voncken
Recruit
voncken said:i can't see the flags behind my vassals in notes. could that be tweaked or something?
everyone ignores me
voncken said:i can't see the flags behind my vassals in notes. could that be tweaked or something?
Zoshonel said:3)Uhhun castle, of the Khergits, is RIDICULOUS! I just fought a battle to take the castle and had to kill 50 men myself, and then use the cheat ctrl+F4 to knockout guys who just didn't show up, but were on the minimap. Most of my men went up the middle ladder, and were totally out of the fight, they couldn't make it past the crenellation. The castle itself is divided into 2 parts, which was very cool, but none of the enemies spawned right, and it made the fight last forever. I'm thinking the ladders should be placed differently, like on the wall that links the 2 castles.
Thanks for the great mod, hope this helps.
There were quite a few such locations polished with the last release. They will continue to be improved as we release newer versions.Yarik1784 said:Are there any plans on polishing bugged locations in the next release?
That's native and is countered, or at least improved, by the tactics skill.halfeclipse said:May be intentional or a product of native but troop distribution in battles is heavily unbalanced if one party is significantly larger then the other. Loosing fights because I only deploy a dozen or so men is not fun.
halfeclipse said:May be intentional or a product of native but troop distribution in battles is heavily unbalanced if one party is significantly larger then the other. Loosing fights because I only deploy a dozen or so men is not fun.
Gaaaaaaaah. Its not the pc, its the (inefficient/old) game engine. I really need to make a macro for that.halfeclipse said:Not an option. Even with a slight increase the battle re-sizer makes the game stutter a fair bit and half the time won't recognize any orders I give out. Which is annoying since my PC really should be powerful enough to handle it.
Have you by chance been playing with the game's text files or source code? This looks to me like the tournament_items.py file isn't getting added on -> items aren't available to be given to the troops -> everyone shows up without a weapon. The second thing you mentioned that hints at this is that folks still have a shield as the shields (standard ones) are used from the main module_items.py file.Vetinari said:No participants ever have weapons. I don't even have one. I have a shield, but never a sword.
I'm guessing you're getting this while inside a tournament, with the in combat display enabled, after hitting the 'escape' key?These two error messages appear repeatedly in the notifications text:
At mission template mst_tpe_tournament_standard trigger no: 10 consequences.
SCRIPT ERROR ON OPCODE 920:Invalid Overlay ID:12 LINE NO: 16: