This is my first attempt to do something with the way civilians dress and behave in the world of Warband.
At the moment, I did the following:
1. Town walkers no longer dress in the same clothing - instead their outlook depends on town's current prosperity. The richer the town, the more expensively they dress up.
2. Not only Khergit and Sarranid, but other cultures also received a certain "national style" (to a very limited extent - there's simply not enough civilian clothes in the game to provide each nation with it's own distinct set of poor/average/rich clothing).
How it works.
In Native, there are 6 town walker troops total: male and female version for Khergit, Sarranid and the rest. I expanded the list of town walkers, giving 6 walkers to each nation (poor/average/rich version of male and female walker, respectively). This required quite a bit of work digging through the game items and sorting them by their looks and culture. Then I replaced the init_town_walkers script with my own version. The script is also responsible for generating village walkers, which I haven't yet touched, so I left the code as is for villages. For towns, however, the script determines town culture (thus selecting one of six walker sets), and then town prosperity, which determines chances for each type of walker to appear on the streets. The lower the prosperity, the less there are rich walkers and more poor ones (for prosperity 0, 20% of walkers will be average and 80% poor, while for prosperity 100, there will be equal amount of rich and average walkers and no poor ones).
Clothing assignment to walkers is still far from ideal, but at least now townsfolk of different cultures actually looks different.
For those interested, python files can be downloaded from http://www.mediafire.com/?6udh4vn1x85g9hl
Note that this is still a work in progress, though. Don't be surprised if the most wealthy town walker will suddenly ask you for money because he cannot feed his family - I didn't get to modify that part of code yet.
Current plans (in no particular order):
1.Modify beggar code so only poor town walkers will ask for money. DONE.
2.Expand the mod to include villagers as well. To a limited extent, I just used poor/average townsman clothing for now.
3.Integrate civilian clothing (or any civilian-looking items) from OSP mods. DONE.
4. Bring more life to town streets (increase walker number somewhat, add special walkers like village blacksmith or visiting foreign merchants etc).
5. Dress up merchants, they look really out of place now.
6. Suggestions and ideas are welcome.
There's one huge problem though, and it's clothing variety. There is simply not enough civilian clothing in the game. At the very least, I need 36 clothing items per type (6 cultures * 3 prosperity levels * 2 genders), and at least twice as much to provide some variety. A lot can be achieved by repainting and retexturing already existing meshes, and to a certain extent that has been done in OSP Items, but OSP Items mostly features male body clothing, while the biggest problems actually are female dresses, footwear and headwear.
So if someone skilled in the arcane arts of modelling and texturing would be interested in dressing up entire cultures, help would be much appreciated.
Download URL #1:
Download URL #2:
At the moment, I did the following:
1. Town walkers no longer dress in the same clothing - instead their outlook depends on town's current prosperity. The richer the town, the more expensively they dress up.
2. Not only Khergit and Sarranid, but other cultures also received a certain "national style" (to a very limited extent - there's simply not enough civilian clothes in the game to provide each nation with it's own distinct set of poor/average/rich clothing).
How it works.
In Native, there are 6 town walker troops total: male and female version for Khergit, Sarranid and the rest. I expanded the list of town walkers, giving 6 walkers to each nation (poor/average/rich version of male and female walker, respectively). This required quite a bit of work digging through the game items and sorting them by their looks and culture. Then I replaced the init_town_walkers script with my own version. The script is also responsible for generating village walkers, which I haven't yet touched, so I left the code as is for villages. For towns, however, the script determines town culture (thus selecting one of six walker sets), and then town prosperity, which determines chances for each type of walker to appear on the streets. The lower the prosperity, the less there are rich walkers and more poor ones (for prosperity 0, 20% of walkers will be average and 80% poor, while for prosperity 100, there will be equal amount of rich and average walkers and no poor ones).
Clothing assignment to walkers is still far from ideal, but at least now townsfolk of different cultures actually looks different.
For those interested, python files can be downloaded from http://www.mediafire.com/?6udh4vn1x85g9hl
Note that this is still a work in progress, though. Don't be surprised if the most wealthy town walker will suddenly ask you for money because he cannot feed his family - I didn't get to modify that part of code yet.
Current plans (in no particular order):
1.
2.
3.
4. Bring more life to town streets (increase walker number somewhat, add special walkers like village blacksmith or visiting foreign merchants etc).
5. Dress up merchants, they look really out of place now.
6. Suggestions and ideas are welcome.
There's one huge problem though, and it's clothing variety. There is simply not enough civilian clothing in the game. At the very least, I need 36 clothing items per type (6 cultures * 3 prosperity levels * 2 genders), and at least twice as much to provide some variety. A lot can be achieved by repainting and retexturing already existing meshes, and to a certain extent that has been done in OSP Items, but OSP Items mostly features male body clothing, while the biggest problems actually are female dresses, footwear and headwear.
So if someone skilled in the arcane arts of modelling and texturing would be interested in dressing up entire cultures, help would be much appreciated.
Download URL #1:
Civilians Mod
This mod is primarily dealing with Warband civilians. That is, dressing them up according to their gender, culture and town prosperity, expanding the list of clothes available to them, modifying their
www.nexusmods.com
M&B Repository - Shutdown
www.mbrepository.com