No, this doesn't look nearly as fun. I'm really hoping they just picked some bad gameplay footage, but this is looking really bland.Swadius said:So it's Rainbow Spear: X-Com now?
No, this doesn't look nearly as fun. I'm really hoping they just picked some bad gameplay footage, but this is looking really bland.Swadius said:So it's Rainbow Spear: X-Com now?
Pimple_of_Pixels said:All I want is a remake of the original X-COM, everything the same, with some improved graphics, bugfixes, a very good tutorial, and maybe better balancing of the weapons. Then it'd be damned awesome.
And now 1.13 has added "true" suppressive fire so that currently the game is close enough to a real firefight - for gaming purposes. Okay, I can't give JA2 extrapoints because modders years later added features but I think it's telling that the modders are fiddling with JA2. Or maybe I'm ignorant about the other games since I'm probably biased for JA2.the main feature of the combat was that it modelled flight ballistics
While that sounds perfectly feasible written down like that, it really wasn't an option - not all the time. Terrain and manpower were always limiting factors and it was very possible that one/some/many/all of your guys failed their reaction rolls.just stacked the guys with enough TU's for reaction fire pointing in their direction.
Candidly, it just wasn't "XCOM" enough for the hardcore fans of the original games at 2K Marin, who serve as our creative conscience. So over the past year, we've made some pretty aggressive design changes, in pursuit of the feelings that we experienced when we played the original games.
Wellenbrecher said:Yeah, read the OP. Also this.
The twenty minutes of gameplay might be of interest to you.