Zerobot1
Recruit
Hi, I bought the game in August and I've had this issue since then so it's nothing to do with the current patch. Basically the issue is the game locking up/black screening randomly which is only fixed by alt-tabbing, but it's a losing battle because it'll just do it again 5 minutes later. Of course this makes playing online an extremely frustrating experience - ie; freeze, die, rinse and repeat.
My rgl_log turns this up and it seems to be the cause of my issue, I only found one other thread with someone mentioning this.
"HERR_BUFFER_LOCK_FAILED!
641618
HERR_BUFFER_LOCK_FAILED!
641619
HERR_BUFFER_LOCK_FAILED!
641620
HERR_BUFFER_LOCK_FAILED!
641621
HERR_BUFFER_LOCK_FAILED!
641622"
I found an easy way of reproducing this by speaking to someone in singleplayer over and over again, this gives me the same error I get when I lock up during battle. The game never crashes to desktop though so I never see any rgl error message.
Windows XP
Athlon 64 X2 2.8GHz
Radeon HD4870 using catalyst 10.4
2GB RAM
Realtek HD Audio
I'm not expecting any miracles (or any posts) but here's a list of things I can recall trying. I'll probably add more things here as I continue wasting my time trying to fix this. Updating my catalyst to 10.11 is not an option because of the OpenGL issues it has, downgrading doesn't seem appealing either.
Altered render_buffer_size to a higher value.
Reinstalled, deleted everything relating to the game.
Using a single core.
Disabling all sound and hardware acceleration.
Windowed mode.
Using the DirectX 7 mode with all graphics options turned off.
Monitoring memory usage during the lockup (it doesn't do anything strange).
Changing my flip queue (pre-rendered frames) to values ranging from 0-5.
Using a max framerate lower or much higher than my refresh rate.
Using an external refresh rate override.
It's definitely not overheating issues.
Disabling catalyst AI.
Forced vysnc and triple buffering.
"Load textures on demand" on/off.
Turning off anti virus/firewall.
Edit: Forget that, Kapersky is not the issue. Back to square one.
My rgl_log turns this up and it seems to be the cause of my issue, I only found one other thread with someone mentioning this.
"HERR_BUFFER_LOCK_FAILED!
641618
HERR_BUFFER_LOCK_FAILED!
641619
HERR_BUFFER_LOCK_FAILED!
641620
HERR_BUFFER_LOCK_FAILED!
641621
HERR_BUFFER_LOCK_FAILED!
641622"
I found an easy way of reproducing this by speaking to someone in singleplayer over and over again, this gives me the same error I get when I lock up during battle. The game never crashes to desktop though so I never see any rgl error message.
Windows XP
Athlon 64 X2 2.8GHz
Radeon HD4870 using catalyst 10.4
2GB RAM
Realtek HD Audio
I'm not expecting any miracles (or any posts) but here's a list of things I can recall trying. I'll probably add more things here as I continue wasting my time trying to fix this. Updating my catalyst to 10.11 is not an option because of the OpenGL issues it has, downgrading doesn't seem appealing either.
Altered render_buffer_size to a higher value.
Reinstalled, deleted everything relating to the game.
Using a single core.
Disabling all sound and hardware acceleration.
Windowed mode.
Using the DirectX 7 mode with all graphics options turned off.
Monitoring memory usage during the lockup (it doesn't do anything strange).
Changing my flip queue (pre-rendered frames) to values ranging from 0-5.
Using a max framerate lower or much higher than my refresh rate.
Using an external refresh rate override.
It's definitely not overheating issues.
Disabling catalyst AI.
Forced vysnc and triple buffering.
"Load textures on demand" on/off.
Turning off anti virus/firewall.
Edit: Forget that, Kapersky is not the issue. Back to square one.