YOUR SUGGESTIONS

stefan140

Recruit
NW
Best answers
0
First of all: this is an awsome mod! I love Last of the Mohicans and im so glad someone made this! Nice work! I was just wondering if it would be possible to implement some of the mechanics from the new Napoleonic DLC such as the commands for changing formation (form 2 row form 3 rows etc.) or "fire at will" and "fire at my command". Stuff like that would really add to the experience. Is this at all possible?
 

boratlike1

Recruit
Best answers
0
I would like to see someuation after my death and i know its not realistic as generals woukd be important in real life but i really miss actually being able to fight wothout losing a ridiculous amoubt of men whenni get injured. Other than that i would not change anything as the mod is great
 

GABRILDURO

Grandmaster Knight
Best answers
0
:roll: :roll:

.....you need to be VERY fast.  As soon as you get killed, you have THREE seconds to press CTRL+E, to enter edit mode.
Then press H to remove strange colors around.
You are in After Death camera mode, keep the left mouse button pressed to move the camera around, using directional commands.
The A.I of game will automatically kill some of your men, due to loss of morale from you being unconscious, so if you had only a few troops, you ll lose automatically. But if they are still in good number, you'll see the battle going on to the end......
Press CTRL+F9 to slow down action and see it better


This and all you guys need is written here:
http://forums.taleworlds.com/index.php/topic,170107.0.html

Gab
 

GABRILDURO

Grandmaster Knight
Best answers
0
BroskiDerpman said:
Thanks! Now I can see some of my men die synchronized!  :twisted:
ONLY if they are really lower in number compared to enemies.
Otherwise they can fight and...win!  :???:

Gab
 

xSeSx PooL

Recruit
Best answers
0
i think drummers and horn or flute(not sure what they had in this time)think it would be cool and add the the battle realism...Also add a few extra villages and maybe a castle or two in upper canada.
 

yaca38

Recruit
WBNW
Best answers
0
Sea battles . I know its not easy but it would be awesome !  :lol:

Think ... Sharpshooting from a ship to another and firing cannons !

I know ... Really hard to make !  :lol:
 

Moe

Recruit
Best answers
0
Is there a plan to make this river crossings handicaped ? I would suggest, that yours, and all other partys ofc, should be at speed 1.0 or smth when you are crossign a river. At least a bit slower :neutral:
 

GhostBlackMor

Regular
WBNWWF&S
Best answers
0
Well, it could be good if we had some especial weapons for the "lords" and "kings" and also for the player as some advanced rifles and revolvers for be more specific weapons that don't need to be waiting thousand of hours to reload, but of curse make them very very hard to get , I know maybe it be a little out of this time, but I believe people would be liking to play more just to get them *-*
I was reading history a bit and I saw they just came 100 years after but anyways see if you like xD
 

kanzy

Regular
M&BWBWF&SNWVC
Best answers
0
Been playing this mod for a few days now and so far I found out that to have the best armor I need a Scottish Kelt, Scottish boots and a Pirate hat, I wouldn't mind if I was playing a pirate :wink: Its odd that a Scottish Kelt/suit has +50 chest armor while any other Military suit has less then 25, may I suggest that these armor values get a revision so that it would be viable to use other armor outfits relevant to my faction or troop selection?
The only other armor I found that is like the Scottish one is the lordly suites of plate or whatever its called that makes me look like a Spanish conquistador.
 

handsolo420

Recruit
Best answers
0
Hello Everyone. I would just like to say that I rarely join or comment on forums, but this mod has been so excited that I could not resist. I recently purchased Warband and immediately got the 1755 mod and would like to share some of my initial thoughts after about 2 hours into gameplay;

Music and loading screen graphics are great, well thought out, and have a professional look and feel.
Outfits and dress items such as the Native American skins are great, and I am really impressed with the period correct items such as the tricornes and fur coats.
The theme is great and I was immediately immersed in the 1700's in New America. Well done. I am from Long Island and we have a rich Native American history.
I am running the game on an Nvidia GT 950 2 Gig Graphics card and it runs perfect at medium graphics settings:smile: when I turn it up I get some hiccups, as with most other games I play.

Here are the problems I encountered and hopefully I can have 1 of them addressed immediately:smile:

The overall map is well thought out, however seems dark even during the day. The red text color of the British Cities seems a bit bright, it should be slightly darker. (I am going to tweek my monitor settings and see if that helps I guess.)
The speed of travel for my horse is a bit too fast on the main map. It should be 1-2 points slower to add realism. Can i change myself?
The battle map tree density is a bit high, even though I know the Americas were heavily wooded, it seems to distract from gameplay a bit at times.
The wolf is a great addition!!!, however, whenever they receive arrow damage, the arrow sticks to the original "head" area of the character, not the body of the wolf. That "head" is also in the dialogue screen with the wolf. If the original character heads are impossible to get rid of, perhaps you make them stark white, like spirits of the dead possessing the animal. 

***The first kidnappers mission will not finish. This has most likely been answered somewhere on here but damned if I could find it. I followed all the directions to avoid the glitches in the first part, am I doing something wrong? After killing the kidnappers it just tells me "cannot leave" when I press tab. HELP!!!



