Muefigilo
Recruit
I have a small issue with the way perception works on the world map.
Basically, it seems unreasonable that one person traveling on foot is just as easily spotted as 100 knights on horseback. I'll even go so far as to say it's silly. My suggestion is that an extra value be considered when perception on the world map is involved, and that it should be determined by the size and number of horses of a party. And it could even be set up in a simply coded way that would also not be totally unreasonable; namely, the more this value reflects a single person without a horse, the shorter the distance must be between that party and the observing party for them to be seen. How the value is built, i.e. does a large value signify a large or small group, would clearly be up to armagan, so I'm trying to refrain from just saying "higher" or "lower" values.
Adding this one simple feature would add a number of interesting strategical elements to the world map, where currently there are few. It also gives characters without horses a better chance of survival, if only because they will see stronger and faster forcese before they themselves are seen, and can maneuver to avoid thei path. For faster and stronger parties, it makes the tracking skill more useful than it is now (which I was disapointed to see is largely useless unless it is night-time, and even then is still largely useless, imho) because it will have to use tracks to find weaker, slower parties which it cannot yet see and which are no doubt doing their best to avoid your own very visible party.
Basically, it seems unreasonable that one person traveling on foot is just as easily spotted as 100 knights on horseback. I'll even go so far as to say it's silly. My suggestion is that an extra value be considered when perception on the world map is involved, and that it should be determined by the size and number of horses of a party. And it could even be set up in a simply coded way that would also not be totally unreasonable; namely, the more this value reflects a single person without a horse, the shorter the distance must be between that party and the observing party for them to be seen. How the value is built, i.e. does a large value signify a large or small group, would clearly be up to armagan, so I'm trying to refrain from just saying "higher" or "lower" values.
Adding this one simple feature would add a number of interesting strategical elements to the world map, where currently there are few. It also gives characters without horses a better chance of survival, if only because they will see stronger and faster forcese before they themselves are seen, and can maneuver to avoid thei path. For faster and stronger parties, it makes the tracking skill more useful than it is now (which I was disapointed to see is largely useless unless it is night-time, and even then is still largely useless, imho) because it will have to use tracks to find weaker, slower parties which it cannot yet see and which are no doubt doing their best to avoid your own very visible party.