You should not be able to block while kicking

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I agree.

A TW animator said they make it so you can't block down while kicking because of clipping issues, but for the sake of gameplay I think it would be better if you can't block at all while releasing the kick. Blocking in any direction while stood on one leg looks silly and unrealistic anyway. (Although, one saving grace is that you can counter a missed kick with a kick of your own if you do it well.)

The hit detection for kicks also looks dodgy. I saw this during a stream once:



The second kick is the dodgiest. I don't think it should be that sensitive, and the physics doesn't make much sense.

I also think kicks and other things shouldn't interrupt/change the registered attack or block direction so long as you've kept the right mouse button held down.
 
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