[WNL8] Rules & Regulations

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Aeronwen

Duke
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Rules & Regulations

Index

Behaviour Rules
§ 1 Maturity and Respect
§ 2 Cheating

Tournament Rules
§ 3 Tournament Format
§ 4 Ladder Stage Format
§ 5 Knockout Stage Format
§ 6 Scheduling
§ 7 Maps & Factions

Roster Rules
§ 8 Team Rosters
§ 9 Player Specifications
§ 10 Transfers
§ 11 Multiteaming

Match Rules
§ 12 Match Server
§ 13 Referees
§ 14 Gathering Players
§ 15 Player Names & Tags
§ 16 Match Format
§ 17 Spectators
§ 18 Substitutions
§ 19 Broadcasters
§ 20 Tie Breaker

Appendices
A - Allowed Modifications
B - Maps & Factions
C - Accredited Broadcasters
D - Server Settings


Behaviour Rules

§ 1 Maturity and Respect

(1) Players should respect both the letter and the spirit of the rules. The responsibility for ensuring that this happens lies not with one individual - it involves captains, players and referees. It is through discipline, control and mutual respect that the Spirit of the Game flourishes and these are the qualities which forge the fellowship and sense of fair play essential to the Game’s ongoing success and survival.
(2) In order to maintain a serious and professional environment players must be respectful and polite towards their opponents on the WNL Subboard and the WNL Servers. If a player shows a poor attitude and displays rudeness or immaturity he or she will be punished by the tournament administration. The range of punishments reaches from a warning to a ban from of the tournament, depending on the weight of the crime.
(3) Any team that uses, incites or benefits from disruption to the matches, practice sessions or organisation of other teams will face disciplinary action at the adminitrations discretion, up to and including disqualification from the tournament.
(4) Any team knowingly helping players to bypass sanctions imposed by the administration will be removed from the tournament.

§ 2 Cheating

(1) It is strictly prohibited to modify the game files or implement modifications, e.g. aimbots or autoblock. Every player that is found to have modified files or using game modifications will face disciplinary action at the administrations discretion, up to and including a ban from the tournament. Exceptions from this rule are listed in Appendix A.
(2) When requested by the match referee players must take a screenshot of their game view while holding any kind of ranged weapon or, if they have no ranged weapon, their melee weapon, spear or lance. Players should ensure the screenshot contains the referee message, the scoreboard and buildings or players. Those players must post their screenshot within 30 minutes of the match ending on the forums or send it to a tournament admin or the match referee. Failing to comply with any part of this rule will result in a one match ban for that player.
(3) If a player is found to have broken any of the rules during a match and the admins determine that a significant advantage was gained, that player's team will forfeit the relevant rounds.


Tournament Rules

§ 3 Tournament Format

(1) The Warband Native League will see all teams split into three divisions based on their team strength. The winner of Division A will be titled "WNL Champions".
(2) The six strongest teams of the tournament play against each other in Division A. In Division B the ten next best teams play against each other. The remaining teams play in Division C.
(3) Each division will see the teams play against each other in a swiss style ladder format explained under § 4.
(4) After 4 weeks of regular play in all divisions, a series of mid season promotion matches take place. The relevant top and bottom teams of all divisions fight against each other for potential promotion or relegation, whilst the other teams take a break. The following promotion matches will be played:
  • Promotion Match 1: Division A 5th place vs. Division B 2nd place
  • Promotion Match 2: Division A 6th place vs. Division B 1st place
  • Promotion Match 3: Division B 9th place vs. Division C 2nd place
  • Promotion Match 4: Division B 10th place vs. Division C 1st place
(5) After mid season promotions, Division A and B transition into a single elimination knockout stage. All teams keep playing throughout, even when they are initially defeated in the knockout stage, to determine final standings. Division C continues to play under the swiss-style ladder rules.

