You took my money, now please hire devs

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Care to provide a counter argument or just humorous irony?
Warband is best noted for its freedom and mods. While a very rough product, Bannerlord is currently providing both. If you look around the forums, you will see jokes on how mods have more or less 'finished' the game, with many in-game products only available through them currently.

Your opinion doesn't matter because you are speaking out of ignorance. Ask any person who has experienced even 2-3 mods in Warband, they will all tell you that they would prefer this buggy initial mess if it means that mods will come later.

-Medieval Europe
-LotR
-Game of Thrones
-Rome

The list goes on and on, all because TW, unlike other game companies, dedicated resources to allow for massive community projects.
 
Warband is best noted for its freedom and mods. While a very rough product, Bannerlord is currently providing both. If you look around the forums, you will see jokes on how mods have more or less 'finished' the game, with many in-game products only available through them currently.

Your opinion doesn't matter because you are speaking out of ignorance. Ask any person who has experienced even 2-3 mods in Warband, they will all tell you that they would prefer this buggy initial mess if it means that mods will come later.

-Medieval Europe
-LotR
-Game of Thrones
-Rome

The list goes on and on, all because TW, unlike other game companies, dedicated resources to allow for massive community projects.

Ok so I bought a game which is going to be finished by unpaid individuals and that is ethically sound to you?

If I look up hypocrisy in the dictionary will I find your picture? This game is not warband, this game is not even working. People in this very thread have voiced discontent in how this, and previous games were managed.

ignorant
/ˈɪɡn(ə)r(ə)nt/
adjective

  1. lacking knowledge, information, or awareness about a particular thing.
    eg. "I was largely ignorant of any opposing opinions without providing a reason"
 
Ok so I bought a game which is going to be finished by unpaid individuals and that is ethically sound to you?

If I look up hypocrisy in the dictionary will I find your picture? This game is not warband, this game is not even working. People in this very thread have voiced discontent in how this, and previous games were managed.

ignorant
/ˈɪɡn(ə)r(ə)nt/
adjective

  1. lacking knowledge, information, or awareness about a particular thing.
    eg. "I was largely ignorant of any opposing opinions without providing a reason"
Again all you are doing is spewing ignorance and thank you for providing that definition as it only supports my point.

You bought a game under the guise that it would not be complete in many states. I myself am disappointed, not in the lack of content, but rather the direction of it.

That being said, Bannerlord in its current state has no mod tools and is yet just as moddable as WB. As soon as these mod tools are released, which they stated would not be in EA, all of these things WILL come to fruition.

Also, I suggest you look up what hypocrisy means, or tell me in what sense am I a hypocrite.
 
Again all you are doing is spewing ignorance <rant which replies to zero arguments presented> or tell me in what sense am I a hypocrite.

OK since your blind to anything but crayon arguements - I want a working game, I dont care if its incomplete, or moddable to have your favorite private time fantasies. Its not a game if people cannot actually play it. Look around, most games have mods, most games also dont crash every 20mins.

Edit for typo
 
最后编辑:
OP thinks he knows it better than everyone.

You can't just hire 10x the devs (real suggestion from him btw) to magically speed up development.
 
OP thinks he knows it better than everyone.

You can't just hire 10x the devs (real suggestion from him btw) to magically speed up development.

Musashi uses exaggeration. It has no effect on Senko.
While it was exaggerated you might want to look up 'mass recruiting' and about how having more people, to an extent, can increase production/debugging speed.
 
Gogo fanboi vanguard. Calling privilege on anyone who dares to demand services for money paid!
WTF is this ****?
In the morning I say "oh we didn't get all the perks/skills changed we hoped for, too bad" and the trolls call ME a privileged whining hater.
In the evening I say (or imply) "TW is doing a good job don't be too harsh" and some how that equal ME calling a troller a privileged wudever you're trying to say...
At least I didn't get muted for telling a country to wash it's hands and not occupy another country. Good day overall.
But can't we be somewhere in between yelling at people to not express criticism or disappointment and hellen keller rage fits because it's not as progressed in the ways we would like?

I want Kingdom/vassal stuff implemented. I want perks/skills preferably replaced with a better system, but I'll take fix and improved too. I get annoyed when patches fix things I didn't know where broken or don't personally care about.
I also think TW is doing good work and I'm very happy BL came out EA and I'm enjoying it very much.
 
Oh really? If that's the case might get a steam refund.

First M&B game played, heard good reviews of the game and Taleworlds. Seems like the glorious troll fanboi vanguard was making all the noise.

You never read the EA disclaimer before purchase, did you? Oh, my :lol:
 
Good god why does any one like these titles then? Like the gameplay is ****ing amazing but Taleworlds is obviously incompetent....?

