SP Modern Fantasy World Of Steam

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Bite Me

Knight at Arms
There is a new thread for the mod, so check it out, but for now I will leave this one as it is.













Wander has dissapeared so for now I'm back in control again, but this means we really desperately need a coder!

We are now recruiting so for anyone interested PM Me, or if I'm not active, The Stalker Hamster and we will sort something out!

Rahmos9-1200x745.jpg


Right, I have now completely changed this post.
This Mod is set in a steampunk world. For those that dont know what Steampunk is, its a modern day genre based on the ideas of what would have happened if we had made huge technological advances during the 18-19th centurary.
The world has five factions:

Captain Nemo and his water race
(depending on what happens to the map decides if we keep this faction, it might have to be changed a bit)

The Victian Empire
The victian empire is a huge corrupt and merciless power. It rules over almost the whole land and is the most powerful faction by far. It is led by a very power hungry and hard council with an emperor at its head, it has huge armies that resemble the british army during the 17-18th century with some slightly special units (like the lead thrower which is a very early machine gun unit.) Their strength is in numbers and a rather impenetrable firing line, they wear almost no armour and for the ordinary musket man only a bayonet for close combat. Their clothing is typical victorean era with a bit of the 17-18th century thrown in. They have almost no air power, and so the empires trade is constantly preyed on by the pirates, although in secret they are building a huge fleet that could be a danger to the pirates....

The Reds
(rebels against the empire) The reds are a large faction, whose numbers are not really known, as they are spread through out the empire in numerous small bases and hidden lairs. They use the empires weapons against them, and for the majority are poorly armed. Their tactics are hit and run, but they seem to be fighting a losing battle. They are made up of humans fighting the empire, and the diseased molemen the empire despise. Although their beliefs are wholely good, the way they go about them  is not, they can be very brutal and some of their leaders are only in in for the money.

The sky pirates
This band was started by Captain Windtreader gathering all the outlaws and crooks from around the world, and establishing an organised crime syndicate up in the skies. They are now a small but very rich faction, very technologically advanced and furious in battle. Their homes are huge floating cities and the airships that they fly in. Their clothes are extravagant and often have gadgets that let them do marvelous things. They prefer melee and unorganised chaos in a battle, as that is where they do best with their deadly mix of long range and brutal melee weapons. Now a days the sky pirates only raid the empire to keep it weak, and are joining forces with the reds more and more, the only thing that keeps them going is the freedom they are enjoying, and they will die before giving it up.

The Rusters.
There is a disease that is ravishing the empire. No one knows where it has come from, and no one knows of a cure. It stunts the growth of ordinary people, making them appear mole-like. Unsurprisingly those inflicted have developed the nickname "molemen". These molemen are despised by the empire, are the weakest of creatures and live very short lives, intelligence of any great amount is rare in the molemen, and depression is rife.
The reds took pity on these creatures, and have helped them in their struggle. They tried everything, from drugs, to religion. Now they have turned to reconstruction. This was their undoing. The reds tried to reconstruct the bodies of the molemen with random scraps of metal and machinery parts, the result was an abomination, horrible to look at and deadly in its strength. Unfortunately this drove the rusters (as those who were given this treatment were nicknamed) mad, and now they have escaped and are hiding in the darkest places of the empire like animals, "converting" anyone who ventures too close.
Recently the reds have seen a change in their behaviour, they have become more aggresive, and sometimes they even act like they have some sort of leadership.....

This is the Ruster Troop tree as it stands:
Ruster
The main bulk of the Ruster Army, these creatures are  lightly armoured and armed with two short blades, attached to both of their hands.
I
I
I
Ruster Elite
A more heavily armoured version of the original Ruster, these horrors cut down all opposition that oppose them.
I
I
I
Ruster Earthshaker
Twice as tall as the Ruster Elites, the Ruster Earthshaker can move across the battlefield at incredible speed. Although it has no melee attack, the Earthshaker's powerful legs can crush any mere human.
I
I
I
Ruster Daemon Walker
Feared by all who oppose them, the dreaded Ruster Daemon Walkers are the devils of the living world. Using their bloodstained talons they cut, stab and trample their way through enemy ranks. Only the bravest souls have ever dared confront a Daemon Walker, and only the luckiest have ever survived.

