Working the fields/mines/lumber camps

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Roccoflipside 说:
That was my impression of the village elder after getting your ass kicked by bandits while working the field lol :iamamoron:


Ohhhh, gotcha.  Hey now, I fended off 6 guards in Prophesy of Pendor with a knife and a lyre when sneaking into a castle.  I can take on some bandits with with a pitchfork!
 
I like the idea and with it you could also add hunting as a way of subsisting; professional hunter. Imagine hunting animals, selling meat and furs for a handful of dinars in different cities of Calradia. More possibilities greater immersion.
 
Terco_Viejo 说:
I like the idea and with it you could also add hunting as a way of subsisting; professional hunter. Imagine hunting animals, selling meat and furs for a handful of dinars in different cities of Calradia. More possibilities greater immersion.

Suggested it too... https://forums.taleworlds.com/index.php/topic,379355.0.html

Lots of people seemed to like. Some vocally against for whatever reason but I think it'd be a fun feature.
 
In a game which promises so much in terms of combat, diplomacy, quests, NPC interaction, laboring in the mines would be my idea of hell on Earth.
 
Lord Brutus 说:
In a game which promises so much in terms of combat, diplomacy, quests, NPC interaction, laboring in the mines would be my idea of hell on Earth.
Ya. I don't get it either.
 
Lord Brutus 说:
In a game which promises so much in terms of combat, diplomacy, quests, NPC interaction, laboring in the mines would be my idea of hell on Earth.

It's about role-playing.  :iamamoron:

I suggest you call the character that your going to mine with Dante! Make him Italian. (Vlandian)
 
You realize your character ages as the game goes on so there is an effective time limit.  I much prefer to devote my game time to more constructive things than mining or harvesting wheat or, God know what else, gathering honey, I suppose.
 
Really guys, you have the possibility of being a damned WARLORD, RULER OF AN ENTIRE CONTINENT, and you want to cut crops in farms??????

You can do it in real life already.

Maybe someone mod this, but I don't think that this feature will be in the aim of developers.
 
I think the idea is to create a mostly self-sustaining system for generating boatloads of cash which you & your heirs can use for whatever purposes you want. It's also a "safe" alternative to combat for old characters (like posting on a forum :iamamoron:), so you wouldn't have to retire a character once they're past middle age & suck at combat.
 
Really guys, you have the possibility of being a damned WARLORD, RULER OF AN ENTIRE CONTINENT, and you want to cut crops in farms??????
You can already play as a ruler of the world and warlord in Warband. Except the option gets tiring. There is however, no farming mechanics. It was only implemented later in the Gekokujo mod where you can choose to spend 11 hours on a village to help farm and get free food and raise relations with the village.

This beats having to kill 70 more bandits to scrap enough demars to buy some bread.

 
Orion 说:
I think the idea is to create a mostly self-sustaining system for generating boatloads of cash which you & your heirs can use for whatever purposes you want. It's also a "safe" alternative to combat for old characters (like posting on a forum :iamamoron:), so you wouldn't have to retire a character once they're past middle age & suck at combat.
That's what productive enterprises in cities are for, not mining tiny amounts of metal or harvesting pints of honey.
 
Lolbash 说:
Really guys, you have the possibility of being a damned WARLORD, RULER OF AN ENTIRE CONTINENT, and you want to cut crops in farms??????
You can already play as a ruler of the world and warlord in Warband. Except the option gets tiring. There is however, no farming mechanics. It was only implemented later in the Gekokujo mod where you can choose to spend 11 hours on a village to help farm and get free food and raise relations with the village.

This beats having to kill 70 more bandits to scrap enough demars to buy some bread.
no?

Lord Brutus 说:
Orion 说:
I think the idea is to create a mostly self-sustaining system for generating boatloads of cash which you & your heirs can use for whatever purposes you want. It's also a "safe" alternative to combat for old characters (like posting on a forum :iamamoron:), so you wouldn't have to retire a character once they're past middle age & suck at combat.
That's what productive enterprises in cities are for, not mining tiny amounts of metal or harvesting pints of honey.
yes
 
Productive enterprises are prohibitively expensive and it is unlikely that you are going to be able to purchase a buisness in just a few hours of starting your game. In order to be able to even think about this option you would need to save up money and do quests.

This is where Farming comes in, as grinding bandits is boring and no one wants to do it so clicking a button to get food and maybe defend against a bandit attack is going to do lots in terms of both immersion and gameplay.
 
Wrong.  In Warband I can get a silk factory up and running in Rivacheg within about 2-3 hours of game play.  Grinding bandits, as you say, produces prisoners for ransom plus the gear they drop.  The silk factory produces enough cash that my cash balance each week is positive with the small size of my army at the time.
 
Lord Brutus 说:
Wrong.  In Warband I can get a silk factory up and running in Rivacheg within about 2-3 hours of game play.  Grinding bandits, as you say, produces prisoners for ransom plus the gear they drop.  The silk factory produces enough cash that my cash balance each week is positive with the small size of my army at the time.

Sir, what are you even arguing?

that because you can spend money on an enterprise, therefor this feature is stupid?

That because you play the game a certain way, that everyone who wants to obtain the same goal in a different way is dumb? and therefor the developers don't have to focus on rounding out the world and the players interaction with the world?

I'm sorry to blatantly misinterpret your argument, but its been made clear that people (well I atleast) want verity and role play. Also you say "age is a thing, and people die, why would i waste my time farming", Let me ask you this, how many hours have you poured into banner lord?

out of the thousand of hours you have invested into this game, are you already going to make a bee line to lordship? then a bee line to king hood? and not even consider a generational progression?


 
I haven't put any hours into Bannerlord.  It hasn't been released yet.  A generational progression interests me very little until the game is released and I finally get to see how it works.  Spending money to start a productive enterprise is not stupid, its the best thing you can do to make money.  The rest of your post makes so little sense I can't even respond.
 
Spending money to start a productive enterprise is not stupid, its the best thing you can do to make money.

Nobody is arguing about how buying an enterprise is stupid. We are simply asking for more ways to make money past killing bandits. Unless you find killing bandits for hours fun then good for you, but I don't, and adding in more optioons, such as farming, can fix the long bandit grinds during peace.
 
Excuse me?  I believe that Blongo just argued that I thought productive enterprises are stupid.  His words are so muddled it's hard to tell.
 
Lolbash 说:
Spending money to start a productive enterprise is not stupid, its the best thing you can do to make money.

Nobody is arguing about how buying an enterprise is stupid. We are simply asking for more ways to make money past killing bandits. Unless you find killing bandits for hours fun then good for you, but I don't, and adding in more optioons, such as farming, can fix the long bandit grinds during peace.
You're talking as if killing bandits is the only thing you can do to make money. I'm pretty sure that quests, trading and mercenary work will exist in Bannerlord.
 
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