This is LSP. The only limit is that none of the content in this pack must be used for commercial purposes.
No profit must be made from this in any way. It must not be sold separately or as part of other content in any shape or form,
including retexturing, resizing, or even combining the content with other content. I should not have to be this specific. Don't sell it!
Version 1.2
Changes in version 1.2. Released January 08. 2018.
- 2 textures added for the Windmill sails. Sized 512 x 512 pixels. Diffuse, normal map and specular map.
Models added:
- House planks
- Post mill
A set of props to form a wooden castle:
- Gatehouse large
- wall sections
- wall section destroyed
- wall corner
- wall bending 45 degrees
- wall tower
Changes in version 1.1. Released December 19. 2018.
- 1 more texture sheet added. Mainly to create the tourney props, but also for houses and a few other props. Size 2028 x 1024. Diffuse, normal and specular.
- Changed specular map for ado_wood_props texture.
Models added:
- Cradle
- Chair fine
- Bench fine
- Wheelbarrow
- Cart (no. 2)
- Cart (no. 2) broken
- Cart (no. 3)
- Palisade in decay
- Barn
- House
- House small
- House small v2
- House small shingles
- Stairs (medium sized, to fit the tourney props)
- Tourney props:
> Tourney arch
> Tourney arch painted
> Tourney arch painted dark
> Tourney barrier
> Tourney barrier painted
> Tourney barrier painted dark
> Tourney barrier post
> Tourney barrier short
> Tourney barrier short painted
> Tourney barrier short painted dark
> Tourney fence
> Tourney fence post
> Tourney fence short
> Tourney podium
> Tourney podium painted
> Tourney podium painted dark
> Tourney post
> Tourney scaffold short
> Tourney scaffold tall
> Tourney scaffold tall painted
> Tourney scaffold tall paintede dark
- 2 textures added for the Windmill sails. Sized 512 x 512 pixels. Diffuse, normal map and specular map.
Models added:
- House planks
- Post mill
A set of props to form a wooden castle:
- Gatehouse large
- wall sections
- wall section destroyed
- wall corner
- wall bending 45 degrees
- wall tower
Changes in version 1.1. Released December 19. 2018.
- 1 more texture sheet added. Mainly to create the tourney props, but also for houses and a few other props. Size 2028 x 1024. Diffuse, normal and specular.
- Changed specular map for ado_wood_props texture.
Models added:
- Cradle
- Chair fine
- Bench fine
- Wheelbarrow
- Cart (no. 2)
- Cart (no. 2) broken
- Cart (no. 3)
- Palisade in decay
- Barn
- House
- House small
- House small v2
- House small shingles
- Stairs (medium sized, to fit the tourney props)
- Tourney props:
> Tourney arch
> Tourney arch painted
> Tourney arch painted dark
> Tourney barrier
> Tourney barrier painted
> Tourney barrier painted dark
> Tourney barrier post
> Tourney barrier short
> Tourney barrier short painted
> Tourney barrier short painted dark
> Tourney fence
> Tourney fence post
> Tourney fence short
> Tourney podium
> Tourney podium painted
> Tourney podium painted dark
> Tourney post
> Tourney scaffold short
> Tourney scaffold tall
> Tourney scaffold tall painted
> Tourney scaffold tall paintede dark
Download: https://drive.google.com/file/d/1cRbGxDMPTg-PowspmuSshv9pLgg7BplN/view?usp=sharing
William The Bear was so kind to "add some black holes to the wells with vertex painting".
https://mega.nz/#!09lVRKJA!wR9bx0ZTher4SGMSuV-hKTsJMsU97F2KbVJ10ZeW9h0
Description:
This pack contains 100+ wooden scene props, all on mainly 2 texture sheets sized 2048 x 1024 pixels. Diffuse, normal map and specular map.
Also 2 smaller texture sheets sized 512 x 512 pixels, only for the windmill sails.
There are many small props meant to "decorate" scenes, but also larger props, like gatehouses, walls, bridges, houses, barn, windmill, an arena etc.
- It's mainly suited for medieval or fantasy settings, but several models can also be used for an ancient, or even a modern setting. Take a look.
- Several models have more vertices than similar native models, so a few should be used carefully in large scenes.
