect the new models to affect performance? I see a reasonable increase in verts and faces with the new armors, but with so many of them I still wonder. One of the things I like the most about PoP is how well it performs even with a higher Battlesize (330 in my case).
Except for a few new models, We've taken big steps to optimize the game.
I've created a lot of LOD meshes* that previous contributors did not make. I've reduced some textures that were uselessly big. I simplified or replaced some objects that were too complex. I made the game not load some warband objects on startup that weren't used by PoP**, I transformed some rare sound files into compressed audio***, I used mipmaps**** on some textures that didn't...
Normally, the game should perform better while being less ugly.

*Level Of Detail, it's the models that are displayed when you're far away from something
**that will shorten loading and free RAM
***Some files are better as FLAC and others are better as compressed OGG (loaded directly from disk).¨
****I previously ignored them and some files in the game are exempt from them, but they're useful for rendering and performances
« Last Edit: March 06, 2016, 11:45:24 PM by snouz »

MitchyMatt

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Re: Dev Blog 1 "The Road to 3.8": Prophesy of Pendor 3.8
« Reply #7 on: March 06, 2016, 11:46:17 PM »
Exactly, snouz did a great job with this optimization and his stuff will be previewed in the next blog.

While I haven't tested our alpha 1 just yet, snouz has stated the game loads much quicker.

MitchyMatt

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Re: Dev Blog 1 "The Road to 3.8": Prophesy of Pendor 3.8
« Reply #8 on: March 06, 2016, 11:52:16 PM »
 :facepalm:

snouz

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Re: Dev Blog 1 "The Road to 3.8": Prophesy of Pendor 3.8
« Reply #9 on: March 06, 2016, 11:54:32 PM »
Can you share with us an approximate release date for this new big patch?  :D
We internally decided to not communicate any release date until we feel we're ready. But We're clearly aiming before Bannerlord.

Articulo34

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Re: Dev Blog 1 "The Road to 3.8": Prophesy of Pendor 3.8
« Reply #10 on: March 06, 2016, 11:58:52 PM »
Except for a few new models, We've taken big steps to optimize the game.
I've created a lot of LOD meshes* that previous contributors did not make. I've reduced some textures that were uselessly big. I simplified or replaced some objects that were too complex. I made the game not load some warband objects on startup that weren't used by PoP**, I transformed some rare sound files into compressed audio***, I used mipmaps**** on some textures that didn't...
Normally, the game should perform better while being less ugly.

*Level Of Detail, it's the models that are displayed when you're far away from something
**that will shorten loading and free RAM
***Some files are better as FLAC and others are better as compressed OGG (loaded directly from disk).¨
****I previously ignored them and some files in the game are exempt from them, but they're useful for rendering and performances
Sounds great. Thanks.
"Hitler ist ein Trottel, Mussolini auch!" - Homer J. Simpson

Lag'ier Barlida

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Re: Dev Blog 1 "The Road to 3.8": Prophesy of Pendor 3.8
« Reply #11 on: March 07, 2016, 01:16:14 AM »
Nice work!Pendor always superise me! :lol:
We believe, the banner of gryphon will arise one day.

John Shepard

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Re: Dev Blog 1 "The Road to 3.8": Prophesy of Pendor 3.8
« Reply #12 on: March 07, 2016, 02:01:43 AM »
Never been able to find Imperial Legionarie armor...looks awesome. This looks like great fluff. Any plans to improve the core gameplay of the mod? Diplomacy? Fief system (giving up fiefs exchange)?
« Last Edit: March 07, 2016, 02:04:12 AM by John Shepard »

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Re: Dev Blog 1 "The Road to 3.8": Prophesy of Pendor 3.8
« Reply #13 on: March 07, 2016, 02:27:30 AM »
Those textures look awesome but i think focusing more in gameplay improvements would be a good idea.
If you see the suggestion thread no one there ever said something about visuals. Of course i think visual improvements are great dont get me wronh :mrgreen: but some open source mods have little spicy things that you could add to your tacos to make then even more magical.


Rakun94

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Re: Dev Blog 1 "The Road to 3.8": Prophesy of Pendor 3.8
« Reply #14 on: March 07, 2016, 07:25:25 AM »
Sounds amazing, looks fantastic. Im working on a project, translation(properly) of this mod to Turkish it has been a week now and except the Knighthood Order names and Special Personalities(Heroes that spawn occasionally) is going well so far, seems like i would have to find a proper way of conveying these names in Turkish.

 Thanks to snouz, he helped me get started on this project. There are many Turkish M&B: Warband players out there who are waiting their fingers crossed for M&B 2 Bannerlord. And until the bannerlord is released, which is still an unknown date. Maybe you would care to include my project in the upcoming major update of this exquisite mod. I would gladly introduce this mod in Turkish forums to a large portion of players.

Finally, if you agree to include my translation in the mod, and if there is a new context that's added to current language files to be translated, I would be happy to have those files and translate them, send them back to you.

Have a very nice day   :)
Time flies like an arrow, fruit flies like a banana.

Prophesy of Pendor v3.7063 - Türkçe Dil Desteği (Turkish Language Support)