Warband Revival League

8v8 ladder type tournament to revive the warband native competitive scene #warbandRL

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[WRL] Rules and Regulations

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Rules and Regulations

Index







Behaviour Rules

§ 1 Maturity and Respect

(1) Players should respect both the letter and the spirit of the rules. The responsibility for ensuring that this happens lies not with one individual - it involves captains, players and referees. It is through discipline, control and mutual respect that the Spirit of the Game flourishes and these are the qualities which forge the fellowship and sense of fair play essential to the Game’s ongoing success and survival.​
(2) In order to maintain a serious and professional environment players must be respectful and polite towards their opponents on the WRL Groupboard and the WRL Servers. If a player shows a poor attitude and displays rudeness or immaturity he or she will be punished by the tournament administration. The range of punishments reaches from a warning to a ban from of the tournament, depending on the weight of the crime.​
(3) Any team that uses, incites or benefits from disruption to the matches, practice sessions or organisation of other teams will face disciplinary action at the administrations discretion, up to and including disqualification from the tournament.​
(4) Any team knowingly helping players to bypass sanctions imposed by the administration will be removed from the tournament.​

§ 2 Cheating

(1) It is strictly prohibited to modify the game files or implement modifications, e.g. aimbots or autoblock. Every player that is found to have modified files or using game modifications will face disciplinary action at the administrations discretion, up to and including a ban from the tournament. Exceptions from this rule are listed in Appendix A.​
(2) When requested by the match referee players must take a screenshot of their game view while holding any kind of ranged weapon or, if they have no ranged weapon, their melee weapon, spear or lance. Players should ensure the screenshot contains the referee message, the scoreboard and buildings or players. Those players must post their screenshot within 30 minutes of the match ending on the forums or send it to a tournament admin or the match referee. Failing to comply with any part of this rule will result in a one match ban for that player.​
(3) If a player is found to have broken any of the rules during a match and the admins determine that rule break gave any possible advantage, that player's team will forfeit the relevant rounds.​

---~x^x~---


Tournament Rules

§ 3 Tournament Format

(1) The Warband Revival League will see all teams split into three divisions based on their team strength. The winner of the tournament will be titled "WRL Champions".​
(2) The six strongest teams of the tournament play against each other in Division A. In Division B the eight next best teams play against each other. The remaining teams play in Division C.​
(3) Each division will see the teams play against each other in a swiss style ladder format explained under § 4.​

§ 4 Ladder Stage Format

(1) As the name suggests, during the initial ladder stage all divisions will be put into a ladder. Teams will be awarded 3 points for a win, 1 point for a draw and 0 points for a loss.​
(2) Teams are sorted firstly by total points, secondly by their Buchholz score, thirdly by round difference, and lastly by rounds won.​
(3) The Buchholz score is a running tally of each team's previous opponents' points from match wins, draws and losses.​

(4)
For Division A
Each team will play each of the other teams in the division.

For Divisions B & C
Teams will be automatically matched to opponents based on the following criteria: Starting from the top of the table, teams on the same points will be selected, with the highest placed team matched against the lowest placed team, the second highest against the second lowest, and so on. Any remaining team is then matched with the team immediately below them that hasn't been matched yet. Then the fixture selection moves to the next set of points, until no team is left.

(5) Teams that have faced each other previously will not have a rematch, instead the next closest opponent will be selected.​

