Level Design, Combat Design
It will come back with the next patch. The barriers will be fixed too (the fix is on "live" since the last patch actually)
Since Xauna is enbaled again. I am sharing the map overview here:
I am open for suggestions about the call-outs.
Definitively the best map in Skirmish mode. This map enforces the use of infantry classes. Cav spam and too many archers arent the way to go, since its a pretty tight map. Skirmish maps should all be tight, thats why its only a 6v6. Why else would a commander send only 6 units to fights other than the fighting spot being very small ? Xauna is in my opinion the essence of skirmish and should serve as a guideline for upcoming maps. Tradepost should be the exact opposite, it is way too open and it makes 0 sense that a commander would send only 6 units in that map. Theres enough room for like 200 units in there, that is not a Skirmish. Please consider making all the skirmish maps "scaled" like Xauna in the future, for it is my favorite map, and i've heard MANY people say the same.
It's an alright map; my cav gets hung up on all kinds of physics jank, though. Still, it's good for in and they deserve a good for inf maps. Don't ax good for cav/archer maps, however.