nightrunn3r
Recruit
One of the things that I feel could use some work is the blandness of the world map. Not only should it be made bigger, as suggested in Lunchbox's thread, but distinctive and named areas should be put into the map.
Landmarks: The map is pretty much empty right now, except for the towns/cities. The only land feature anybody remembers is the river next to Zendar. The map could use some named valleys, canyons, forests, plains, and mountain ranges. It would make things more memerable, spice things up a bit.
Roads: Roads have already been discussed, but I'd like to add on to them. There could be bridges (although there's no point at the moment as we only have 1 river in the game), mountain passes, ect. This would also add some small strategy into the game (ie. Nobleman has to get from A to B, but there is a river between the two cities. Since there are only 2 bridges across the river, you only have to monitor those two areas.)
Faction's Lands: At the moment, troops sort of wander around aimlessly. I'm just as likely to find a swadian war party next to Halmar as I am at Sargoth. It would be more interesting to see a definitive line between the two territories. For example, raiding parties might cross over into enemy territory, but they most likely wouldn't make it too far before a patrol ran into them.
Also, although I'm sure this would be very difficult to code, on the territorial line, there could be border towns that occasionally switched factions. For example, Town X currently is in Vaegir control. Periodically, the Vaegirs send reinforcements, and the Swadians occasionally send war parties. When an enemy force enters the town, the auto battle thing runs and the victor keeps the town. The player could also participate in these battles if there is a battle going on, or they could attack an enemy border town as they wished. This could be where the Castle battles would take place if they were ever included. Failing that, it could just be a normal battle with a picture of a castle in the backround .
Unique Towns: In a previous post, I wrote up a long essay on this topic. Currently, all the towns seem pretty much the same. It would be interesting if some of them had "specialties." For example, Praven could have a good smithy, where there were lots of watered steel and hardened armor, and less of the tattered/bent weapons and armor. Sargoth could have a good stables, where there were lots of spirited/heavy high level horses, and less of the swaybacked sumpter horses.
Landmarks: The map is pretty much empty right now, except for the towns/cities. The only land feature anybody remembers is the river next to Zendar. The map could use some named valleys, canyons, forests, plains, and mountain ranges. It would make things more memerable, spice things up a bit.
Roads: Roads have already been discussed, but I'd like to add on to them. There could be bridges (although there's no point at the moment as we only have 1 river in the game), mountain passes, ect. This would also add some small strategy into the game (ie. Nobleman has to get from A to B, but there is a river between the two cities. Since there are only 2 bridges across the river, you only have to monitor those two areas.)
Faction's Lands: At the moment, troops sort of wander around aimlessly. I'm just as likely to find a swadian war party next to Halmar as I am at Sargoth. It would be more interesting to see a definitive line between the two territories. For example, raiding parties might cross over into enemy territory, but they most likely wouldn't make it too far before a patrol ran into them.
Also, although I'm sure this would be very difficult to code, on the territorial line, there could be border towns that occasionally switched factions. For example, Town X currently is in Vaegir control. Periodically, the Vaegirs send reinforcements, and the Swadians occasionally send war parties. When an enemy force enters the town, the auto battle thing runs and the victor keeps the town. The player could also participate in these battles if there is a battle going on, or they could attack an enemy border town as they wished. This could be where the Castle battles would take place if they were ever included. Failing that, it could just be a normal battle with a picture of a castle in the backround .
Unique Towns: In a previous post, I wrote up a long essay on this topic. Currently, all the towns seem pretty much the same. It would be interesting if some of them had "specialties." For example, Praven could have a good smithy, where there were lots of watered steel and hardened armor, and less of the tattered/bent weapons and armor. Sargoth could have a good stables, where there were lots of spirited/heavy high level horses, and less of the swaybacked sumpter horses.