Zombies

How should a zombie be

  • Fast and weak

    Votes: 4 12.9%
  • Slow and strong

    Votes: 20 64.5%
  • Something else?

    Votes: 7 22.6%

  • Total voters
    31

Users who are viewing this thread

clayton117

Banned
Ok well i just need to ask a simple question for my upcoming mod ,

If added , should a zombie in mount and blade be fast and strong? or weak and slow? or what do you think?
 
You are the modder .. The mod is your vision, not others. :razz: Just my opinion.

But... I, for example, think undeads are slow and weak and thus, I made 'em so. But they're in great numbers.
 
I voted other, but I guess slow and strong would do.

I always liked Max Brooks zombies. Very slow, but unless you knew specifically how to kill them, they would indeed seem very strong.
 
Well how im thinking about doing it , is making their weapons , like mutated peices of body. Like one idea i had was like a arm that was sharp and used as kinda a sword. But the thing i wanna stick away from in zombie battles , is making them last too long. So they will probaly move a average speed , but be a little harder to kill.

Any other ideas would be helpful , im a little stuck with this one , but for my mod zombies are a must ,

so thanks
 
Well I have one.  The main problem with mount and blade for a zombie mod is that the battles are way too wide open. It would be too easy to outmaneuver them if they were slow.  You could create random battlescenes, and have the engine call them at random.  You could make the scenes crowded and have many places that you could be cornered.  I've always much prefered zombies that act like zombies.  If they run around too much they seem more like humans on crack.  If the environment works against you slow zombies, especially if they take a few hits, can be a challenge.  There is nothing cooler than seeing a slow solid wall of zombies moving towards you; when you know that there is no way around them. 
 
Yeah thats what i was thinking . Well the scenes in my mod are gonna be changed alot , so like the basic grasslands that you see wont be as common.
The thing about my zombies is , they are gonna be really deadly , so your gonna wanna keep away from them. Basically ranged is your friend, when your fighting them.
But another thing im gonna make is different types of zombies , so there is gonna be fast weak ones , and slow strong ones and ect.


Also , another question ,

Should i make zombies a choosable race?
 
Yes!  And make options to start as various styles of zombie like you were saying.  You could make starting as a zombie be completely different.  Towns wouldn't let you in.  It could be you against the world from the getgo.
 
I don't like the idea of being able to be zombies, or different types of zombies.
Is this going to be the 1200's, or the modern?  I do like the idea of more scenes though.  I always had the idea that you would give them extremely heavy armor and no athletics or agility, but hey, it's your mod.
 
HardCode said:
This belongs in your mod's thread, not here.

Uh i havent made my mod public yet for sake of flamers.

Dudro said:
I don't like the idea of being able to be zombies, or different types of zombies.
Is this going to be the 1200's, or the modern?  I do like the idea of more scenes though.  I always had the idea that you would give them extremely heavy armor and no athletics or agility, but hey, it's your mod.

Its gonna slightly be a mix , think of steam/wtiches/witchunters/oder church/empire/ type deal , well actually those are the factions pretty much.

Its gonna be really origanal mod tho , so itll be worth it. Lot of new features ive been working on too , so i think everone will be happy.

Also thanks for all the suggestions and advice
 
Fast and weak, L4D style zombies are my favorite, they don't seem to be able to win the poll though...  :cry:
 
What kind of zombies are you looking for?

Old Style (original)
or
New Resident Evil/ I am Legend Style (Crapy ones)


The old story about zombies are that they are summoned by someone.
Those zombies were slow and didn't have any superhuman strength.
Keep in mind that an original zombie was a human. He is is also probably weak too, by decomposing muscles.


The new ones always appear after some kind of disaster, often medical.
The reason as to why they get super strength, speed and agility beats me.
Perhaps adrenalin or some other sort of disruption in the brain other then the need for blood and flesh.


So if you're working on some kind of medieval sort of game they should be slow but also be able to take a **** load of damage but not do alot of damage.

If it's some kind of new urban mod you're working on you can use them both. Fast or slow doesn't matter.
If they're slow, it could be because some old amulet being found.
And if they're fast, it could be a virus.
 
