Resolved You couldn't complete the quest in 10 years.

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IsakMDMA

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Summary: Questline for Neretzes Folly failed on summer the 1st 1094.
Failed main quest line on summer the 1st 1094.
Create an Imperial faction quest had been active for 691 days before I failed it due to "You couldn't complete the quest in 10 years."
How to Reproduce
: Wait until Summer 1 1094. Any Main questline missions will fail.
Quest/Settlement Name (if related): Neretzes Folly/Create an Imperial Faction.
 
最后编辑:
Same issue

Quest name: Weaken Empire
Quest failed at Summer 1 1094.
:^/ Well it seems like I have to find a mod to extend the timer, I saw that there is a mod that extends the time for the Stop the conspiracy quest so the coding must me similar.
 
Same here

I've found the 10 Nobles.
But i'am vassal of southern empire and i was in war with both cities so i couldnt reach both quest giver.
i waited and waited and then ...

Bäm Qeust Log updated (fail) both.
i got the next quest to find the hideouts but they nearly instandly failed to.

lzbhv9n3.png


I hope you fix that fast.
I'am clan tier 4 and i want my kingdom :mrgreen:
 
yes i have this cancel problem too.i, cant go on main quest so i cant have my kingdom and its get boring. help
 
\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.dll\Behaviors\FirstCampaignBehaviour.cs
Capture.PNG


Every week this will run through and fail all Campaign quests.
Please remove this from native as its not fun, and there is no visibility for it throughout the campaign.
One day it just happens out of the blue :sad:.
 
最后编辑:
StoryMode > Behaviors > FirstCampaignBehaviour.cs
Capture.PNG


Every week this will run through and fail all Campaign quests.
Please remove this from native as its not fun, and there is no visibility for it throughout the campaign.
One day it just happens out of the blue :sad:.
So you can just change the value in the code?
 
So you can just change the value in the code?
I knew what i was looking for but don't know how to make mods under the new system yet.
Plus fixing it for just me doesnt help everyone else, so wanted to give TaleWorlds visibility for a blanket fix from people smarter than I :razz:
 
I knew what i was looking for but don't know how to make mods under the new system yet.
Plus fixing it for just me doesnt help everyone else, so wanted to give TaleWorlds visibility for a blanket fix from people smarter than I :razz:
Is that line of code in the TaleWorlds.CampaignSystem.dll?
 

private const int FirstPhaseTimeLimitInYears = 10;
That seems promising

First off, fistbump for someone who knows how to use DnSpy :razz:

Second, unfortunatly i dont think so
If you look at the snippet i posted it uses a `10f` which to me means they probably forgot to use the const and instead used hardcoded value :-/
 
First off, fistbump for someone who knows how to use DnSpy :razz:

Second, unfortunatly i dont think so
If you look at the snippet i posted it uses a `10f` which to me means they probably forgot to use the const and instead used hardcoded value :-/
I actually said **** it and modified it to 50 years, for your line of code and the one on the screenshot and loaded my save and fast forwarded 3 days and it didnt fail the quest. (The date is Summer 3, 1094) and on the second ss you can see that I still have the quest (I couldnt get passed Summer 1, 1094)
 
I actually said **** it and modified it to 50 years, for your line of code and the one on the screenshot and loaded my save and fast forwarded 3 days and it didnt fail the quest. (The date is Summer 3, 1094) and on the second ss you can see that I still have the quest (I couldnt get passed Summer 1, 1094)
Better approach is probably to just delete the check at all hahaha
I got to bed late last night a little salty
 
I actually said **** it and modified it to 50 years, for your line of code and the one on the screenshot and loaded my save and fast forwarded 3 days and it didnt fail the quest. (The date is Summer 3, 1094) and on the second ss you can see that I still have the quest (I couldnt get passed Summer 1, 1094)

Also given this is Native i feel theres a good chance you will need to do this with every update :-/
 
Better approach is probably to just delete the check at all hahaha
I got to bed late last night a little salty
I honestly dont know why they even put the limitation there in the first place, I mean I get it that you are supposed to do the main questline but tbh I just like to take it slowly and gather as much gold and levels. And also tell me about it, Ive been dying to play for 2 days but I wasnt able to because it failed so I just left it off there until it got patched or there was a mod.
 
(Repost for TaleWorlds visibility)
\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.dll\Behaviors\FirstCampaignBehaviour.cs
Capture.PNG


Every week this will run through and fail all Campaign quests.
Please remove this from native as its not fun, and there is no visibility for it throughout the campaign.
One day it just happens out of the blue :sad:.
 
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