weight(3.7)|difficulty(9)|spd_rtng(76)|weapon_length(102)|swing_damage(30,blunt)|thrust_damage(0,blunt), imodbits_mace,
[(ti_on_weapon_attack,
#(play_sound,"snd_chain"),
[(store_trigger_param_1, ":attacker_agent_no"),
(try_begin),
(multiplayer_is_server),
(get_max_players, ":num_players"),
(try_for_range, ":current_player_no", 1, ":num_players"),
(player_is_active, ":current_player_no"),
(multiplayer_send_int_to_player, ":current_player_no", action_react_to_flail_attack, ":attacker_agent_no"),
(try_end),
(else_try),
(agent_get_wielded_item_slot_no, ":slot_no", ":attacker_agent_no"),
(val_add, ":slot_no", bmm_item_1),
(agent_body_meta_mesh_set_vertex_keys_time_point, ":attacker_agent_no", ":slot_no", 10),
(agent_set_slot, ":attacker_agent_no", slot_agent_flail_using, 1),
(agent_play_sound, ":attacker_agent_no", "snd_draw_flail"),
(try_end),
])]],
["flail1_blunt_alt", "rcavalry_flail", [("flanged_mace",0), ("flail_scab", ixmesh_carry)], itp_ax1huqb, itc_sleg, 710, weight(3.7)|difficulty(9)|spd_rtng(78)|weapon_length(104)|swing_damage(35,blunt)|thrust_damage(0,blunt), imodbits_mace ,
[(ti_on_weapon_attack,
#(play_sound,"snd_chain"),(play_sound,"snd_chain"),
[(store_trigger_param_1, ":attacker_agent_no"),
(try_begin),
(multiplayer_is_server),
(get_max_players, ":num_players"),
(try_for_range, ":current_player_no", 1, ":num_players"),
(player_is_active, ":current_player_no"),
(multiplayer_send_int_to_player, ":current_player_no", action_react_to_flail_attack, ":attacker_agent_no"),
(try_end),
(try_end)]),
#[(ti_on_weapon_attack, [(play_sound,"snd_chain"),
]],
["flail2_blunt", "Cavalry Chain Flail", [("flail",0), ("flail_scab", ixmesh_carry)], itp_bln, itc_bln, 990, weight(4.1)|difficulty(10)|spd_rtng(74)|weapon_length(107)|swing_damage(33,blunt)|thrust_damage(0,blunt), imodbits_mace,
[(ti_on_weapon_attack,
#(play_sound,"snd_chain"),
[(store_trigger_param_1, ":attacker_agent_no"),
(try_begin),
(multiplayer_is_server),
(get_max_players, ":num_players"),
(try_for_range, ":current_player_no", 1, ":num_players"),
(player_is_active, ":current_player_no"),
(multiplayer_send_int_to_player, ":current_player_no", action_react_to_flail_attack, ":attacker_agent_no"),
(try_end),
(else_try),
(agent_get_wielded_item_slot_no, ":slot_no", ":attacker_agent_no"),
(val_add, ":slot_no", bmm_item_1),
(agent_body_meta_mesh_set_vertex_keys_time_point, ":attacker_agent_no", ":slot_no", 10),
(agent_set_slot, ":attacker_agent_no", slot_agent_flail_using, 1),
(agent_play_sound, ":attacker_agent_no", "snd_draw_flail"),
(try_end),
])]],
["flail2_blunt_alt", "Cavalry Chain Flail", [("flanged_mace",0), ("flail_scab", ixmesh_carry)], itp_ax1huqb, itc_sleg, 1050, weight(4.1)|difficulty(8)|spd_rtng(75)|weapon_length(107)|swing_damage(38,blunt)|thrust_damage(0,blunt), imodbits_mace ,
[(ti_on_weapon_attack,
#(play_sound,"snd_chain"),
[(play_sound,"snd_chain"),(store_trigger_param_1, ":attacker_agent_no"),
(try_begin),
(multiplayer_is_server),
(get_max_players, ":num_players"),
(try_for_range, ":current_player_no", 1, ":num_players"),
(player_is_active, ":current_player_no"),
(multiplayer_send_int_to_player, ":current_player_no", action_react_to_flail_attack, ":attacker_agent_no"),
(try_end),
(try_end)]),
#[(ti_on_weapon_attack, [(play_sound,"snd_chain"),
]],