Here is some concept art from IYIORT named "ruster"
ruster.png


The story so far is the player finds themself in a huge archipelaego buzzing with trade and commerse, governed by a corrupt and merciless empire. They discover the outlaw factions (The reds, The Under water people and the Sky pirates) And proceed to help with one of the two sides, using quests and gaining rank. After a while, the rusters will arrive and start completely annihilating everything and the player will then need to make some big decisions which will affect the outcome. (They will not be able to join the rusters).

The mod will have two, maybe three levels. The first is the normal ground level shown in the normal game, the ground level, with the surface of the sea and the islands, this will have all the normal parties plus sea ships. The second is the sky,with the sky pirate town, some very high mountains and all of the sky ship parties, aswell as entry/docking points for the ground level cities, ideally this level would be the same as the first only higher, shown on the same map. Then the third level, underwater with captain Nemo, the fishes, and submarines.
arial.jpg

The mod will feature sky ships and preferable planes aswell, along with a multitude of gadgets and vehicles. (If anyone has something to add that they think would be awesome send me a PM)


The Stalker Hamster has been writing a short story, so check the first four chapters out here, I will post the rest as it arrives:
CHAPTER ONE
A small green gauge shifted position, and as I sat up groggily I heard a small hiss as the vent outside the window puffed a small cloud of excess steam into the air.
I saw the gauge shift again, before slowly re-stabilizing itself. I frowned, then shrugged at my dirty reflection in the front window, before returning to my former position leaning against the rough headrest of my seat. I slowly closed my eyes and, before I knew it, I had returned to dreamland, to spend the next hour dining with a beautiful young lady I had met at the trading post that morning.

I was businessman. I spent my days going from mining town to city, buying and selling as I went, haggling with the merchants, then diving for cover as one of them decided to shoot me for kissing their daughter. There was, however, another part of my work that required a little more subtlety.

Smuggling.

Whenever I got the chance, I would ferry goods, arms and ammunition from the secret rebel strongholds to key Victian cities, where I would sell them to the rioters, rebels and discontented housewives for them to use in their guerilla war against the empire. I was quite the hero, in their eyes, giving them discounts when they lacked the money to buy at full price and generally helping their cause in any way I could.

As you may expect, I met quite a few personalities on my travels, including the now-infamous Captain Windtreader, leader of the Hawks, a band of aviators and sky pirates.

As I wondered through the halls of my mind, I remembered those long days at the market, the smell of gunpowder and ash as I made my way through the broken streets of London, and the feeling of triumph and excitement as I watched an imperial patrol get cut to pieces by the determined rebels.

END OF CHAPTER ONE
CHAPTER TWO
I must have overslept a few hours, for when I looked outside the sun was already high in the sky and my ship, the Combat Wombat, was close to my next stopping point.
I grunted in annoyance, before forcing myself up and out of the control room.

The interior of the Wombat was similar to that of a rather large balloon, dark, and held upright by bronze frames. As I carefully tread on those same frames, I finally reached the back-compartments of the air-ship. Looking through the contents, I found myself in a much lighter mood. I had more than enough goods and, remembering last time I went to Cambridge, I would probably be able to gain a lot more money, for a lot less of my wares.

After checking through everything again, I returned to the controls, sitting back down on my hard seat and pulling out the navigation wheel.

The air-ship slowly descended among the startled birds, and cruised into one of the many sky-ports where a small group of boys rushed over to tie the Wombat down.
As I stepped out of my ship into the cold wind, another boy stepped up, holding out his hand.

“Sir, I c’n watch your ship for you, Sir.”
I smiled, patted the young lad on the back, then gave him three gold coins. “Course you can,” I said, before wrapping my aviator’s coat tighter around my tall frame and walking briskly to the trading post.

