Nomad_230
Recruit

As we all know this is a new game being put out. And until we've had time to really dissect it, we won't know everything for sure. However, much to my surprise, it seems that a lot of standing knowledge about workshop functions simply don't seem to be true. Let me elaborate....
I've been following the instructions on youtube channels and direction from articles to identify the best way to make money through workshops. Let it be known I am currently NOT utilizing caravans which I am almost sure could have an impact for supply on a workshop. And once more, before I delve further maybe I can explain how workshops work to individuals that haven't purchased them work.
You can begin by purchasing shops for a varying degree of gold (12000-15000 from mostly seen) to produce trade goods from raw materials. Cattle for tanneries, iron ore for smithies, and so on. When they run out of supply the profits you make begin to taper off and go into the negative due to shop payments and maintenance. So in order to continue making money you must provide a steady supply or product to the workshop. The easiest way of doing so is by establishing a workshop in a city that holds a village with the desired raw material to support your shop. Value does matter but isn't quite as clear. Yes there are more efficient shops but the three I have found most profitable are smithies, tanneries, and woodworking shops. Here's where I begin my rant....
Shops were bugged initially with people reporting making thousands of gold a day off of key locations. After 7 patches I've determined I myself am not making the same profit, not even marginally. I strongly, STRONGLY believe that the effect can be based off of your location as early evidence suggests, but having more villages directly producing raw materials for a city may have an effect, at least it almost seems to (Say 2 villages instead of 1 village producing this raw material)
Example: Sibir is easily my most reliable settlement to produce *insert game description of product here* from the tannery. I have two villages providing cows which are converted when processed by my shop. Versus my smithy and carpenter who only have one village of producing trade goods from one village of iron ore or hardwood. Keep in mind these shops aren't running out of product.
My only concern is that the game directly states which villages will feed into the city, but I cannot say the same for the villages tethered to castles. I have not sat and watched villagers or a caravan enter and leave a village only to arrive with their goods at a city. This has been the most difficult part of determining how best to place workshops as possibly half of these connections are unknown without watching the values change in realtime without clarification from the developers. And this is where I am at this point. I am out looking for cities that have at least two villages producing the raw materials I need to make more money than say one available village producing it. Let me know what you think. It's a little hard working on tribal knowledge since we're so early in the early access at this point. If you believe it works in other ways please post your articles or evidence to help others formulate and idea as best they can. Thanks for coming by!
I've been following the instructions on youtube channels and direction from articles to identify the best way to make money through workshops. Let it be known I am currently NOT utilizing caravans which I am almost sure could have an impact for supply on a workshop. And once more, before I delve further maybe I can explain how workshops work to individuals that haven't purchased them work.
You can begin by purchasing shops for a varying degree of gold (12000-15000 from mostly seen) to produce trade goods from raw materials. Cattle for tanneries, iron ore for smithies, and so on. When they run out of supply the profits you make begin to taper off and go into the negative due to shop payments and maintenance. So in order to continue making money you must provide a steady supply or product to the workshop. The easiest way of doing so is by establishing a workshop in a city that holds a village with the desired raw material to support your shop. Value does matter but isn't quite as clear. Yes there are more efficient shops but the three I have found most profitable are smithies, tanneries, and woodworking shops. Here's where I begin my rant....
Shops were bugged initially with people reporting making thousands of gold a day off of key locations. After 7 patches I've determined I myself am not making the same profit, not even marginally. I strongly, STRONGLY believe that the effect can be based off of your location as early evidence suggests, but having more villages directly producing raw materials for a city may have an effect, at least it almost seems to (Say 2 villages instead of 1 village producing this raw material)
Example: Sibir is easily my most reliable settlement to produce *insert game description of product here* from the tannery. I have two villages providing cows which are converted when processed by my shop. Versus my smithy and carpenter who only have one village of producing trade goods from one village of iron ore or hardwood. Keep in mind these shops aren't running out of product.
My only concern is that the game directly states which villages will feed into the city, but I cannot say the same for the villages tethered to castles. I have not sat and watched villagers or a caravan enter and leave a village only to arrive with their goods at a city. This has been the most difficult part of determining how best to place workshops as possibly half of these connections are unknown without watching the values change in realtime without clarification from the developers. And this is where I am at this point. I am out looking for cities that have at least two villages producing the raw materials I need to make more money than say one available village producing it. Let me know what you think. It's a little hard working on tribal knowledge since we're so early in the early access at this point. If you believe it works in other ways please post your articles or evidence to help others formulate and idea as best they can. Thanks for coming by!