- All models use the same shader - for exterior. If you want to use some of the models in interior scenes, simply change the shader.
Installation:
A text file with the scene_props entries is included.
Thanks to Arch3r, here is the module_system code with all new scene props included:
Code:
("ado_stone_bench_roman",0,"ado_stone_bench_roman", "bo_ado_stone_bench_roman", []),
("ado_wood_bench_fine",0,"ado_wood_bench_fine", "bo_ado_wood_bench_fine", []),
("ado_wood_bench_plain",0,"ado_wood_bench_plain", "bo_ado_wood_bench_plain", []),
("ado_wood_barn",0,"ado_wood_barn", "bo_ado_wood_barn", []),
("ado_wood_chair1",0,"ado_wood_chair1", "bo_ado_wood_chair1", []),
("ado_wood_chair2",0,"ado_wood_chair2", "bo_ado_wood_chair2", []),
("ado_wood_chair_fine",0,"ado_wood_chair_fine", "bo_ado_wood_chair_fine", []),
("ado_wood_cradle",0,"ado_wood_cradle", "bo_ado_wood_cradle", []),
("ado_wood_desk",0,"ado_wood_desk", "bo_ado_wood_desk", []),
("ado_wood_desk_tall",0,"ado_wood_desk_tall", "bo_ado_wood_desk_tall", []),
("ado_wood_stool",0,"ado_wood_stool", "bo_ado_wood_stool", []),
("ado_wood_table_plain",0,"ado_wood_table_plain", "bo_ado_wood_table_plain", []),
("ado_wood_table_round",0,"ado_wood_table_round", "bo_ado_wood_table_round", []),
("ado_wood_table_round_2",0,"ado_wood_table_round_2", "bo_ado_wood_table_round_2", []),
("ado_wood_table_round_small",0,"ado_wood_table_round_small", "bo_ado_wood_table_round_small", []),
("ado_wood_ladder_simple",0,"ado_wood_ladder_simple", "bo_ado_wood_ladder_simple", []),
("ado_wood_ladder_simple_broken",0,"ado_wood_ladder_simple_broken", "bo_ado_wood_ladder_simple_broken", []),
("ado_wood_log_1",0,"ado_wood_log_1", "bo_ado_wood_log_1", []),
("ado_wood_log_2",0,"ado_wood_log_2", "bo_ado_wood_log_2", []),
("ado_wood_log_3",0,"ado_wood_log_3", "bo_ado_wood_log_3", []),
("ado_wood_log_4",0,"ado_wood_log_4", "bo_ado_wood_log_4", []),
("ado_wood_logs_pile",0,"ado_wood_logs_pile", "bo_ado_wood_logs_pile", []),
("ado_wood_logs_pile_2",0,"ado_wood_logs_pile_2", "bo_ado_wood_logs_pile_2", []),
("ado_wood_pile",0,"ado_wood_pile", "bo_ado_wood_pile", []),
("ado_wood_platform",0,"ado_wood_platform", "bo_ado_wood_platform", []),
("ado_wood_stable",0,"ado_wood_stable", "bo_ado_wood_stable", []),
("ado_wood_stable_simple",0,"ado_wood_stable_simple", "bo_ado_wood_stable_simple", []),
("ado_wood_palisade_long",0,"ado_wood_palisade_long", "bo_ado_wood_palisade_long", []),
("ado_wood_palisade_long_decay",0,"ado_wood_palisade_long_decay", "bo_ado_wood_palisade_long_decay", []),
("ado_wood_palisade_long_destroyed",0,"ado_wood_palisade_long_destroyed", "bo_ado_wood_palisade_long_destroyed", []),
("ado_wood_palisade_short",0,"ado_wood_palisade_short", "bo_ado_wood_palisade_short", []),
("ado_wood_palisade_plain",0,"ado_wood_palisade_plain", "bo_ado_wood_palisade_plain", []),
("ado_wood_palisade_stake",0,"ado_wood_palisade_stake", "bo_ado_wood_palisade_stake", []),
("ado_wood_palisade_stake_broken",0,"ado_wood_palisade_stake_broken", "bo_ado_wood_palisade_stake_broken", []),
("ado_wood_well_village",0,"ado_wood_well_village", "bo_ado_wood_well_village", []),
("ado_wood_well_stone_village",0,"ado_wood_well_stone_village", "bo_ado_wood_well_stone_village", []),
