Workshops 1.8.0

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Ah alright, thanks.

So I just go back to endless fighting to earn money instead of wasting time trying to find the perfect place for a workshop that´ll make me like ~300 denars in the best case while I could make like 10k denars in 5min fighting.
Do both! Fight fight fight (also marriages...) and when you have plenty of cash and a town you trust not to be at war with, try some workshops! I would say never get workshops early or when it's going to put you under 100k. Keep 100k for just in case.

Also @Flesson19 is making a guide so look out for that! He will show best recommendations in detail for each town AFAIK
 
You might well be right about workshops ... but your tone and the way you are arguing is thoroughly obnoxious here.

You manage to sound sarcastic, big-headed, patronising and passive aggressive - all at the same time.

We could really do with much less of this kind of thing on the forums. Just pure toxicity.

are you sure that you are talking about me and not madvader? :grin: if thats your impression then i have to deal with it i guess. sorry i didnt meant to sound toxic. i was just honest. and after i checked twice what i wrote i remain with my words, no matter how you think i sound like. i thought iam allowed to share my thoughts as others can do so too.
 
Ya 100% blunt was the obnoxious one in this thread, just wanted to complain and when swally tried to help him, he just said the dude clearly didnt know what he was talking about and just whined more. Weird flex steve, we need more people like swally actually trying to make things work instead of OP just whining to whine.
 
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i also think that the workshops behave underwhelming for their cost in 1.8.0

nevertheless tho your choices couldnt be worse, except for vostrum :grin:

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Is this with a new save or an existing one?

I'm doing alright but considering I spent 45K on just two workshops seems like a waste, even with my Tannery doing pretty well sometimes. Breweries really struggle now as it looks like they shut down or stop working when they can't sell beer at a profit in the local market (Calradia is a stange place indeed...)

I suppose 90 days to recoup the investment isn't horrible, but it's not great either. Also very little guarantee they will stay this profitable either. Both have shut down a couple times, which makes the whole point of workshops being a small & reliable income stream rather moot. Also micro-managing workshops isn't that feasible - since while you can change it remotely, you really need to see what's going with the local market to be sure.

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While for veterans like myself this is all very interesting, this is going to be extremely frustrating for new players.

This would bother me less if Workshops and Caravans actually generated Trade XP. While I'm glad Trade goods are more valuable, Trade as a skill is very tedious to level up yet. Still best off trading Horses.
 
Seems like Silversmith is the way. I had a Wood Workshop in Dunglanys but it only made 50 denars. Changed it to Silversmith even though there is no silver anywhere near it, it's like day and night. This is at Day 153 with a fresh 1.8.0 start

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Is this with a new save or an existing one?

I'm doing alright but considering I spent 45K on just two workshops seems like a waste, even with my Tannery doing pretty well sometimes. Breweries really struggle now as it looks like they shut down or stop working when they can't sell beer at a profit in the local market (Calradia is a stange place indeed...)
yes this screen is from 1.8.0 clean. year 1888, so a little bit down the road.
i also made the experience that the workshops are less static on their income. mostly in a negative way. the silversmith made 800 denars at the first 2 days and then it dropped down to 200, sometimes below. never got back to 800 again.
very unsatisfying. i wouldnt say its a waste as they are still running and pull you out of the wages but it's definetly not a good feeling and not what was promised. for me it seems like something is not working out as planned.

Seems like Silversmith is the way. I had a Wood Workshop in Dunglanys but it only made 50 denars. Changed it to Silversmith even though there is no silver anywhere near it, it's like day and night. This is at Day 153 with a fresh 1.8.0 start
could you please tell me their income one year after you bought them, once you are there? i'm curious to know.
 
For me workshops are not meant to become the main denars income.
But more a good way to dampen the wage cost of your party.
Think about a mid-long term investment with daily(!) interests.
The risk to lose everything after a war declaration is even more pushing you to think and act wisely...
 