§ 5 Knockout Stage Format

(1) For Division A the team that placed first will be A1 , the team that placed second will be A2 etcetera.​
(2) The playoffs will play out as follows.​
  • Default Advancement to KO-Stage:
    • A1​
    • A2​
    • A3​
    • A4​
    • B1​
    • B2​
  • Playoff Week:
    • B3 vs C4 (Match 1)​
    • B4 vs C3 (Match 2)​
    • B5 vs C2 (Match 3)​
    • B6 vs C1 (Match 4)​
    • B8 vs A5 (Match 5)​
    • B7 vs A6 (Match 6)​
(3) The week after the KO-Stage is gonna take place as follows:​
  • KO Week 1
    • Winner Match 1 vs B2 (Match W)​
    • Winner Match 2 vs B1 (Match X)​
    • Winner Match 3 vs Winner Match 6 (Match Y)​
    • Winner Match 4 vs Winner Match 5 (Match Z)​
  • KO Week 2
    • Match W vs A1 (Match alpha)​
    • Match X vs A2 (Match beta)​
    • Match Y vs A3 (Match gamma)​
    • Match Z vs A4 (Match delta)​
  • Semi Finals
    • Winner Match delta vs Winner Match alpha​
    • Winner Match beta vs Winner Match gamma​
  • Grand Final
    • Respective Winners play against each other for "WRL Champion" with losers playing for third place
§ 6 Scheduling

(1) Teams have until Thursday 19:00 GMT to notify the tournament administration about the date and time of their match in the match thread for that respective week. If a team is not able to contact their opponent before Thursday morning, they must post in the match thread short message explaining the situation. Should the opponent fail to make their presence known by the deadline, then teams will be able to select a date of their choice from within the deadline. Should neither team post the tournament administration will post a default time and date.​
(2) Teams are not allowed to agree a date that falls after the deadline for their official match unless allowed by the tournament administration.​

§ 7 Maps & Factions

(1) Maps and factions will be determined in advance throughout the tournament except for the finals using a random number generator. Each match includes one closed and one open map.​
(2) For the finals, teams will determine the maps during a pick and ban event. Picks and bans will be done in the following order: Team A bans, Team B bans, Team A bans, Team B bans, Team B picks, Team A picks. Factions will be determined in advance using a random number generator.​
(3) A list of the maps and factions for this tournament can be found in Appendix B.​


---~x^x~---


Roster Rules

§ 9 Player Specifications

(1) Each team member may be listed by one name only in the team roster.​
(2) Name changes during the tournament may be allowed at the admins discretion.​
(3) Any game ID listed to a player in a team roster must be unique to that player. Using a game ID that has been used by any other player at any point is forbidden.​

§ 10 Transfers

(1) Any player who has not yet played in an WRL match may join a team at any time. However, once a player has played for one team they may not play for another team during this WRL.​
(2) Transfers may be requested by unplayed players themselves or the captain of their new team with confirmation from the player or the captain of their old team.​
(3) Any player not yet on any roster may be added to a roster at any time by the team captain, with confirmation from the player.​

§ 11 Multiteaming

It is strictly prohibited for a player to play for more than one team during the tournament. Any player that was found to play for more than one team will be suspended for the rest of the tournament. The second team to field that player will be punished at the discretion of the administration.​


---~x^x~---


Match Rules

§ 12 Match Server

(1) All matches must be played on dedicated Warband Revival League servers. It is not allowed to play an official tournament match on another server, unless a tournament administrator agreed beforehand. Teams that play on a server other than a WRL Server without permission will be deducted 3 points, however this punishment will be rescinded if, within 24 hours of the match start, they provide the tournament administration with the server logs of the match day.​
(2) Both teams have to agree to play on a particular server. If the teams cannot agree on a particular server, they have to ask a referee or administrator for a decision. The standard match server location for matches between North American and European teams is France.​
(3) Whilst booking a server is not mandatory, teams that booked a particular server up to 30 minutes before their scheduled match start have priority to play on this server even if other teams are already playing there or want to play there. The team that did not book the server has to leave the server if the other team forces them to do so. Teams that refuse to leave the server even though another team with higher priority wants to play on this server will be deducted three points.​
(4) The server should be running certain server settings that can be found in Appendix D.​

§ 13 Referees

(1) Referees are available on request but are not mandatory. Requests for a referee can be made towards the administration by either team's captain or a potential streamer.​
(2) Each Team captain is responsible for ensuring that a screenshot is made of each set result. Captains must be able to produce such screenshots should they be requested to do so by a tournament administrator. In the case of a dispute the team that cannot produce a screenshot will forfeit disputed rounds.​

