I think it's an even worse map than the new sand map because it forces both teams to play the same scenario. Capture the flags in the buildings and leave a flag in the middle where there is open space so that the cav has room to use their power. Another problem is that the some closest paths to the flags in the buildings are solved by unnecessary detours.
Yeah would be great to have the same pictures the earlier maps have, with flags and spawnpoints marked.
Also if they could be accurate that would be a bonus
Ground textures for this map are wacky since full release, looks like this on all graphics settings. Compare to picture in OP. have heard this is true of Sharis as well.
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