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The noise almost deafened me as I made my way between the stalls, shops and drunken inhabitants.
I stopped briefly at a stall, staring at a beautiful Clockwork Pistol, before I was pushed out of the way by a buyer and moved on toward the guild hall.
The hall was, as I expected, as full and as noisy at outside, with people shouting their wares at the tops of their voices. Grimacing, I wondered into a corner, looking for the merchant guild master.
It didn’t take me long to find him, for he made a rather comical sight, in his oversized coat and outrageous hat. I found it difficult not to laugh as I approached him, pulling out my wallet in preparation for the stall fee.
“Ravele!” He cried as he finally noticed me. “How are you, you old swashbuckla’?”
I cringed as he shouted my name. I was not the most popular person in Cambridge, and if he continued yelling me name, I feared my time in the town would be short.
“Yes, Barley, it’s me,” I said through gritted teeth.
“I need a place to set up a stall, can you give me one?”
He nodded at me, his plump face creasing into a grin.
After pocketing the money I gave him, he showed me a little corner for my stall, then left me to gather my belongings from the Wombat.

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It was midday when I finally unpacked everything and named the prices, and as I sat down on a small stool that I had borrowed from the sky-port, I had an unnatural feeling of contentment.
The feeling was short-lived, however, as I felt the cold top of a pistol dig into my back, and heard a voice behind me, telling me to get up.

END OF CHAPTER 2
CHAPTER THREE
I slowly stood, my hands either side of me, and was lead, past all the stalls and shop doors, into the darker, inner alleyways of Cambridge.

We stopped just inside a damp little hole of a street, overshadowed by two boarded-up houses, where I finally gained the courage to turn and face my captor.
He was tall, taller than me in fact, broad-shouldered and powerful looking. A long thin scar ran from his ear, which looked like it had been shot off, to the base of his massive chin. He stood completely still, his gun held level with my head, the spoke.
“We need to talk, McBluff.”

“What about?” I asked, slightly bewildered that a man would threaten me at gunpoint just so we could have a private chat.
“I have some…cargo that I need you to pick up at Aberdeen. It’s quite urgent.”
“That’s it?”
“Yeah.”

I frowned at him, quite bemused. I narrowed my eyes, then spoke.

“What kind of cargo?”

He shifted uncomfortably at this, before looking at his feet and sighing.

“My sister.”

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The Wombat slowly lifted off the sky-port platform, and gently turned South, towards the rumours of danger. I sat at the wheel, thinking over what the man had said.
Apparently, he had a sister in Aberdeen who he wanted out of the town and over to Cambridge. Why? I did not know. But he was determined that I should go and, seeing as he had the gun, I couldn’t really refuse.

Plus he was offering to give me more money for the job than I would usually make in a year.

I sighed happily as I twisted the navigation wheel left slightly, easing the Wombat over a small airship that seemed to be going in the same direction as me.
Suddenly, the airship turned right and upwards, speeding straight towards me. I swore as I noticed the infamous black skull of the air pirates painted directly above the main view-window. I quickly turned the Wombat to the right, but it was too late. The pirate airship was faster than mine. I heard the two airships crash as they connected, and had barely enough time to pull my percussion cap pistol out of the cockpit understorage before the door opened and five nasty looking lads burst out, looking wildly from left to right, searching for their prey.
I took quick advantage and let off a shot with my pistol, which hit the left arm of a pirate.
I quickly reloaded as the other four spotted me and began approaching, letting off shots at my dodging form.
I shot again, missed, then rolled away from the cockpit as a storm of projectiles hit the spot where I had been a second before.
A pirate swore as I dodged their shots, and two of them drew their rusty blades and ran towards me. I proceeded to pull the trigger at one of them, before I realized I hadn’t reloaded.
Swearing, I fell to the metallic deck and rolled, out of the way of their blades, before pulling out a cartridge and jamming it into my gun.
I heard a faint whistle, and turned just in time to see a single projectile bury itself in my shoulder.
I yelled in pain and, switching my gun to my left hand, shot wildly in the general direction of the enemy. I must have hit him, for I heard a scream, then a thud as a dead pirate fell onto the deck, a small pool of blood forming beneath him.
The others took cover as I reloaded and fired again. I could hear my own heartbeat, thudding in my ears, and I felt a warm liquid flow down my arm from the place I had been hit.
The interior of the Wombat seemed to spin slightly, before I blinked and slowly stood.
I could hear the last three pirates breathing, as they stood behind the bronze frames. I took a few steps forward, then leapt back as two of the pirates jumped out at me, their swords held high, ready to cut me to pieces…
A bang, a scream, a clang and a thud. And suddenly, there was only one pirate left.
I groaned as I forced myself back on to my feet. I could no longer feel my right shoulder, and my legs were close to giving up on me. Just a few more steps, I thought to myself.
Just a few more…
I held the gun high and pulled the trigger as the last pirate leapt out of hiding.

