Wrong Size of background mesh "pic_"s

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Another question.
I made some background pics for the menus.
My problem is, in game they are not fullsize, they are just on the right top corner.
I took an original one(with right size) as template, so there can't be the mistake. (dds->bmp->changed->dds)
The parameters in the module_meshes.py are also the same:

  ("pic_mymenu1", 0, "pic_mymenu1", 0, 0, 0, 0, 0, 0, 1, 1, 1), <---mine
  ("pic_payment", 0, "pic_payment", 0, 0, 0, 0, 0, 0, 1, 1, 1),    <--- original one

in game_menus.py, it's always just:

          (set_background_mesh, "mesh_pic_*")
...there's nothing about the size.

:roll:
 
I don't know of anyway to scale the picture to fullscreen, so you need to re-size your "pic_mymenu1" 2d model to be bigger so it fills up the screen.  We discussed this a few months ago, see this post for more information.
http://forums.taleworlds.com/index.php/topic,60319.msg1563941.html#msg1563941
 
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