("ado_wood_dovecote_tall",0,"ado_wood_dovecote_tall", "bo_ado_wood_dovecote_tall", []),
("ado_wood_pillory",0,"ado_wood_pillory", "bo_ado_wood_pillory", []),
("ado_wood_judas_cradle",0,"ado_wood_judas_cradle", "bo_ado_wood_judas_cradle", []),
("ado_wood_spanish_donkey",0,"ado_wood_spanish_donkey", "bo_ado_wood_spanish_donkey", []),
("ado_wood_gatehouse",0,"ado_wood_gatehouse", "bo_ado_wood_gatehouse", []),
("ado_wood_gate_left",0,"ado_wood_gate_left", "bo_ado_wood_gate_left", []),
("ado_wood_gate_right",0,"ado_wood_gate_right", "bo_ado_wood_gate_right", []),
("ado_wood_gate_lock",0,"ado_wood_gate_lock", "bo_ado_wood_gate_lock", []),
("ado_wood_gates_locked",0,"ado_wood_gates_locked", "bo_ado_wood_gates_locked", []),
("ado_wood_fence_long",0,"ado_wood_fence_long", "bo_ado_wood_fence_long", []),
("ado_wood_fence_short",0,"ado_wood_fence_short", "bo_ado_wood_fence_short", []),
("ado_wood_stairs",0,"ado_wood_stairs", "bo_ado_wood_stairs", []),
("ado_wood_stairs_long",0,"ado_wood_stairs_long", "bo_ado_wood_stairs_long", []),
("ado_wood_stairs_short",0,"ado_wood_stairs_short", "bo_ado_wood_stairs_short", []),
("ado_wood_bridge_tall",0,"ado_wood_bridge_tall", "bo_ado_wood_bridge_tall", []),
("ado_wood_bridge_long",0,"ado_wood_bridge_long", "bo_ado_wood_bridge_long", []),
("ado_wood_bridge_long_ramp",0,"ado_wood_bridge_long_ramp", "bo_ado_wood_bridge_long_ramp", []),
("ado_wood_cart",0,"ado_wood_cart", "bo_ado_wood_cart", []),
("ado_wood_cart_2",0,"ado_wood_cart_2", "bo_ado_wood_cart_2", []),
("ado_wood_cart_3",0,"ado_wood_cart_3", "bo_ado_wood_cart_3", []),
("ado_wood_cart_2_broken",0,"ado_wood_cart_2_broken", "bo_ado_wood_cart_2_broken", []),
("ado_wood_cart_wheel",0,"ado_wood_cart_wheel", "bo_ado_wood_cart_wheel", []),
("ado_wood_stockade_long",0,"ado_wood_stockade_long", "bo_ado_wood_stockade_long", []),
("ado_wood_stockade_long_broken",0,"ado_wood_stockade_long_broken", "bo_ado_wood_stockade_long_broken", []),
("ado_wood_stockade_short",0,"ado_wood_stockade_short", "bo_ado_wood_stockade_short", []),
("ado_wood_stockade_bending",0,"ado_wood_stockade_bending", "bo_ado_wood_stockade_bending", []),
("ado_wood_stockade_plank",0,"ado_wood_stockade_plank", "bo_ado_wood_stockade_plank", []),
("ado_wood_stockade_plank_broken",0,"ado_wood_stockade_plank_broken", "bo_ado_wood_stockade_plank_broken", []),
("ado_wood_tower_lookout_defence",0,"ado_wood_tower_lookout_defence", "bo_ado_wood_tower_lookout_defence", []),
("ado_wood_gatehouse_twins",0,"ado_wood_gatehouse_twins", "bo_ado_wood_gatehouse_twins", []),
("ado_wood_platform_raised",0,"ado_wood_platform_raised", "bo_ado_wood_platform_raised", []),
("ado_wood_cabin_log",0,"ado_wood_cabin_log", "bo_ado_wood_cabin_log", []),
("ado_wood_coffin_closed",0,"ado_wood_coffin_closed", "bo_ado_wood_coffin_closed", []),
("ado_wood_coffin_no_lid",0,"ado_wood_coffin_no_lid", "bo_ado_wood_coffin_no_lid", []),
("ado_wood_coffin_lid",0,"ado_wood_coffin_lid", "bo_ado_wood_coffin_lid", []),
("ado_wood_coffin_with_lid_off",0,"ado_wood_coffin_with_lid_off", "bo_ado_wood_coffin_with_lid_off", []),
("ado_wood_arena_training",0,"ado_wood_arena_training", "bo_ado_wood_arena_training", []),
("ado_wood_arena_barrier",0,"ado_wood_arena_barrier", "bo_ado_wood_arena_barrier", []),