Bang, scream, thud.

Breathing heavily, I slowly made my way back to the cockpit, where I sat down, and, in my dozy state, checked the Wombat’s course. Before long, I started shaking with cold. Turning round, I could see the sky through a series of holes in the cotton lining that the airship was made of. During the battle it must have been shot apart. The ground was suddenly very close, and I knew a hard landing was coming.
I glared at the corpses of the pirates. Those slug-eating sons of-Then I lost consciousness.

END OF CHAPTER THREE
CHAPTER 4: Bleak Future and Blackley
I opened my eyes, then closed them again as I felt a throbbing at the back of my head.
“Oy, hang on, Bob, I think he’s waking up!”.
Three footfalls, then a clang, then a raspy voice.
“Can y’hear me, lad?”
“Yes.” I said.
“Good,” the voice replied. “We have so much to talk about. Now for goodness sake open your eyes.”
I did.
I was lying in a small, colourless room with a single window and a door opposite. It was here that my raspy-voiced friend stood, staring down at me with his aged eyes.
I grunted, then slowly stood up, facing my new host with a fairly bewildered expression.
“I’m Bob,” said the old man. “Bob Stonehedge.”
A small bell rang inside my head. I’d met this man before.
“Pleased t’meet you…” I muttered.
Stonehedge gave me a toothy grin, then motioned to the man behind him. “This is Bald, one o’ my mates. It was ‘im that found that airship of yers.”
I nodded my thanks to Bald before turning back to the old, somehow familiar man.
I tried to offer my right hand to shake, but a jolt of pain reminded me of my injury.
Stonehedge chuckled, then put a hand on my left, unhurt, shoulder. “You must’ve got hit by those thrice-accursed air pirates, eh? Found their corpses in yer airship.”
“Where is my airship?” I asked, frowning as I remembered the holes in the cotton lining.
Bob Stonehedge grimaced, and then motioned me to follow him outside.

Small patches of brown, withered grass were dotted here and there around the settlement. Three tents had been pitched around an old mineshaft, and a few miners nodded to us as they made their way to a makeshift tavern.
I stared at my surroundings, then looked back at Stonehedge. “What’s this town called?” I asked.
“Blackley,” he said.
"Blackley?" I dumbly repeated.

"That's nowhere near Aberdeen!"
Bob looked at me strangely, shrugged, then lead me out of the close cluster of homes and up a small hill.
As the view of the land spread out before me, I noticed a small, ragged dot of white, jutting out of some rocks.
Bob pointed to the same spot. “There’s yer airship,” he said.
“Sorry. She didn’t make the landing too well.”

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I stared at the ruined shell of the Wombat, confused. An airship landing is like a helium balloon losing the helium, it just glides down.
The airship was in tatters, but I could not for the life of me understand how it had got so broken.

Bob Stonehedge had walked back to the town after showing me the Wombat and, to be honest, I was grateful for it.
I tore a little entrance into the Wombat with my one arm, then made my way inside the deflated airship.

The interior was less damaged than I had feared, although glass crunched under my boot as I, by instinct, walked carefully along the bronze ribs to the back compartment. I eased open the small metal door and peered inside at the small pile of boxes that lay within.

