JohnathanStrange
Recruit
Make the World Map Dynamic:
* Seasons: Winter, Spring, Summer and Fall all of which affect graphics, travel, combat
* Terrain Effects: Examples - forest bandits have movement/combat bonus in forests, river pirates plus near rivers, steppe bandits plus near desert, etc.
* Roads: negate terrain, make vulnerable to ambush(?)
*Random Events: examples - a column of smoke marking a village being raided, circling buzzards indicating battle sites, campfires revealing enemy outposts, etcs
* Day/Night Effects: spotting reduced; speed slowed.
These suggestions have already been made probably - I would be surprised if they hadn't - but nevertheless, suggestions can be overlooked or buried within threads, so my pardon, consider it as an attempt to make your idea heard again.
* Seasons: Winter, Spring, Summer and Fall all of which affect graphics, travel, combat
* Terrain Effects: Examples - forest bandits have movement/combat bonus in forests, river pirates plus near rivers, steppe bandits plus near desert, etc.
* Roads: negate terrain, make vulnerable to ambush(?)
*Random Events: examples - a column of smoke marking a village being raided, circling buzzards indicating battle sites, campfires revealing enemy outposts, etcs
* Day/Night Effects: spotting reduced; speed slowed.
These suggestions have already been made probably - I would be surprised if they hadn't - but nevertheless, suggestions can be overlooked or buried within threads, so my pardon, consider it as an attempt to make your idea heard again.