Korven
Recruit

I would like to see the code to understand how they work.
Test: Ocs Hall
Towns: Hardwood, Clay, Flax
Shop money/day:
Tannery: Day1 77 / D2 206 / D3 224 / D4 330 / D5 339 / D6 483 / D7 477
sec try: Day1 49 / D2 155 / D3 189 / D4 263 / D5 279 / D6 344 / D7 363
2* Tannery: Day1 49#44 / D2 123#161 / D3 152#177 / D4 237#256 / D5 236#246 / D6 255#304 / D7 248#280
Clothier: 15 / 27 / 36 / 44 / 50 / 54 / 58
sec try: 12 / 21 / 29 / 35 / 40 / 44 / 48
Brewery: 48 / 83 / 110 / 129 / 144 / 152 / 158
Velvet Weavery: 128 / 148 / 126 / 97 / 73 / 55 / 40
Vinter: 17 / 26 / 32 / 35 / 36 / 33 / 32
Potter: 35 / 60 / 78 / 89 / 96 / 99 / 100
Oilpresser: 29 / 48 / 59 / 67 / 70 / 69 / 66
Carpenter: 13 / 23 / 30 / 37 / 41 / 44 /48
Ironmonger: 14 / 7 / 1 / 0 / 0 / 23 / 20
Silversmith: 10 / 4 / 8 / 12 / 13 / 19 /24
I was locking at Hides / Fur / Leather / Hogs in traid with 2 Tanners but no clear pattern.
With 2 Brewers grain was stabel ( but they have there from 700-900 Grain -> bad place)
Beer was rising in Trade: Start 37 / 48 / 68 / 81 / 89 / 93
I think the hardwood from the Town was not enough or tradet to a other place -> Carpenter not realy working there.
Clothier is also not working with the Flax in this town.
The Clay with the Pottery was ~~~~~
Most Guids tell to go from Town productions but it seams in this case way off.
Do Workshops use raw materials ?
Tannery -> ? Hogs / Hides / Fur,...
Can 2 Brewerys starve a city from Grain ?
,........
So many questions but no answers.
Test: Ocs Hall
Towns: Hardwood, Clay, Flax
Shop money/day:
Tannery: Day1 77 / D2 206 / D3 224 / D4 330 / D5 339 / D6 483 / D7 477
sec try: Day1 49 / D2 155 / D3 189 / D4 263 / D5 279 / D6 344 / D7 363
2* Tannery: Day1 49#44 / D2 123#161 / D3 152#177 / D4 237#256 / D5 236#246 / D6 255#304 / D7 248#280
Clothier: 15 / 27 / 36 / 44 / 50 / 54 / 58
sec try: 12 / 21 / 29 / 35 / 40 / 44 / 48
Brewery: 48 / 83 / 110 / 129 / 144 / 152 / 158
Velvet Weavery: 128 / 148 / 126 / 97 / 73 / 55 / 40
Vinter: 17 / 26 / 32 / 35 / 36 / 33 / 32
Potter: 35 / 60 / 78 / 89 / 96 / 99 / 100
Oilpresser: 29 / 48 / 59 / 67 / 70 / 69 / 66
Carpenter: 13 / 23 / 30 / 37 / 41 / 44 /48
Ironmonger: 14 / 7 / 1 / 0 / 0 / 23 / 20
Silversmith: 10 / 4 / 8 / 12 / 13 / 19 /24
I was locking at Hides / Fur / Leather / Hogs in traid with 2 Tanners but no clear pattern.
With 2 Brewers grain was stabel ( but they have there from 700-900 Grain -> bad place)
Beer was rising in Trade: Start 37 / 48 / 68 / 81 / 89 / 93
I think the hardwood from the Town was not enough or tradet to a other place -> Carpenter not realy working there.
Clothier is also not working with the Flax in this town.
The Clay with the Pottery was ~~~~~
Most Guids tell to go from Town productions but it seams in this case way off.
Do Workshops use raw materials ?
Tannery -> ? Hogs / Hides / Fur,...
Can 2 Brewerys starve a city from Grain ?
,........
So many questions but no answers.