It’s got to be here somewhere…

I carefully slid open the roofs of the containers, taking out a small flask filled with metallic-tasting water and emptying it onto the floor of the airship.
As I scanned the rest of the contents, Bob Stonehedge’s face reappeared in my mind, along with the persistent feeling that I had met him before. Thankfully, I found the thing that I was looking for before the feeling drove me mad.
A small, wooden box, wrapped up in cloth.

That’s more like it.

I opened the lid and grinned at the item within.

The well-polished clockwork pistol shined brightly in the storage area, before I lifted the gun and placed it into the pocket of my aviator’s coat.

“Just in case,” I muttered to myself.

I had suddenly realised where I had met Bob Stonehedge, before.
/spoiler]
That’s all I can remember just now but I will keep adding bits when I think of them and when people get back to me. Hope it wasn’t too boring and that someone will go away and have a think about it.
Heres some concept artwork, made by Wander:
2zic8es.jpg

Victian infantry, Pikemen and Riflemen.

http://i39.tinypic.com/15evgva.png
Victian Heavy Gunner. Special Unit.


Captain Nemo. Smart and tough.


Atlantian Divers attacking an Imperial Submarine. Defending it is an Imperial Submarine Gunman.


The Name with the majority was "World Of Steam" which is great because it was my favourite :)
Name for the Mod? will only choose new poll if it is the majority
Steampunk mod  26 (30.6%)Land of the fishpeople  5 (5.9%)The archipelaego  11 (12.9%)new pol with other choices.....  11 (12.9%)World of Steam  32 (37.6%)Total Members Voted: 85

Invaders have been decided:
The invaders poll, new ideas: Btw the metal men are just people with metal workings in them, to try and keep them alive, but who have gone crazy.
The metalmen, rusters, who were created when the Reds tried to find a way of saving people from the killing disease, but have now gone crazy and are converting anyone and everyone, threatening the whole world.  28 (82.4%)New idea?  6 (17.6%)Total Members Voted: 34

The colour of the Victian empire is going to be Dark blue, I know the majority is red, but since we have a "red" faction it would be a bit silly...
What colour would the Victian Empire's uniforms be? I'm not doing black so it can be used later on as a special unit option.
Red  31 (22.6%)Dark Blue  30 (21.9%)Green  13 (9.5%)Grey  13 (9.5%)Yellow  7 (5.1%)Light Blue  7 (5.1%)Brown  12 (8.8%)White  24 (17.5%)Total Members Voted: 137

Ok just an idea, and please only vote if you know what i'm talking about. Before doing this poll check out the trailers for the 2009 film "9"
Should we make the normal "humans" in this game like the main character and his friends from the film "9"  20 (43.5%)should we not  26 (56.5%)Total Members Voted: 46
Looks like its still humans :)

Looks like the team so far is:
Walker = big boss guy(well thats actually me until Wander gets back, which he will, hopefully) :)
The Stalker Hamster(second in command), Smothmoth and Therealdemon = Background story/game plot plus character descriptions
Draconis Topmen = Texturer module maker plus weapons/armourer
we will also be using lVlorts models
Purkeyda = modeler
Me the guy who just helps out XD
PLANET-X concept artwork plus 3d trailer maker

This is our signature, please use it to spread the word (courtesy of Wander)
Code:
[url=http://forums.taleworlds.com/index.php/topic,62904.165.html][IMG]http://xs139.xs.to/xs139/09210/banner_a999.png[/IMG][/url]

Thanks for reading and have a good day 
 
well it would be good enough for someone to show me how, and maybe get a team going, but im not going to be as pessimistic as you think I should be
 