Really the answer to you main question would be defined on how you want the game to go.  What does the player need to do.  what kind of opposition will he come against.  How will he be fighting.

Traditionally, zombies have been slow, and I would say have moderate strength.  What they lack in speed and power, is made up in numbers.  If you want the player to be fighting a horde of zombies at at time (say 50 to 1), then having fast zombies would be a bit hard on the player, even with ranged weapons.

With fast zombies, expect the player to be fighting up close, and there fore would more rely on melee weapons.

If your setting is some kind of chemical/viral outbreak, then a combination of fast and slow zombies could exist (the reaction would be different in each zombie).  If it's the undead waking from the grave, then you could have a head (lich) zombie or something, but the rest should be generally the same.

just my 2 cents.  They're Canadian, so they're not worth much.

I also agree that you should take this to a thread about your mod.  Don't worry about flames.  If you leave them alone, they die out.
 
Seriously Clayton, give it up.

First it was the World War I mod. Then the Stone Age mod. Then the Witch Mod. Now it's the zombie mod?

You're just cluttering up the board, it's not like you'll ever do anything.
 
Austupaio said:
Seriously Clayton, give it up.

First it was the World War I mod. Then the Stone Age mod. Then the Witch Mod. Now it's the zombie mod?

You're just cluttering up the board, it's not like you'll ever do anything.

that being a bit harsh, ive had loads of ideas for mods that ive decided against- and i went into quite a bit of detail before scrapping them,  the only difference is that I didnt post any.

On topic: like has been said, it depends on what the rest of the mod will be like-  if the combat will be mostly in open plains, then slow zombies, no matter how numerous will be way too easy-  if there will be a lot of confined fighting, whether it be caves, forests, cities or something else,  the a wall of slow zombies will be very powerfull.

IMO zombies are overused, and if they arent crucial to the mod and are just there as an afterthought (which, no offence, they seem to be)  then I would scrap zombies and use something else, even if gameplay-wise they are the same. (ie: masses and masses of weak enemies who, no matter how far you run, they will find you)
 
Austupaio said:
Seriously Clayton, give it up.

First it was the World War I mod. Then the Stone Age mod. Then the Witch Mod. Now it's the zombie mod?

You're just cluttering up the board, it's not like you'll ever do anything.

Are you ****ing mental?
If you really followed any of my post then you would know that i never once said that i was making a "witch mod" , or "zombie mod" , and if you read my stone age thread than you would realize that i am combing many different aspects of what i was making , into a mod. IE: witches , zombies and ect. of what ever else i said. And if i was gonna bull**** and say i was gonna make a new mod , dont you think i would have a new thread for the "zombie" and "witch mod" that youve heard about over in your little ******** world?

Chill out dude , im sorry if im taking you precious board space with asking about some things i need to know.

NaglFaar said:
What kind of zombies are you looking for?

Old Style (original)
or
New Resident Evil/ I am Legend Style (Crapy ones)


The old story about zombies are that they are summoned by someone.
Those zombies were slow and didn't have any superhuman strength.
Keep in mind that an original zombie was a human. He is is also probably weak too, by decomposing muscles.


The new ones always appear after some kind of disaster, often medical.
The reason as to why they get super strength, speed and agility beats me.
Perhaps adrenalin or some other sort of disruption in the brain other then the need for blood and flesh.


So if you're working on some kind of medieval sort of game they should be slow but also be able to take a **** load of damage but not do alot of damage.

If it's some kind of new urban mod you're working on you can use them both. Fast or slow doesn't matter.
If they're slow, it could be because some old amulet being found.
And if they're fast, it could be a virus.

Well if you've ever seen the movie , "The Mutant Chronicals" , im aiming for a zombie thats weapons are kinda like mutated body parts , and is pretty hard to kill 1 vs 1 . Maybe slow/ average speed , and above average health. But what your not gonna see is zombies having ranged weapons , so they will excell in melee.

But any thoughts will be helpfull
 
Back
Top Bottom