JohnathanStrange
Recruit

Hiring Costs
At times, before I have Marnid acquire medical skills like surgery, etc., or Borcha develop the training skill, my casualty rate for new recruits is rather high, yet I never have trouble attracting replacements for the same pay. I know these are hard times and many would join for the promise of loot and adventure, but seriously: No one asks what happened to the lads I hired three days ago? Sure, the jobs are dangerous but if they're virtual death sentences, it should be harder to enlist newbies.
Suggestion:
*Have pro-rated costs for hiring troops under certain conditions. Perhaps all recruits hired on a certain day can join at a certain rate and thereafter one must pay more per new recruit for the next ten days. Or simply track casualties (so as not to be blamed when you disband trooops) and after a particularly bad loss, a period of time must pass before your cost/new recruit declines to normal.
I'm sure there are variations on this sort of idea. Plenty of games have sliding costs that increase as you purchase a resource. For example, Tropico 2 is a pirate management game where you can purchase cutlasses and muskets from the Black Market but every time you make a new visit the price goes up, so you've got to take care not to squander your purchases.
To encourage protecting your new recruits
Would it be possible to edit a name on the battlefield from say "Hunter Woman" to "Lexxi" or from "Watchman" to "JStrange"? Then perhaps we wouldn't be so blase about a 65% casualty rate - 'cause no one want JStrange to fall to enemy blades.
Search: I searched for this idea but did not find exactly what I was suggesting.
At times, before I have Marnid acquire medical skills like surgery, etc., or Borcha develop the training skill, my casualty rate for new recruits is rather high, yet I never have trouble attracting replacements for the same pay. I know these are hard times and many would join for the promise of loot and adventure, but seriously: No one asks what happened to the lads I hired three days ago? Sure, the jobs are dangerous but if they're virtual death sentences, it should be harder to enlist newbies.
Suggestion:
*Have pro-rated costs for hiring troops under certain conditions. Perhaps all recruits hired on a certain day can join at a certain rate and thereafter one must pay more per new recruit for the next ten days. Or simply track casualties (so as not to be blamed when you disband trooops) and after a particularly bad loss, a period of time must pass before your cost/new recruit declines to normal.
I'm sure there are variations on this sort of idea. Plenty of games have sliding costs that increase as you purchase a resource. For example, Tropico 2 is a pirate management game where you can purchase cutlasses and muskets from the Black Market but every time you make a new visit the price goes up, so you've got to take care not to squander your purchases.
To encourage protecting your new recruits
Would it be possible to edit a name on the battlefield from say "Hunter Woman" to "Lexxi" or from "Watchman" to "JStrange"? Then perhaps we wouldn't be so blase about a 65% casualty rate - 'cause no one want JStrange to fall to enemy blades.
Search: I searched for this idea but did not find exactly what I was suggesting.