Would causality of horses during battle being considered?

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RKStranger

Sergeant at Arms
Since the first time horses being revealed to be individually tradable and needed for cavalry upgrade I've always had this question: would causality of horses during battle being considered? Say, the rider is fine but his horse is killed, would it be required that a replacement horse for the rider? With that, some follow-up questions are:
1) if the party has no spare horses, can it still have cavalry units but on foot?
2) For all kinds of cavalry units, would the required horse be a particular type or not? In other words, can the party upgrade cavalry units with any kind of horse and unit speed depending on which horse the rider has?

To me, these horse-related features would largely improve gameplay friendly realistic feeling. Also, this is a balance for the cavalry to be a little bit OP. The commanders/players are facing a risk in losing horses during battle so they need to plan carefully when bring in that devasting charge into the enemy line. And the choice of which kind of horse to be equipped for your units becomes a strategy decision based on your current map location (horse price and supply related) and battle style.

Edit: some more interesting thing could be the winning party after battle can take survive horses instead of horses being randomly shown in the loot.
 
Well today's blog did give us this... "Horses are also regularly removed from the game when cavalry troops eventually die or desperate parties slaughter them for food."

The part about cavalry troops dying is a bit vague to be used for this question. The way they make it sound is like the horses are still there and can be retrieved but if the cavalry unit dies it is lost... It sounds a lot like the wording used when referring to "ambushes".

The more likely case is that the horse as an item is consumed when you upgrade a troop. I see it as just another currency type for upgrading units. Horses and denars... the difference being you need specific breeds of horses for upgrading, unless I am incorrectly remembering some gameplay video from long ago.
 
RKStranger 说:
Also, this is a balance for the cavalry to be a little bit OP.

If they could make spears work as physical objects that wouldn't be such a big concern anymore.
 
I think I've seen mention of the need to replace horses that are killed in battle. I'd guess this means you'd take a certain number of spare horses with you on campaign, or raid villages and trade for replacements along the way. Or else your cavalry end up being foot soldiers pretty quick.

There's also a thing where you can equip horses with saddlebags in order to increase your party's inventory. So you might well get a trade-off situation where you have to choose whether to use spare horses to replace battle casualties, or keep them as pack animals so asnot to have to ditch supplies after a battle?
 
If only the horse dies in battle but the knight survives it doesn't happen nothing I think, only player/hero horses dies or become lame. If the knight dies then you lose horse resources even if the horse is still alive it seems.
Also you can lose horses if you...eat them.
I guess it could work this way: you have 100 knights and 100 horses, you eat 50 horses and then you get 50 knights and 50 dismounted knights. When you buy other 50 horses then you have again 100 knights even if you haven't recruited anyone.
In warband you have troops named as dismounted lancers but was only for custom battle because khergit lacked infantry. Since warband deactivated horses for knights on siege it could deactivate when number of knights don't matches with horses.
 
While I am pleased with more logistics to perhaps make tactics a little more useful and also even the score between cavalry-heavy and infantry-heavy armies due to costs for the troops, I hope they are really getting close to a releasable model when they are doing these kind of stuff. Core gameplay is, I hope, kind of in a state that only requires polishing now. But then I don't know anything about game development.
 
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