("ado_wood_crate_1",0,"ado_wood_crate_1", "bo_ado_wood_crate_1", []),
("ado_wood_crate_2",0,"ado_wood_crate_2", "bo_ado_wood_crate_2", []),
("ado_wood_crate_tall",0,"ado_wood_crate_tall", "bo_ado_wood_crate_tall", []),
("ado_wood_crate_closed",0,"ado_wood_crate_closed", "bo_ado_wood_crate_closed", []),
("ado_wood_crate_broken",0,"ado_wood_crate_broken", "bo_ado_wood_crate_broken", []),
("ado_wood_crate_lid",0,"ado_wood_crate_lid", "bo_ado_wood_crate_lid", []),
("ado_wood_tourney_arch",0,"ado_wood_tourney_arch", "bo_ado_wood_tourney_arch", []),
("ado_wood_tourney_arch_painted",0,"ado_wood_tourney_arch_painted", "bo_ado_wood_tourney_arch_painted", []),
("ado_wood_tourney_arch_painted_dark",0,"ado_wood_tourney_arch_painted_dark", "bo_ado_wood_tourney_arch_painted_dark", []),
("ado_wood_tourney_post",0,"ado_wood_tourney_post", "bo_ado_wood_tourney_post", []),
("ado_wood_tourney_scaffold_short",0,"ado_wood_tourney_scaffold_short", "bo_ado_wood_tourney_scaffold_short", []),
("ado_wood_tourney_scaffold_tall",0,"ado_wood_tourney_scaffold_tall", "bo_ado_wood_tourney_scaffold_tall", []),
("ado_wood_tourney_scaffold_tall_painted",0,"ado_wood_tourney_scaffold_tall_painted", "bo_ado_wood_tourney_scaffold_tall_painted", []),
("ado_wood_tourney_scaffold_tall_painted_dark",0,"ado_wood_tourney_scaffold_tall_painted_dark", "bo_ado_wood_tourney_scaffold_tall_painted_dark", []),
("ado_wood_tourney_barrier",0,"ado_wood_tourney_barrier", "bo_ado_wood_tourney_barrier", []),
("ado_wood_tourney_barrier_painted",0,"ado_wood_tourney_barrier_painted", "bo_ado_wood_tourney_barrier_painted", []),
("ado_wood_tourney_barrier_painted_dark",0,"ado_wood_tourney_barrier_painted_dark", "bo_ado_wood_tourney_barrier_painted_dark", []),
("ado_wood_tourney_barrier_short",0,"ado_wood_tourney_barrier_short", "bo_ado_wood_tourney_barrier_short", []),
("ado_wood_tourney_barrier_short_painted",0,"ado_wood_tourney_barrier_short_painted", "bo_ado_wood_tourney_barrier_short_painted", []),
("ado_wood_tourney_barrier_short_painted_dark",0,"ado_wood_tourney_barrier_short_painted_dark", "bo_ado_wood_tourney_barrier_short_painted_dark", []),
("ado_wood_tourney_barrier_post",0,"ado_wood_tourney_barrier_post", "bo_ado_wood_tourney_barrier_post", []),
("ado_wood_tourney_fence",0,"ado_wood_tourney_fence", "bo_ado_wood_tourney_fence", []),
("ado_wood_tourney_fence_post",0,"ado_wood_tourney_fence_post", "bo_ado_wood_tourney_fence_post", []),
("ado_wood_tourney_fence_short",0,"ado_wood_tourney_fence_short", "bo_ado_wood_tourney_fence_short", []),
("ado_wood_tourney_podium",0,"ado_wood_tourney_podium", "bo_ado_wood_tourney_podium", []),
("ado_wood_tourney_podium_painted",0,"ado_wood_tourney_podium_painted", "bo_ado_wood_tourney_podium_painted", []),
("ado_wood_tourney_podium_painted_dark",0,"ado_wood_tourney_podium_painted_dark", "bo_ado_wood_tourney_podium_painted_dark", []),
("ado_wood_house",0,"ado_wood_house", "bo_ado_wood_house", []),
("ado_wood_house_planks",0,"ado_wood_house_planks", "bo_ado_wood_house_planks", []),
("ado_wood_house_small",0,"ado_wood_house_small", "bo_ado_wood_house_small", []),
("ado_wood_house_small_v2",0,"ado_wood_house_small_v2", "bo_ado_wood_house_small_v2", []),
("ado_wood_house_small_shingles",0,"ado_wood_house_small_shingles", "bo_ado_wood_house_small_shingles", []),
