Lolbash 说:

Horik6697 说:Hey, you guys are not wrong neither are stupid for desiring something else to the game... This is one of the reasons TW has a forum anyway hahahaha I just think that is not a very urgent need and is not a very hard thing to mod (and someone certainly will mod this), proof of that are the mods which contains the feature. Furthermore, they promised us a integrated mod manager to run multiple mods at the same time, just as a complete tool for modding, so expect this and many other crazy and well made mods.
And yes, I thought that playing as a peasant would be cool and stuff, and when I tried it, I did not spent more than 2 minutes on it and quitted for slay some bandits - and for sure this may happen with almost 80% of Mount&Blade players... This is why is not a urgent need. (I cleared an empty lot with a hoe for 60$ in real life anyway, why repeat this in a game for god sake, I'm tired of being a peasant![]()
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Not saying that's stupid, but is not what the majority of players expects from game like Bannerlord. If they put this into the game, ok, but I choose getting it 1 month earlier...![]()
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Lolbash 说:
Trading gives you a VERY GOOD money, even without those internet guides and with the most simple logic: supply and demand. Buy date fruits from sarranids, spice from khergits and sell it to the "western" factions = profit.
Winning a tournament sounds more reasonable to me for making money and renown than cutting crops or chopping iron from a dark mine.
Do not look here 说:I just don't get why people want to have manual labor fit for peasants that somehow leads to same effects as hunting down people. Someone mentioned VC, as requested 'for rp reasons' they added toiling in the fields that took ages and gave minimal income - as it should - and reactions I remember from VC's subforum of the time were mainly 'WTF, I can't make money with that'. It was called boring in this very thread.
Okay, I guess being able to amass fortune after couple of days in the mine would explain how every peasant in Calradia can afford knightly gear, but come on. 'It's a fun, non-combat way to earn money' was an argument, essentially right away followed by 'and this is how one can incorporate combat into it, so it's not boring'.
Member of this forum created SAELIG, game that allows you to become landowner in Anglo-Saxon Britain. It's a really fun game, but combat, when added, will be token and largely off-screen, because it isn't focus. Similarly, you shouldn't really be surprised that Mount&Blade focus is fighting battles. Your character is past the point where they work the fields, they already decided to go out there, recruit soldiers and carve their way to the top of the social ladder. Imo, if you want to look at non-combat ways of amassing fortune think bigger, one should hope for expanded facilities management, trade and promised illegal activities - though here we also will be more of a mob boss, rather than spending fifteen minutes in-game extorting money on market.
Terco_Viejo 说:
Ki-Ok Khan 说:
:Is capturing & selling slaves for the first 2-3 hours in order to permanently acquire a high-end, automatic money generator an intuitive & sensible progression? They're so different that I would say no. A more thematically consistent method in Warband is to buy a load of trade goods & trundle off to another town to sell them. Unfortunately, this too requires capital.Lord Brutus 说:Wrong. In Warband I can get a silk factory up and running in Rivacheg within about 2-3 hours of game play. Grinding bandits, as you say, produces prisoners for ransom plus the gear they drop. The silk factory produces enough cash that my cash balance each week is positive with the small size of my army at the time.