Not much happened on Xauna, there has been some quite big changes to Echerion
Still I got one exciting thing that I changed. It has become quite obvious that the approach for Team 2 to C has been quite a bit more open than the one for Team 1. They were lacking cover mainly from cav. So I added a new wall structure right in front of the big (arena) gate. Also I removed the ramp leading up to the gate and made it ground level. Debatetly this was a very useful spot for archers, right next to the other very useful archer spot on the small wall leading to C. So now this approach has one less archer spot but more cover from cav, helping out inf on both sides hopefully.
New wall at C
Different angle of the new wall
Also I went over the lighting of the map in many places and dsiabled hundreds of unused probes and out of bounds flora, hopefully helping with fps a little bit more. On top of that small details have been added and the soundscape has been adjusted.
And just so you guys know, I made the fences around the pit shootable again. They actually already are in the live version, but the physics might deviate from the visual appearance of the fences a bit. With the new adjustments here this should get a lot better.
Other than that, there was only 1 report about physics issues with the ramp leading down to A from the spawn path of team one. If you find any physics issues please let me know here, preferably with a video or a description of what happened and the location. I am very happy to fix those!
You can expect these changes in the next couple of updates.