WSE2 and Perisno

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Vetrogor

Sergeant at Arms
You need to recompile shaders. I have tried to decompile shaders. But it was not that I expected. Tried to find source of shaders. I think it is from crusader way of expansion mod. But what I found in their osp is only compiled shaders. I don't have knowledge to do this. So I will not play in Perisno.
 
I started it by disabling some shaders in perisnos module.ini:
load_mod_resource = crusaders_shaders
load_mod_resource = shader_mod_gaolu
so, it crashes later, at "loading game" phase, with log
Code:
[02:07:22] Initializing lua...
[02:07:22] Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 0, PP: 0)...
[02:07:22] Loading time: 26694
[02:07:25] Creating game...
[02:07:25] Loading setting data...
[02:07:26] Loading game...
[02:07:26] EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000001, 0x1C53A000)
[02:07:26] Dumping call stack...
[02:07:26] - 0x0160F21E mb_warband_wse2.exe+0x79F21E (luaG_todeep+0x1209FE)
[02:07:26] - 0x013AFAE8 mb_warband_wse2.exe+0x53FAE8 (??+0x0)
[02:07:26] - 0x012FBF4D mb_warband_wse2.exe+0x48BF4D (??+0x0)
[02:07:26] - 0x012FB389 mb_warband_wse2.exe+0x48B389 (??+0x0)
[02:07:26] - 0x013303CD mb_warband_wse2.exe+0x4C03CD (??+0x0)
[02:07:26] - 0x01330063 mb_warband_wse2.exe+0x4C0063 (??+0x0)
[02:07:26] - 0x012D417E mb_warband_wse2.exe+0x46417E (??+0x0)
[02:07:26] - 0x012DBDCE mb_warband_wse2.exe+0x46BDCE (??+0x0)
[02:07:26] - 0x012DC84C mb_warband_wse2.exe+0x46C84C (??+0x0)
[02:07:26] - 0x0145C499 mb_warband_wse2.exe+0x5EC499 (??+0x0)
[02:07:26] - 0x0160EAFA mb_warband_wse2.exe+0x79EAFA (luaG_todeep+0x1202DA)
[02:07:26] - 0x771C33AA kernel32.dll+0x133AA (BaseThreadInitThunk+0x12)
[02:07:26] - 0x778D9EF2 ntdll.dll+0x39EF2 (RtlInitializeExceptionChain+0x63)
[02:07:26] - 0x778D9EC5 ntdll.dll+0x39EC5 (RtlInitializeExceptionChain+0x36)
[02:07:26] - 0x778D9EC5 ntdll.dll+0x39EC5 (RtlInitializeExceptionChain+0x36)
[02:07:26] Dumping memory status...
[02:07:26] Commit size: 1513 MB
[02:07:26] Working set size: 1427 MB
[02:07:26] Available size: 1901 MB
[02:07:26] Heap #0 (process): 1122 MB
[02:07:26] Heap #1: 2 MB
[02:07:26] Heap #2: 0 MB
[02:07:26] Heap #3: 2 MB
[02:07:26] Heap #4: 8 MB
[02:07:26] Heap #5: 275 MB
[02:07:26] Heap #6: 0 MB
[02:07:26] Closing log file...
Starting perisno without these shaders on vanilla exe is normal, but with warnings. Dunno what this error mean
p.s.: it looks like wse2 reduce input lag (very significantly, 20-40 fps is playable with it - no microfreezes and input bugs/lags), and boosts fps, so I can play with 400+ battlesize instead of ~200
 
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