 

Dellivis

Sergeant Knight at Arms
WBWF&SVC
Best answers
0
Lets see if my memory serves me well on some of these answers (Im sure Gab is going to have a heart attack that I'm here posting  :razz:)

handsolo420 said:
Hello Everyone. I would just like to say that I rarely join or comment on forums, but this mod has been so excited that I could not resist. I recently purchased Warband and immediately got the 1755 mod and would like to share some of my initial thoughts after about 2 hours into gameplay;

Music and loading screen graphics are great, well thought out, and have a professional look and feel.
Outfits and dress items such as the Native American skins are great, and I am really impressed with the period correct items such as the tricornes and fur coats.
The theme is great and I was immediately immersed in the 1700's in New America. Well done. I am from Long Island and we have a rich Native American history.
I am running the game on an Nvidia GT 950 2 Gig Graphics card and it runs perfect at medium graphics settings:smile: when I turn it up I get some hiccups, as with most other games I play.

Here are the problems I encountered and hopefully I can have 1 of them addressed immediately:smile:

The overall map is well thought out, however seems dark even during the day. The red text color of the British Cities seems a bit bright, it should be slightly darker. (I am going to tweek my monitor settings and see if that helps I guess.)
The speed of travel for my horse is a bit too fast on the main map. It should be 1-2 points slower to add realism. Can i change myself?
The battle map tree density is a bit high, even though I know the Americas were heavily wooded, it seems to distract from gameplay a bit at times.
The wolf is a great addition!!!, however, whenever they receive arrow damage, the arrow sticks to the original "head" area of the character, not the body of the wolf. That "head" is also in the dialogue screen with the wolf. If the original character heads are impossible to get rid of, perhaps you make them stark white, like spirits of the dead possessing the animal. 

***The first kidnappers mission will not finish. This has most likely been answered somewhere on here but damned if I could find it. I followed all the directions to avoid the glitches in the first part, am I doing something wrong? After killing the kidnappers it just tells me "cannot leave" when I press tab. HELP!!!



The first Mission is broken somewhere during text tweaks so you're best bet is to just skip the first mission and going about your business.  The gear you can get from the chest nearby when you land at your chosen town makes up for it if you sell some of it  :grin:

The heavy woods were to give you that "is there an indian behind there waiting to ambush me?" feel. To top it all of because that time in America's history, Most of the areas were heavily wooded except where the towns were (didn't have very many open areas that would benefit line infantry in fighting the indians).

(If you don't really like the amount of trees you could activate the edit window and while in the battlefield Delete some to make it more beneficial to you) 

As for the wolf it was about the only way Gab could involve his dog into the mod (and be functional) . not sure if its possible with the text tweaks Gabs done to do so (knowing him he probably tried a lot of different ways of making it work but this was the most sure way of getting it implemented)  but it you can in the cheatmenu get your hands on the invisible armour  (you didn't hear that from me :twisted:)

kanzy said:
Been playing this mod for a few days now and so far I found out that to have the best armor I need a Scottish Kelt, Scottish boots and a Pirate hat, I wouldn't mind if I was playing a pirate :wink: Its odd that a Scottish Kelt/suit has +50 chest armor while any other Military suit has less then 25, may I suggest that these armor values get a revision so that it would be viable to use other armor outfits relevant to my faction or troop selection?
The only other armor I found that is like the Scottish one is the lordly suites of plate or whatever its called that makes me look like a Spanish conquistador.
My assumtion to the armour rating is most likely something similar to the Indian armours (which have higher numbers vs European clothing) in game. Which benefit more for the melee than it would for the line infantry. Could of been an oversight but usually unless I'm playing a character that's going to rush in with melee weapons I would choose whatever I like regardless of the rating.  If I knew how to text tweak I could give you the codes to change it, but alas I was never good at that.


Btw after typing all these answers out I just noticed the date they posted this... Oh well Maybe someone else will find this informative

Dellivis
 

Batong 92

Recruit
Best answers
0
I dont know if you plan to release a new version of 1755 Gab but if you do i realy hope that you can fix the Close combat style for some rifles so the player holds it upside down like a club. That wuld realy feel a lot better then busting skulls with the barrel. Just like in that Picture when you battle forest indians. :grin:
 

Dellivis

Sergeant Knight at Arms
WBWF&SVC
Best answers
0
He might get around to it one day, just right now his focus is on 1860's old america. Once thats done we'll see which mod he'll polish next (if he does)
 

GABRILDURO

Grandmaster Knight
Best answers
0
[b]Dellivis[/b] said:
He might get around to it one day, just right now his focus is on 1860's old america. Once thats done we'll see which mod he'll polish next (if he does)
True! ...depends on many things.... :oops:


[b]Serbien[/b] said:
you could add more faces in charter creaton menu  :shock:
Hope that is not going to be ur unique comment on the whole Mod, right?!  :twisted:
Anyway, I DID add other "faces" in 1776, but then players conplained they were still too few....or that having so "many" would create some problems when "randoming" them (TRUE! ...and that  s why I will not add more now!  :wink: )

Gab
 

BenH

Recruit
Best answers
0
I think this mod is complete. The only thing missing in my opinion is the female companions. I see there are only male companions here but in 1860 there is a girl and in 1776 too.
Then there are obviously a few bugs and minor details to work on to make the mod perfect.