Hallequin
Sergeant Knight

Thanks for answering my questionaire, Nethros. As for progress, well I have been working on a few armor models, but not to any real success. I'll shift back to the scripting part for now.
I'm thinking about it. I have an idea for the storyline that in the beggining, a part of the kingdom (the part near the river, for example) has broken off, and a war occurs between the two sides. You will eventually have to beat a few main parties (and capture the uber strong leaders for your king), to make them surrender and join with the main kingdom again. I don't think I'll implement village/town battles for this, but there might be one or two outposts (like the native castles, but wooden) that you would have to capture to complete the objective of beating the rebel kingdom, and you could eventually keep them.
So this would be the first part of the storyline, after the completion of which, you would move on to the second part, defending the kingdom from outsider (Swadian/Vaegir) invaders.
Definately, but I'll try to keep it balanced as well. As for heroes, I think around 5-6 that the player can get to recruit at various stages is enough.
Not possible with M&B's engine as is, so not going to happen.
The Gladiator mod has some sort of formations. I haven't tried, but I've seen a vid of it. I have some hope/belief that it will happen for Native as well.
So the main idea of this mod is to add a good ranged faction that is at odds with everyone, much like the Warhammer woodelves.[/quote]
Haven't played Warhammer, but I believe it's similar.
Well, I am trying to add some sort of storyline that you will have the chance to play out or even change, so it might be a little more than what you described. But, I can enjoy M&B as is, because the combat itself is pretty fun, and though storylines add to the enjoyability, they aren't required to make a game enjoyable.
Hm, if you haven't already, you could add certain leaders (I'm thinking of Braveheart, right now.) to a few partys, that are pretty strong, to give the player a challenge.
I'm thinking about it. I have an idea for the storyline that in the beggining, a part of the kingdom (the part near the river, for example) has broken off, and a war occurs between the two sides. You will eventually have to beat a few main parties (and capture the uber strong leaders for your king), to make them surrender and join with the main kingdom again. I don't think I'll implement village/town battles for this, but there might be one or two outposts (like the native castles, but wooden) that you would have to capture to complete the objective of beating the rebel kingdom, and you could eventually keep them.
So this would be the first part of the storyline, after the completion of which, you would move on to the second part, defending the kingdom from outsider (Swadian/Vaegir) invaders.
Eother 说:Since you're one faction against two, your troops should be superior to the Swadians, and the Vaegirs. Also, I would like to see lots of heros, but that's my personal preference.
Definately, but I'll try to keep it balanced as well. As for heroes, I think around 5-6 that the player can get to recruit at various stages is enough.
I can see the point of including ambushes in M&B, it would be very welcome. Although the real prerequisite for interesting ambushes ought to be a preview of the terrain before battle(to choose troops and tactics) and formations.
Not possible with M&B's engine as is, so not going to happen.
AFAIU formations at least are not going to happen in native, ever.
The Gladiator mod has some sort of formations. I haven't tried, but I've seen a vid of it. I have some hope/belief that it will happen for Native as well.
So the main idea of this mod is to add a good ranged faction that is at odds with everyone, much like the Warhammer woodelves.[/quote]
Haven't played Warhammer, but I believe it's similar.
Myself I have no interest in such a mod as it will consist of repetitive and pointless battles just as in the current native.
Without a strategical and political dimension where your char is a part of a greater purpose and trying to improve his station in life by choices affecting the great plan, M&B is fairly boring. As are all mods only adding new items and factions with retweaked stats.
Well, I am trying to add some sort of storyline that you will have the chance to play out or even change, so it might be a little more than what you described. But, I can enjoy M&B as is, because the combat itself is pretty fun, and though storylines add to the enjoyability, they aren't required to make a game enjoyable.