Beacuse ther are awesome, ive spend more time in Bannerlord more than any other game this year. Its one of the best EA ive been in. You obviously have no idea about the concept of a EA:

Trolls are Trolls , why iam even talking to you.

Your castle has been besieged by Lornloth00's glorious troll fanboi vanguard.


Yeah Ive been trying to use mods to make the game more stable, but being as this lot release a new more broken patch every few days I have had to go mod free. Still unstable AF

Well my Vanilla is very stable. You probably one of the Noobs who doesnt follow Mod rules.

Let me help you out: https://www.reddit.com/r/mountandblade/comments/gddrga/so_now_my_game_wont_load_wtf/

You find all the help you need in this Redditpost
 
I mean... That's the reason why I bought the game. The reviews were great and most people were saying that this is "An almost finished product" Bunch of shills on Youtube and Steam. I bought the first M&B and played it maybe 2 weeks because it wasn't that good and it was broken af. Then i bought a DLC Viking Conquest because I saw a Youtuber play it and it looked fun... well that was broken as hell too. I researched other DLC and they weren't any better from what i gathered.

Now with Bannerlord, i thought the game was truly good, at the start it was great. But now seeing how i can't even manage my own kingdom, the randomness of stuff happening and how I cant even finish the main story... ughh yea this game gonna go to a "never return to" category soon... If they keep focusing on bugs instead of story and features.

Bye,
 
WTF is this ****?
In the morning I say "oh we didn't get all the perks/skills changed we hoped for, too bad" and the trolls call ME a privileged whining hater.
In the evening I say (or imply) "TW is doing a good job don't be too harsh" and some how that equal ME calling a troller a privileged wudever you're trying to say...
At least I didn't get muted for telling a country to wash it's hands and not occupy another country. Good day overall.
But can't we be somewhere in between yelling at people to not express criticism or disappointment and hellen keller rage fits because it's not as progressed in the ways we would like?

I want Kingdom/vassal stuff implemented. I want perks/skills preferably replaced with a better system, but I'll take fix and improved too. I get annoyed when patches fix things I didn't know where broken or don't personally care about.
I also think TW is doing good work and I'm very happy BL came out EA and I'm enjoying it very much.

So your telling me this:

You took my money too, please have some days at the spa when quarantine is over for some RnR and keep up the good work!
Perks!
Kingdom/vassal stuff!
You can do it!
Was not a sacrastic troll attempt?

I dont think my initial request, apart from the apparently-not-obvious-enough exaggeration, to have more devs work on fatal crash fixes was all that demanding or ragey. My replies at the incoherent fanboi rawr on the otherhand are getting less civil.

I could even deal with the fatal crashes, if I could play through without save file corruptions or game ending bugs. Believe me, I wanted to love this game,

I dont know what low bar was apparently set by previous developers/games in this series, but this games stability makes middle eastern politics looks good.

Well my Vanilla is very stable. You probably one of the Noobs who doesnt follow Mod rules.

Let me help you out: https://www.reddit.com/r/mountandblade/comments/gddrga/so_now_my_game_wont_load_wtf/

You find all the help you need in this Redditpost
Good for you, I have no mods loaded, next suggestion?

Beacuse ther are awesome, ive spend more time in Bannerlord more than any other game this year. Its one of the best EA ive been in. You obviously have no idea about the concept of a EA:

Trolls are Trolls , why iam even talking to you.

<In my experience> this games stability has not lasted long enough to complete the quest which enables half the functions of the game after 400hrs of gameplay. Please qualify why such poor quality should be not only acceptable but commendable?

EA is meant to mean unfinished, not barely functioning.



Beacuse ther are awesome

Before you call troll btw, try logical debate.


no you dont
Good one, suppose i dont now.
 
Now here are my two cents.
1. Throwing more developers on a problem doesn't always help. For my studys im currently creating HTML and PHP webpages. If somebody else would constantly work on the same files, that im currently working on, I would be really annoyed. Having to resolve merge conflicts would cause more harm then it would help.

2. New people need a lot of help at the beginning. For a certain amount of time new people would slow down the development progress instead of speeding it up.

3. The person who created a mechanic is often best suited to fix it.

4. Its bad practice to hire developer only for a short timeframe where they are really needed and then dismiss them afterwards. Yes sometimes there is no other way. But nobody likes to start working at a new company, learn everything for a month or more, work for a few months, only then to get dismissed.

5. You don't know if they aren't already hiring new people.
 
Your suggestion are pretty much unrealisitic.