I tried several times workshops and caravans and it is really not worth. Few days low income then no income at all most of the time. I did not like mercing before but nothing else is left.
 
Workshops are a little buggy making nothing for a bit, but caravans are doing really good as they days advance, not good at the start.
I tested everything with each video taking about 10 hours to collect data
Workshop video for 1.8
Caravan video for 1.8
there was an unintended change parallel to main economy changes that caused workshops to double up at some game starts. we are looking at it.
Yeah looks like workshops got bugged with this update, im curious to see how much of an impact this bug is having on the economy. I know having two shops of the same type in a location can destroy profits.
 
Yeah looks like workshops got bugged with this update, im curious to see how much of an impact this bug is having on the economy. I know having two shops of the same type in a location can destroy profits.
At the start silversmiths can make 600-1300 easily, but as the game progresses they all even out around day 250-300, but early game is crazy
 
At the start silversmiths can make 600-1300 easily, but as the game progresses they all even out around day 250-300, but early game is crazy
silversmith at sanala got back to 600-700 around 1090 again on my playthrough. it looks like the effect is because of what is happening on the map. towns in the center have it rough as there is constant war->sieges->raids. that is having strong impact on the workshop and caravans and it seems like it's kind of snowballing to outer workshops aswell. even without the centre workshops are around 200denars, which is not justifying a 20-30k purchase. aserai workshops are safe as they can be placed in the middle of nowhere, where noone ever get touched, and they do better.
 
they way the patch notes sounded, I expected caravan starting prices to increase not workshops
 
maybe due to the doubling workshop types bug there are not as many silversmiths around the map as typical, so the ones you guys are building don't have the typical competition and thus are making a ton of money. Just a theory based on the devs report of the dup bug.
 
Dabbled with workshops in 1.7.2 and they were fine with the only outstanding performance coming from the silversmith. Seems it hasn't changed that much. Oh well off I go killing again
 
At the start silversmiths can make 600-1300 easily, but as the game progresses they all even out around day 250-300, but early game is crazy
Yup, profits of silversmiths are crazy high at the beginning, but they go down eventually
This is Day 229 now
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So it´s more or less as before, choose a safe city and try whatever workshop that get´s the highest profit.

But doesn´t make a lot of sense to discuss the changes until the related bugs are fixed.
 
@MostBlunted @swally0ne If you look at my Economics 101 Thread from December, you'll get an in-depth colonoscopy into why trading sucked in previous versions and it might be enlightening now.

I'll try to give simple highlights, but first: I'm guessing the reason why Wool Weaveries suck now is that they removed or lowered the price floors on clothing (wool clothing used to have a price floor of 80% of base value) or otherwise futzed with it. If you noticed that clothing or leather armor has become very cheap in-settlement, then that would explain it.

Also fun fact: there was a bug in late 2020 where tanneries wouldn't produce profit because leather always sold for less than the cost of the hides it took to produce it. It may have come back.

Highlights from what I remember:
  • Absent any other consideration, nothing trades for less than .2x value or more than 10x value
  • The multiplier used on the pricing equation goes from maximum price to market price when you sell them 7 days worth of product, then rapidly into the discount zone from there
  • This is the result of a multiplier that could be easily changed internally, but I doubt they'd do it because it'd simultaneously make trading much more profitable and also make towns less likely to collapse economically
  • Food prices are improperly-balanced with food availability so staple goods will drop into the discount zone even when a town is starving
  • The price of meat and hides does not reflect any surplus in the supply of livestock because livestock is turned into meat/hides at a constant rate even if the town is starving
  • Similarly, towns appear to produce all simple goods at a constant rate regardless of how high their prosperity gets but consume at a higher rate based on prosperity--> which means that, over time, high prosperity causes increasing shortages even if it doesn't make sense
  • There was a bug where trading different kinds of horses would create price anomalies that could be abused to buy low and sell high with little to no effort
@SadShogun do you have any updates for us? Has anybody considered changing the pricing multiplier like I suggested back then?
 
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