****y bows...

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Gugggy

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ok i always use bows cos i like them ingame in real life...and solid archer can hit!!!! with this tweak they dont hit...so i did tweak the bows little differently...i changed the speed of the bows significatnly and accuarcy moderatly...now my war bows being strongest and most unaccurate fire with speed of 55 and are 92 or 93 accurate (dont remember well, but maye it should be put at 90 i need some more testing) and relative this rises with weaker bows by 5 for speed and 1 for accuracy...now bowmanship looks much more realistic...single bowman can hit but is much slower and less dangerous...but as in real life when there is masses of them they are as dangerous as they were in large numbers...other wise they just miss in mass and very fast hahhahaha...it wouldnt bother me this much if crossbowmen wouldnt be so gad damn accurate and have so strong punch and in every siege even militia cuts my armies down while my archers dont hit...it is a suggestion for the developers to dwell on it and do more testing i think..hope to be of any help and please let me now what you think about this course of tweaking the bows...i love the mod otherwise btw...regards
 
othr said:
I removed all caps and rebalanced the combat with the exception for the shield skill which is capped at 1, 0 was just not enough.

bows - damage at close range very deadly, far away not so much, requires serious investment in power draw and archery for the best results.
crossbows - crossbow range is shorter, damage is good but it remains constant, there are no ways to increase the damage through investment in skills as opposed to bows.  So a crossbow is good at any level but will not be as powerful as a bow (provided you put in the effort to train you archery skills).

Archery is getting a makeover in the next release, we should wait and see how the new system works, hopefully it will be more realistic. 
 
how can this range damage diference be achived? by changing speed of arowws and bolts? tnx for info and answer
 
Outlaw put together this video for archer for his mod.  The arrow damage model is based on my 'research' and this is how it will look like in the mod in the next version: http://www.youtube.com/watch?v=T-lIyrEUwIE
 
i like this video... for me it is crucial that archers actualy hit...if damage can be so finely controled is a bless...tnx othr
 
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