Also needs Kingdom micro in the form that if I am an absolute monarch, I shouldn't be overridden by stupid petty lords when I want to make war or make peace, and I would like to set war goals / raid targets so these morons don't charge 70 miles away from our nearest outpost and get doom-stacked by another kingdom...
Yep with you on this.
I should think this would be a kingdom policy. Some kingdoms are more democratic...and some aren't.
Maybe they need to tweak Kingdom policies instead.
@SadShogun @mexxico how open are you guys to tweaking Kingdom policies?
Because as it stands right now, towards the end game, Kings are like puppets especially with the way AI votes in unison.
For one, I think voting should be more in line with relations (unless there's a direct interest of course). For example, if clan A is currently about to win a fief and holds 5 prisoners whereas clan B has all of its nobles in chains, and clan B votes to sue for peace, why would clan A agree? Or if clan C didn't participate in the war (because it wasn't for the war in the first place so the nobles stayed to defend their own fiefs) and if clan C detests clan B then again, why would clan C vote for peace if it means paying tribute? There's no incentive right? Maybe if Clan C would gain tribute it would agree to peace but then again, it should have a check against relations. Like how much tribute is worth putting aside my hatred?
Right now, we can see that the AI votes together. There's literally no disagreement. So it's almost impossible for the King to overrule.
I'm ok with that if the policy in place was "Peerage" so maybe "Sacred Majesty" needs a huge buff so players with that policy can make whatever decision they want...at a cost.
Relations. To make sure things are balanced, I'd tweak the charm perk "Respectful Opposition". Maybe 15% no penalty, 30% half penalty. Or 50% half penalty so there's always a cost of overriding decisions but before you tweak the perk, please fix how the AI votes in unison.