Bite Me said:
Okay, first off I’m new to this, so if I inadvertently offend someone please tell me and I will do my best to change it.
I’m only posting this idea here because I have not had Mount and Blade for long and have no modding experience of my own, so I’m really hoping someone out there loves my idea and makes it come to life.
I think this will be a very difficult mod to make, and will probably take a long time to do, but if I’m lucky and someone does take a liking to it I will do everything I can to help. My idea is based on a modern day genre called "steampunk", this is a small genre involving mainly novels, short stories and some physical craftsmanship. I think the best comparison game wise is the renowned "Fable II". The idea behind steampunk is what would have happened if we had made our technological advances during the industrial revolution. The result is Victorian style clothing, large use of Airships and almost all machinery and gadgets showing gears of some kind.
My mod will be set in a different Calradia, a Calradia that is still war torn by the same factions, but with some very different weapons and clothing. I think the main difference to the native is the introduction of vehicles, which fall into three different categories: Aircraft, Ground Crawlers and Sea Ships.
Aircraft: This category is made up of Airships, very early planes and balloons.
As you can see, this is what I see the airships resembling, although this is just what I imagine the “airships of war” would actually look like, the smaller vessels would look different.




The planes I think should look something like this, with maybe two or more seats with limited firing power, mainly a small cannon and bombs I was thinking.



Ground Crawlers: This would be made up of motorized caravans, very early tanks and maybe some mechanical walkers of some kind.
I’m posting these images so you can get a feel for what I mean when I talk about the different types of vehicle, obviously the tank is from world war one, the walker concept art and the motorized wagon early American history, but if we can combine these elements into the game, it could be fantastic.

















The sea ships will be early steam ships, and the old sail ships that were frequent around the 17-18th century.
There are a few things I would like to say about the vehicles, which involves other aspects of the game as well, so I will try and organize it into something vaguely readable but if not then please accept my apologies. Firstly, I want the airships to be something you are very proud of, like your own castle, I want it to really feel like home and I think the best way of achieving this is to make them as customizable as possible. This can include placing items in your different rooms, adding more components on, including more rooms, better engines, some more weapons, paintings, furniture etc (this would also be available for your castle and other vehicles and is only limited by the space you have). Now, I think this is going to make most of the real modders who are reading this choke, but I think the vehicles should be made of destructible parts, so if you get hit on the stern, a health bar doesn’t slowly diminish until you blow up, but the damage is shown on your ship, maybe knocking out some vital steering mechanism or just producing a jagged hole, its details like that I’ve noticed distinguish the amazing game from the nondescript. Instead of recruiting the odd villager, I think the major towns and cities should have an option where all the people who are seeking employment sign up, this will be easier for the player to produce an army, and make for a more seamless experience. Not only will all the volunteers be in the same place, but they will be grouped. For the vehicles, a some new types of unit should be developed, mechanics to keep the vehicle running, gunners to fire the cannons (both on and off vehicles), Pilots for flying/driving and regular crewmen for the everyday tasks. When on a vehicle, your regular army troops will make up the “marines” who will be used to board/protect during combat. The vehicles will have population caps, but you will be able to have more than one in your fleet/army. You can choose to stay to the ground, stick to the air, or mix both together.
For the aircraft, I think there should be a separate option on the map, which lets you enter and walk about your ship, look out at your fleet, and fly around the world. To make this practical, all you would be able to see below you would be a cloud layer of some sort, and any airship on the world will be in that same large cloud expanse, where you go in the sky would somehow have to be read on the actual map. All you would see are maybe the odd landmark jutting up. I think the most important part to mention here is that there wouldn’t be any battle loading screen, if another ship is near your fight they can just join in or move off, to make a more realistic experience. For boarding other ships, you will have a grapnel and “wings”, the grapnel will be able to attach anywhere, and the wings will act as a sort of glider/parachute if you miss the other ship, or can be used to glide over to the enemy’s decks. I want the boarding action to be bloody and seamless, so no loading screens when you go through a door, and doors, like the rest of the ship, should be destructible.
As far as weapons and armor go, I think we should keep most of the heavier and lighter types from native, but since this game is more about light clothing, muskets and pistols with a melee involving mainly swords and bayonets I think it would be best to design a lot of Victorian style clothing which can be bought more for look than anything else. I would also be good if, when recruiting men, you had a set uniform which you would then pay for as well. I think I have mentioned it before, but the new weapons in this game are muskets, canon and pistols. I think all three have already been developed so should not be too hard to make, although they should be as realistic as possible in game, with maybe slightly faster reload rates. Note. All canon will have to have a crew of some sort to fire it, either on or off a vehicle, and all guns reload time will depend on the experience the unit has. I think the game should encompass some sort of explosives as well, like the early explosive shells, French glass grenades and quicklime.
What I think is the most important part of the game would be to not only make it for the fighting, but also for those traders out there as well, and so I think trading vehicles will play a huge role in this. To help that along, regions should be able to be bought, not only taken by conquest, though only if the Lord is experiencing financial problems. I think another faction “pirates” should be added, who will actively try to ambush traders and should make it a bit more fun trying to get your goods to another city safely.
The land battles will be the same, but with the added use of gunpowder and vehicles.

