ZHG / Zendar Hunters Guild [non-competitive] / now with 100% more poll story

"The wizard is cursing us! Ruuuuuuuun", they scream and scatter like flies. Sadly for you, one guy's

  • Die.

    Votes: 42 20.1%
  • Burn to death.

    Votes: 89 42.6%
  • Perish.

    Votes: 43 20.6%
  • Decease.

    Votes: 35 16.7%

  • Total voters
    209

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inox_ionizer said:
While Nicelandic soldiers wait for a plan of attack, a Badlandic airplane spreads leaflets over their assembly area, urging Nicelanders to desert. The company's second in command, Lieutenant Schwarzweiss pushes Captain Wurzelpeter into a stream and drowns him. Thereafter, Lieutenant Schwarzweiss takes command of the company and orders it to surrender to the Badlanders. The soldiers do as they are told. Game over. You lose)

The Badlanders now decide to capture the Nicelandic artillery, which now realizes that the company they were to support, has surrendered. The Badlanders will undoubtably attempt to capture the artillery pieces and use them against their former owners. Their loss must be prevented at all costs, not in the least because high command could decide to revoke the chocolate- and pizza rations  for the artillerymen if they do lose their equipment.
You are Nicelandic sergeant Inox Kartoffeldieb, you have 8 soldiers armed with various weapons and a mortar and howitzer to defend, the enemy has about 30 armed men appraching your position. What are your orders, sergeant?
 
Alright, first I use every radio and cable telephone in the vicinity to call for reinforcements and extra chocolate- and pizza rations. I take personal command of the howitzer and use two soldiers to crew it. The remaning six are split into two teams of three each and posted on either side of the howitzer, about 50 metres distant from it. I am not sure the mortar will be so useful, but I place it with the group on the left and hope they are educated on its use. Fire opening on observation - I hope to delay the enemy long enough to get reinforcements in time. Hm, everyone has to wear helmet at all times and it is not allowed to sing anything, except 'Call Me Maybe' by Carly Rae Jepsen. I strap on my cuirass and helmet, and eat all documents and maps on my person, preferrably with mayonnaise.
 
The soldiers on the left know how to use the mortar, unfortunatly, one of them though the grenades were easter eggs and after eating them all, was carried off by the two others. The enemy captures the mortar and moves forward to the howitzer, the other soldiers panick and flee singing 'Its raining men'. Sergeant Inox Kartoffeldieb is captured and brought to Kartoffelkonig Karl who, because of a longstanding feud with the Nicelandic sergeant(something to do with potatoes), sentences him to 20 years labour at the Badlandician sproutmines in the south.
Game over, you lose))
 
Edible felt hats!
cuberdon.jpg
 
You can buy a pony at the animal shop. Arch3r will give you money for this purpose. For edible felt hats, you have to ask Vermin very nicely. I can give you a small combat missions game:

You are Nicelandic lieutenant Lars Lachentraum, in command of a foot-infantry platoon. Your task is to escort a convoy of camels carrying pebbles with nice colours for the purpose of decorating the new summer palace of the president. Your platoon consists of three rifle squads, each of ten men, and a light mortar with crew. Four local Nicelanders have been recruited as guides. The convoy consists of thirty camels and five camel herders. The terrain is sparsely wooded and has many low hills. About halfway you will have to cross a river of honey. A pair of griffin has been seen hunting in the hills. Badlandic armed locals have operated in the area in low numbers, maybe around twenty. You set out at dawn and unless you run into serious trouble, you should arrive early in the evening.
 
Alright, your soldiers charges along the road and disappear in the hills. The locals go home to their goats. Four of the camels are carried off with their load by griffins. As the camel herders try to calm down the remaining camels, Badlanders attack and capture the convoy. You and the camel herders are tied to nearby trees, and the Badlanders take the camels home. End)
 
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