§ 14 Gathering Players

(1) Both teams have 10 minutes to gather their players on the agreed server. If a team fails to turn up with at least seven players 10 minutes after the agreed match start, the other team must contact an admin immediately and will be awarded a default win. A team that fails to turn up with at least seven players for the first time will be given a warning, the second time they will be suspended from the tournament.​
(2) Teams are not obligated to wait more than 5 minutes between maps and sets and are allowed to enforce a restart after these periods of waiting.​

§ 15 Player Names & Tags

(1) Players must play with the name they are signed up under in the team roster. If a player plays with a different name for the first time, he or she will be warned. For the second time he or she will be suspended for one match.​
(2) Players must wear the team tag during official matches. If a player plays with a different tag for without one for the first time, he or she will be warned. For the second time he or she will be suspended for one match.​

§ 16 Match Format

(1) Each match consists of 2 sets played on each of 2 maps, thus 4 sets in total. After the first set on each map the teams will swap spawns and factions. Each set will be won by the team that is the first to win 3 rounds. Each match will be won by the team with the higher number of rounds won at the end of the 4 sets.​
(2) The team shown on the left side of the fixture is 'Team A', the map shown on the left side of the fixture is 'Map A' and the faction shown on the left side of the fixture is 'Faction A'. Team A starts on Faction A on Map A and Faction B on Map B.​
(3) Each team may field up to 8 players. Teams must field at least 7 players before the match starts or forfeit the match. The other team is under no obligation to match the other team's numbers. A team is not allowed to go under 6 players at any given point. If a team goes under 6 players they have to forfeit the remaining, which will be added in favour of their opponent to the final score.​
(4) In the case of a default, rounds played are recorded as played, rounds unplayed are recorded as the defaulter losing all remaining rounds.​

§ 17 Spectators

(1) Spectators from both teams are allowed by default. However, if one team requests to have no spectators their request must be granted and all spectators have to leave the server. Should a player refuse to leave the server, he will be suspended for one official match.​
(2) External spectators (i.e. players that do not belong to either team) have to ask for permission from both captains to spectate the match. Should an external spectator join with the tag of either team trying to appear as one of their players, he will be suspended for one official match given he is playing in the tournament. Any unofficial spectator may be banned from all official servers at the admins discretion.​
(3) Tournament administrators and referees do not need permission to spectate a game.​
(4) Spectating the match from team members view by joining either team is not allowed at any given point. If a player is found spectating from team members view by joining a team, he or she will be suspended for one match.​

§ 18 Substitutions

(1) Substitutions are only allowed between each set without restrictions. If a team substitutes a player during a set, documented by screenshots or streams for example, for the first time, the relevant rounds count as lost, for the second time the relevant rounds count as lost and they will be deducted three points, and for the third time they will be suspended from the tournament.​
(2) If a player crashes on game, substitutions can be made after the round has ended though this is limited to one substitution per round. A player counts as crashed once he drops out of the server. If a player crashed on game and the team substitutes him in the same round or two players crashed on game and the teams substitutes both of them in the same round, documented by screenshots or streams for example, for the first time, the relevant rounds will count as lost, for the second time the relevant rounds will count as lost and they will be deducted three points, and for the third time they will be suspended from the tournament.​

...~x*
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A8E64A16B68A19087B1E74C7B25CA285261E99E2
A8E64A16B68A19087B1E74C7B25CA285261E99E2
*x~...​
 
Appendices

Appendix A - Allowed Modifications

Appendix B - Maps & Factions
  • Maps
    • Closed Maps
      • Bairteas
      • Fort of Honour
      • Mountain Fortress
      • San'di'boush
      • Verloren
    • Open Maps
      • Castellum
      • Frosthaven
      • Reveran Village
      • River Village
      • Waterfall
    • Tiebreaker Map
      • Winterburg
  • Factions
    • Nords
    • Rhodoks
    • Sarranids
    • Swadia
    • Veagirs

