Lycaon
Regular

Xuchotl - Halls of Silence
"Great beads of perspiration dripped from his dark forhead, and his eyes blazed with terror." -- Red Nails
Whoa! Another Conan mod! Xuchotl: Halls of Silence is a mod based on one of Robert E. Howard's later works, Red Nails where a blood-feud has been raging for half a century between the occupants of the once-great city of Xuchotl. Set roughly ten years before Valeria and Conan arrived, Tolkemec has been captured and cast into the catacombs with no hope of escape... The Tecuhitli, lead by Olmec and Tascela, are warring with the black monstrosities of the Xotlanc, who bring artifacts of maddening power forth from the mysterious crypts of ages long past... With no hope of escape, the clans are destined to fight throughout the many emptied hallways between their strongholds - the Halls of Silence...
Features:
- Completely interior design. No grass, no sunlight. Just dark halls and weird lights.
- Two new factions. The charismatic Tecuhitli, and the dark Xotlanc.
- "Massive", four story city with empty houses, long hallways and mysterious catacombs.
- Dark artifacts of great power. Use glowing skulls, shrilling pipes and other creations of wizards from Xuchotl's forgotten past to conquer your foes.
- Battle evil monstrosities from hell as the Tecuhitli, or join them as the Xotlanc
Currently, I've implemented the factions, character creation and a menu for the city itself. I was planning on doing some of the city itself before hand, however I'm no modeler and figured it'd be a little boring to have 4 rooms using Native interiors...
So, basically, the city is split into 5 sections, each having 4 floors and the strongholds entrances to separate parts of the catacombs:
Where the hallway, or the Great Hall (running North-South) is just a smaller area that lets you jump from side-to-side. The Halls of Silence will, of course, be maze-like (similar to the catacombs) hallways and houses that have enemies & allies randomly spawned per entry. Purchasing items will be done from your stronghold, where quests/troops will be available from your leaders based upon your reputations with them. People are scarce in Xuchotl, so blindly obtaining 20+ troops doesn't really make sense as each side would only approximately have 50.
So, instead of focusing on gaining a large amount of troops and training them up, the focus is instead on killing your enemy, whatever way possible, without loosing too many of your own. Troops will not respawn, so once their dead, that's it your on your own against the enemy
The Tecuhitli will focus more on numbers and strength than the Xotlanc, who instead, to balance, are a lot faster and gain access to devastating artifacts such as the pipes of madness, which turn your enemies on each other (select few join your side for some time?), or a deathstick that acts like a ranged weapon with infinite uses (but, perhaps very slow to represent conductivity?).
After all of this, I'm thinking about "opening up" the mod by making a new map and allowing you to travel to other cities in the Black Kingdoms such as Xuthal, and perhaps a few others(?). Hell, maybe even Darfar/Stygia will fit in there somewhere.
So, what do you think? Anyone willing to help out with some modelling?