("ado_wood_wheelbarrow",0,"ado_wood_wheelbarrow", "bo_ado_wood_wheelbarrow", []),
("ado_wood_wall_section",0,"ado_wood_wall_section", "bo_ado_wood_wall_section", []),
("ado_wood_wall_section_destroyed",0,"ado_wood_wall_section_destroyed", "bo_ado_wood_wall_section_destroyed", []),
("ado_wood_wall_section_bending",0,"ado_wood_wall_section_bending", "bo_ado_wood_wall_section_bending", []),
("ado_wood_wall_section_corner",0,"ado_wood_wall_section_corner", "bo_ado_wood_wall_section_corner", []),
("ado_wood_wall_section_short",0,"ado_wood_wall_section_short", "bo_ado_wood_wall_section_short", []),
("ado_wood_wall_section_2",0,"ado_wood_wall_section_2", "bo_ado_wood_wall_section_2", []),
("ado_wood_gatehouse_large",0,"ado_wood_gatehouse_large", "bo_ado_wood_gatehouse_large", []),
("ado_wood_wall_tower",0,"ado_wood_wall_tower", "bo_ado_wood_wall_tower", []),
("ado_wood_windmill_post",0,"ado_wood_windmill_post", "bo_ado_wood_windmill_post", []),
("ado_wood_windmill_post_full_sail",0,"ado_wood_windmill_post_full_sail", "bo_ado_wood_windmill_post_full_sail", []),
("ado_wood_windmill_post_full_sail_red",0,"ado_wood_windmill_post_full_sail_red", "bo_ado_wood_windmill_post_full_sail_red", []),
("ado_wood_windmill_post_sails_off",0,"ado_wood_windmill_post_sails_off", "bo_ado_wood_windmill_post_sails_off", []),
A complete list of models in the pack - alphabetically:
119 in total
- Arena barrier
- Arena
- Barn
- Bench fine
- Bench plain
- Bench Roman (bonus)
- Bridge long
- Bridge long, ramp
- Bridge tall
- Cabin log
- Cart
- Cart 2
- Cart 2 broken
- Cart 3
- Cart wheel
- Chair 1
- Chair 2
- Chair fine
- Coffin closed
- Coffin lid
- Coffin no lid
- Coffin with lid off
- Cradle
- Crate 1
- Crate 2
- Crate broken
- Crate closed
- Crate lid
- Crate tall
- Desk
- Desk tall
- Dovecote tall
- Fence long
- Fence short
- Gatehouse
- Gate left
- Gate right
- Gate lock
- Gates closed
- Gatehouse twins
- House
- House planks
- House small
- House small v2
- House small shingles
- Judas cradle (torture instrument)
- Ladder simple
- Ladder simple broken
- Log 1
- Log 2
- Log 3
- Log 4
- Logs pile
- Logs pile 2
- Palisade long
- Palisade long decay
- Palisade long destroyed
- Palisade short
- Palisade plain
- Palisade stake
- Palisade stake broken
- Pile (of wood)
- Pillory
- Platform
- Platform raised
- Spanish Donkey (torture instrument)
- Stable
- Stable simple
- Stairs
- Stairs long
- Stairs short
- Stockade bending
- Stockade long
- Stockade long broken
- Stockade short
- Stockade plank
- Stockade plank broken
- Stool
- Table plain
- Table round
- Table round 2
- Table round small
- Tower lookout defence
- Tourney arch
- Tourney arch painted
- Tourney arch painted dark
- Tourney barrier
- Tourney barrier painted
- Tourney barrier painted dark
- Tourney barrier post
- Tourney barrier short
- Tourney barrier short painted
- Tourney barrier short painted dark
- Tourney fence
- Tourney fence post
- Tourney fence short
- Tourney podium
- Tourney podium painted
- Tourney podium painted dark
- Tourney post
- Tourney scaffold short
- Tourney scaffold tall
- Tourney scaffold tall painted
- Tourney scaffold tall paintede dark
- Wall section
- Wall section 2