But one thing for sure, they probably do need some more programmer to do a much more in depth improvement and more test team probably less "balance team"
 
With money made TW can and should hire more full-time staff and subcontractors. Artists, animators, level designers, writers who can write at a professional level to create dialogue and quests, and programmers to implement quests and more immersive experiences and interaction in scenes, etc, etc. So much is still lacking. I hope they continue to show dedication to the community and game by developing Bannerlord for another couple years with more qualified staff. Maybe some of this stuff they can outsource, even recruit a handful of semi-pro people from modding community to help flesh out the game part-time. Lot of people still on leave or out of work from coronavirus.
 
最后编辑:
Now here are my two cents.
1. Throwing more developers on a problem doesn't always help. For my studys im currently creating HTML and PHP webpages. If somebody else would constantly work on the same files, that im currently working on, I would be really annoyed. Having to resolve merge conflicts would cause more harm then it would help.
Great point, but when working in a team many coding practices can help alleviate such problems depending on the situation and allow collbaorative approaches.

2. New people need a lot of help at the beginning. For a certain amount of time new people would slow down the development progress instead of speeding it up.

3. The person who created a mechanic is often best suited to fix it.

4. Its bad practice to hire developer only for a short timeframe where they are really needed and then dismiss them afterwards. Yes sometimes there is no other way. But nobody likes to start working at a new company, learn everything for a month or more, work for a few months, only then to get dismissed.

5. You don't know if they aren't already hiring new people.

Your correct in point 2 that if they are hiring now its too late, BUT they obviously need more hands on deck the lack of quality (NB: quality, not content quantity) is a poor reflection on the studio. It IS bad practice to hire devs short term *shudder* but this is not my suggestion. The problem these days is that they move developers on to new content before fixes are made for old problems.

This is not Dev bashing, the devs im sure are working their asses off on a game with great potential, this is TW bashing. Because this is not professional quality imo

Your suggestion are pretty much unrealisitic.

But one thing for sure, they probably do need some more programmer to do a much more in depth improvement and more test team probably less "balance team"
Thats exactly what Im after man. I cant play :xf-cry:

With money made they can and should hire more full-time staff and subcontractors. Artists, animators, level designers, writers who can write at a professional level to create dialogue and quests, and programmers to implement quests and more immersive experiences and interaction in scenes, etc, etc. So much is still lacking. I hope they continue to show dedication to the community and game by developing Bannerlord for another couple years with more qualified staff. Maybe some of this stuff they can outsource, even recruit a handful of semi-pro people from modding community to help flesh out the game part-time. Lot of people still on leave or out of work from coronavirus.
Have to disagree man, Id love to see all that, but I cant even play through the single player without crash. I just want a playable game, not this indefinite promise of a full working game finish date TBD.
Im hoping they prioritise smoothing stability before trying to flesh it out.

But your dead on that they can massively ramp up staff if they wanted to. People seem to think these companies are a giant family of game developers and aren't simply corporate sharks selling shonky products like the door to door salesmen of yesteryear.
Most companies arent run by devs, smashing TW for ****ty management decisions is not the same as smashing devs working for TW.
 
Now here are my two cents.
1. Throwing more developers on a problem doesn't always help. For my studys im currently creating HTML and PHP webpages. If somebody else would constantly work on the same files, that im currently working on, I would be really annoyed. Having to resolve merge conflicts would cause more harm then it would help.

2. New people need a lot of help at the beginning. For a certain amount of time new people would slow down the development progress instead of speeding it up.

3. The person who created a mechanic is often best suited to fix it.

4. Its bad practice to hire developer only for a short timeframe where they are really needed and then dismiss them afterwards. Yes sometimes there is no other way. But nobody likes to start working at a new company, learn everything for a month or more, work for a few months, only then to get dismissed.

5. You don't know if they aren't already hiring new people.
Largely agree.
My own two cents : Issues with a project are very often not due to insufficient manpower. They're much more likely to be due to company culture (still working in "garage team" mode) insufficient/badly working coordination, lack of or faulty procedures, internal conflicts, lack of prioritization and other such elements.
I've done quite a lot of audits on stalled/ late/ non-working projects, organizational issues are very often the root cause. Adding more people just makes things worse.
Of course, that's just a generic statement, I don't know what goes on within TW. But the fact that they grew from a very small indie team to a small startup company of about 100 hundred would make me look for organizational problems first.
If it's the case, you don't need more devs, you need someone to manage process overhaul.
 
You should all remember that Turkey has quarantine too. It is VERY hard to work at a project so large and not be all in the same room. Of course, they can sync using git or what-not but the development process is definitely slowed down due to the current world situation. I work at a small game development company and we face this problem every day, with long and tedious merges (on git, this means merging all the work we did separately) and with long Skype calls that would not be needed if we were at our office. We are but few, but imagine what that entails for such a large company. Of course, they are professionals but still, the dev process will be drastically slowed down by this pandemic.
The game will be fixed but we need not to bash at the devs but to try and support them as much as we can with constructive criticism and obviously, playing their game.
 
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