Appendix C - Accredited Broadcasters
  • Apfel
  • BladeCast_TV
  • Greedalicious
  • The_Cardboard_Box
  • Warband_Battlestream
  • V1ncent

Appendix D - Server Settings
  • Combat Speed: Medium
  • Friendly Fire: %100
  • Round Time: 180 seconds
  • Respawn Time: 8 seconds
  • Game Type: Battle
  • Gold: All set to %100
  • Camera: Team member’s view
  • Master of the Field: Forced flag spawn at 2:20 minutes

...~x*
A8E64A16B68A19087B1E74C7B25CA285261E99E2
A8E64A16B68A19087B1E74C7B25CA285261E99E2
A8E64A16B68A19087B1E74C7B25CA285261E99E2
*x~...​
 
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§ 4 Ladder Stage Format

not sure when but was an unlogged change from

(4) Teams will be automatically matched to opponents based on the following criteria: Starting from the top of the table, teams on the same points will be selected, with the highest placed team matched against the lowest placed team, the second highest against the second lowest, and so on. Any remaining team is then matched with the team immediately below them that hasn't been matched yet. Then the fixture selection moves to the next set of points, until no team is left.

to
(4) Teams will be automatically matched to opponents based on the following criteria: Done by dividing the group of players, ordered from strongest to weakest, into two strength ordered sets, one containing the stronger players of the group, the other containing the weaker players of the group. The strongest player of the stronger set is paired with the strongest player of the weaker set. The next strongest player of the stronger set is paired with the next strongest player of the weaker set, till all players have been paired or there is only one player unpaired.
 
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§ 4 Ladder Stage Format

Changed from this imprecise wording to

(4) Teams will be automatically matched to opponents based on the following criteria: Done by dividing the group of players, ordered from strongest to weakest, into two strength ordered sets, one containing the stronger players of the group, the other containing the weaker players of the group. The strongest player of the stronger set is paired with the strongest player of the weaker set. The next strongest player of the stronger set is paired with the next strongest player of the weaker set, till all players have been paired or there is only one player unpaired.

(4) Teams will be automatically matched to opponents based on the following criteria:

For Divisions B & C
  • The teams, ordered by strength are devided into two equal lists from top to bottom
    For an odd number of teams the lowest placed team that has not yet had a bye is left out​
  • The first team in each list will be matched together
  • The next team in each list will be matched together, until all teams are paired.
 
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§ 4 Ladder Stage Format

It has become apparent that the first change to the rules was some sort of error and the ladder sorting was not intended to conform to it. Therefore putting it into more precise language is redundant.
The Rules will therefore be reverted to the original before unintended change.

Reverted from:
(4) Teams will be automatically matched to opponents based on the following criteria: Done by dividing the group of players, ordered from strongest to weakest, into two strength ordered sets, one containing the stronger players of the group, the other containing the weaker players of the group. The strongest player of the stronger set is paired with the strongest player of the weaker set. The next strongest player of the stronger set is paired with the next strongest player of the weaker set, till all players have been paired or there is only one player unpaired.

Changed to:
(4)
For Division A
Each team will play each of the other teams in the division.​
For Divisions B & C
Teams will be automatically matched to opponents based on the following criteria: Starting from the top of the table, teams on the same points will be selected, with the highest placed team matched against the lowest placed team, the second highest against the second lowest, and so on. Any remaining team is then matched with the team immediately below them that hasn't been matched yet. Then the fixture selection moves to the next set of points, until no team is left.​
 
§ 5 Knockout Stage Format
2

changed from:

Playoff Week:
B3 vs C4 (Match 1)
B4 vs C3 (Match 2)
B5 vs C2 (Match 3)
B6 vs C1 (Match 4)
B7 vs A6 (Match 5)
B8 vs A5 (Match 6)

changed to:

Playoff Week:
B3 vs C4 (Match 1)
B4 vs C3 (Match 2)
B5 vs C2 (Match 3)
B6 vs C1 (Match 4)
B8 vs A5 (Match 5)
B7 vs A6 (Match 6)
 
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