- Wall section bending (45 degrees)
- Wall section corner (90 degrees)
- Wall section destroyed
- Wall section short
- Wall tower
- Well stone village
- Well village
- Wheelbarrow
- Windmill post
- Windmill post full sail
- Windmill post full sail red
- Windmill post sails off
- Arena barrier
- Arena
- Barn
- Bench fine
- Bench plain
- Bench Roman (bonus)
- Bridge long
- Bridge long, ramp
- Bridge tall
- Cabin log
- Cart
- Cart 2
- Cart 2 broken
- Cart 3
- Cart wheel
- Chair 1
- Chair 2
- Chair fine
- Coffin closed
- Coffin lid
- Coffin no lid
- Coffin with lid off
- Cradle
- Crate 1
- Crate 2
- Crate broken
- Crate closed
- Crate lid
- Crate tall
- Desk
- Desk tall
- Dovecote tall
- Fence long
- Fence short
- Gatehouse
- Gate left
- Gate right
- Gate lock
- Gates closed
- Gatehouse twins
- House
- House planks
- House small
- House small v2
- House small shingles
- Judas cradle (torture instrument)
- Ladder simple
- Ladder simple broken
- Log 1
- Log 2
- Log 3
- Log 4
- Logs pile
- Logs pile 2
- Palisade long
- Palisade long decay
- Palisade long destroyed
- Palisade short
- Palisade plain
- Palisade stake
- Palisade stake broken
- Pile (of wood)
- Pillory
- Platform
- Platform raised
- Spanish Donkey (torture instrument)
- Stable
- Stable simple
- Stairs
- Stairs long
- Stairs short
- Stockade bending
- Stockade long
- Stockade long broken
- Stockade short
- Stockade plank
- Stockade plank broken
- Stool
- Table plain
- Table round
- Table round 2
- Table round small
- Tower lookout defence
- Tourney arch
- Tourney arch painted
- Tourney arch painted dark
- Tourney barrier
- Tourney barrier painted
- Tourney barrier painted dark
- Tourney barrier post
- Tourney barrier short
- Tourney barrier short painted
- Tourney barrier short painted dark
- Tourney fence
- Tourney fence post
- Tourney fence short
- Tourney podium
- Tourney podium painted
- Tourney podium painted dark
- Tourney post
- Tourney scaffold short
- Tourney scaffold tall
- Tourney scaffold tall painted
- Tourney scaffold tall paintede dark
- Wall section
- Wall section 2
- Wall section bending (45 degrees)
- Wall section corner (90 degrees)
- Wall section destroyed
- Wall section short
- Wall tower
- Well stone village
- Well village
- Wheelbarrow
- Windmill post
- Windmill post full sail
- Windmill post full sail red
- Windmill post sails off
Pictures:
First some simple renders of the models. (Some got a little blurry, sorry).
Below are in-game screenshots from Warband.
Logs. The two piles in the front are separate meshes
Crates
Bench
Desks
Chairs
Stool
Table
Coffin
Log cabin - 6200 vertices
Round tables
Cradle
Post mill
Training arena - 22300 vertices
Dovecote
Bridge long. The ramps at each end are separate so the bridge can be made longer if needed, or placement doesn't quite fit.
Bridge tall - 4300 vertices
Simple ladder. The collision mesh is solid, so characters can walk on it, if needed. And a broken model for "decoration".
Cart - 2500 vertices
Gatehouse twins
Stockades
Gate
Gatehouse
Palisades
Stairs long
Village wells - stone and wood
Torture instruments
Tourney models
Houses
Bonus - Roman bench
Warband screenshots
I just made some test scenes to show the models together - in different lighting.
Sunny
Overcast
Evening
Night