That’s all I can remember just now but I will keep adding bits when I think of them and when people get back to me. Hope it wasn’t too boring and that someone will go away and have a think about it, my email address is [email protected] and I ask that you only email me if you are interested in my idea, or I will remove it.
Thanks for reading and have a good day 

Well, Fable 2 isn't steampunk and not even steampunk'ish so that's a pretty bad example.
Fable 1 was a fantasy tale set in fictive version of medieval england, Fable 2 is a fantasy tale set in fictive version of victorian england.
What this means is that there is no steampunk technology present in Fable 2, not really even any steam.
 
i was meaning more the clothes and some of the weapons, like the rapid fire pistol which is very steampunkish since there are gears sticking out of it all over :) but thanks for the correction anyway
 
Also you can pretty much forget the aircraft part and most of the part you were talking about the naval battles.
As there are no naval battles in the vanilla M&B and there are naval battles in some mods, but those are not very well implemented.
 
Bite Me said:
well it would be good enough for someone to show me how, and maybe get a team going, but im not going to be as pessimistic as you think I should be
He isn't pessimistic, he just knows how things are on this forum better than you, it seems. If you are not a good modder yourself, no one will won't to join your team, and make the mod while all you do is give ideas. As for someone showing you how, there are a lot of good tutorials on modding in the Forge, so you better head over there instead of being here...
 
this is just a list of ideas, there is no need to shoot me down so harshly, i just wanted it down so i wouldnt forget, and was interested with what people would say, and i think i will have a go at trying it myself, because it would be fantastic if i could.
 
Bite Me said:
i was meaning more the clothes and some of the weapons, like the rapid fire pistol which is very steampunkish since there are gears sticking out of it all over :) but thanks for the correction anyway
have you ever played on silverfall: earth awakening. that has some pretty cool armours. if you plan to make this mod i recommend using the designs from this
 
Bite Me said:
if I inadvertently offend someone please tell me and I will do my best to change it.

Your name insults me enough.

Ok, but if you want drivable vehicles that would be hard unless you want them horse-size.
You can pretty much forget about gunners.
Aircraft is completely impossible.
Even if the airships were castles it'd be hard to do if not impossible.
It's an okay idea but not practicalat allfor M&B.
 
Well, you couldn't really have very acrobatic dogfights... but for those big flying battleship things... that might just work. Use something like Mirathei's sea battles, except remake it into two of those huge battle ships, place em in the sky, and make a boarding action out of it. So yeah, portions of it could be done.
 
Well ****.  :lol:

I failed at making my steampunk mod, but good luck to you.

I think your references might be better off with Jules Verne really. That and that old game Arcanum: Of Steamworks and Magick Obscura.

There're a few websites which cater to the steampunk crowd, so maybe you could get some ideas from there (in the form of props, lifestyle, etc), specifically:

http://steampunkworkshop.com/
http://www.steampunk.com/
(my favorite really)
http://www.datamancer.net/

I had a few more, but I've lost the links. Sorry 'bout that.
 
thanks very much for the information, could anyone tell me which thread, or where to go to get the information i would need to develope this?
thanks again
 
Well he wants something like WWII but for that he has already one mod so if author of that mod would allow  you to design planes and battleships than it's possible but like that,lno way!!I am total noob in wings3d pershapps to you download wings3d and try it yourself to construct?
Well...that's all
 
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