Sergeant Knight at Arms
This is indeed useful, but I can't imagine a control scheme for it in the game.changing distance of the Yari by gripping it at several points on the spear.
Yes, but OP keeps insisting that pushback the true way to fix spears. I've explained over and over how an unavoidable pushback is a bad idea, not just because it's straight up fantasy nonsense, but also because it does nothing but create a frustrating stalemate (which he thinks is good for some reason).such a pushback is very artificial and unrealistic und b) would not work under game conditions. A), you cannot or should not really push back adversaries in single combat.
It's also ironic that he referenced a Chinese general for his expertise in real combat, but keep ignoring realism "because the game is not 100% realistic anyway". That general was right about spears. It's an amazing weapon, because it's fast to stab, can change direction quickly due to leverage, and is long. Those are the properties of wielding spears two-handed, and most of Chinese polearms are held two-handed, so of course the general would have that opinion about spears.
Just because the game is not 100% realistic doesn't mean we should give up on realism completely.Which part of the combat is "real" and not "artificial"?
We should aim to be as close to realism as possible. We won't reach it due to technical and gameplay limitations, sure, but not even trying to be realistic and going straight for fantasy physics is a stupid idea.
Because spears were fast at stabbing and that speed scared people, not because people kept throwing themselves into pike formations and get physically pushed back by a stick (instead of getting penetrated by the pointy end) and does nothing about it, like grabbing the damn thing.They're the anvil. Why were spearmen the anvil when there certainly were other types of infantry around? Because they last a heckuva lot longer.