§ 4 Ladder Stage Format

(1) As the name suggests, during the initial ladder stage all divisions will be put into a ladder. Teams will be awarded 3 points for a win, 1 point for a draw and 0 points for a loss.
(2) Teams are sorted firstly by total points, secondly by their Buchholz score, thirdly by round difference, and lastly by rounds won.
(3) The Buchholz score is a running tally of each team's previous opponents' points from match wins, draws and losses.
(4) Teams will be automatically matched to opponents based on the following criteria: Starting from the top of the table, teams on the same points will be selected, with the highest placed team matched against the lowest placed team, the second highest against the second lowest, and so on. Any remaining team is then matched with the team immediately below them that hasn't been matched yet. Then the fixture selection moves to the next set of points, until no team is left.
(5) Teams that have faced each other previously will not have a rematch, instead the next closest opponent will be selected.

§ 5 Knockout Stage Format

(1) For Divisions A and B the team that placed first will be seed 1, the team that placed second will be seed 2 etcetera.
(2) In Division A, the knockout stage will play out as follows.
  • Quarter Finals
    • Quarter Final A: Seed 3 vs. Seed 6
    • Quarter Final B: Seed 4 vs. Seed 5
  • Semi Finals
    • Semi Final A: Seed 1 vs. Winner Quarter Final B
    • Semi Final B: Seed 2 vs. Winner Quarter Final A
    • 5th Place Playoff: Loser Quarter Final A vs. Loser Quarter Final B
  • Grand Final
    • Grand Final: Winner Semi Final A vs. Winner Semi Final B
    • 3rd Place Playoff: Loser Semi Final A vs. Loser Semi Final B

(3) In Division B, the knockout stage will play out as follows.
  • Pre-Quarter Finals
    • Pre-Quarter Final A: Seed 8 vs. Seed 9
    • Pre-Quarter Final B: Seed 7 vs. Seed 10
  • Quarter Finals
    • Quarter Final A: Seed 1 vs. Winner Pre-Quarter Final A
    • Quarter Final B: Seed 4 vs. Seed 5
    • Quarter Final C: Seed 2 vs. Winner Pre-Quarter Final B
    • Quarter Final D: Seed 3 vs. Seed 6
    • 9th Place Playoff: Loser Pre-Quarter Final A vs. Loser Pre-Quarter Final B
  • Semi Finals
    • Semi Final A: Winner Quarter Final A vs. Winner Quarter Final B
    • Semi Final B: Winner Quarter Final C vs. Winner Quarter Final D
    • Losers Round A: Loser Quarter Final A vs. Loser Quarter Final B
    • Losers Round B: Loser Quarter Final C vs. Loser Quarter Final D
  • Grand Final
    • Grand Final: Winner Semi Final A vs. Winner Semi Final B
    • 3rd Place Playoff: Loser Semi Final A vs. Loser Semi Final B
    • 5th Place Playoff: Winner LB A vs. Winner LB B
    • 7th Place Playoff: Loser LB A vs. Loser LB B

§ 6 Scheduling

(1) Teams have until Thursday 19:00 GMT to notify the tournament administration about the date and time of their match in the match thread for that respective week. If a team is not able to contact their opponent before Thursday morning, they must post in the match thread short message explaining the situation. Should the opponent fail to make their presence known by the deadline, then teams will be able to select a date of their choice from within the deadline. Should neither team post the tournament administration will post a default time and date.
(2) Teams are not allowed to agree a date that falls after the deadline for their official match unless allowed by the tournament administration.

§ 7 Maps & Factions

(1) Maps and factions will be determined in advance throughout the tournament except for the finals using a random number generator. Each match includes one closed and one open map.
(2) For the finals, teams will determine the maps during a pick and ban event. Picks and bans will be done in the following order: Team A bans, Team B bans, Team A bans, Team B bans, Team B picks, Team A picks. Factions will be determined in advance using a random number generator.
(3) A list of the maps and factions for this tournament can be found in Appendix B.


Roster Rules

§ 9 Player Specifications

(1) Each team member may be listed by one name only in the team roster.
(2) Name changes during the tournament may be allowed at the admins discretion.
(3) Any game ID listed to a player in a team roster must be unique to that player. Using a game ID that has been used by any other player at any point is forbidden.

§ 10 Transfers

(1) Any player who has not yet played in an WNL match may join a team at any time. However, once a player has played for one team they may not play for another team during this WNL.
(2) Transfers may be requested by unplayed players themselves or the captain of their new team with confirmation from the player or the captain of their old team.
(3) Any player not yet on any roster may be added to a roster at any time by the team captain, with confirmation from the player.

§ 11 Multiteaming

It is strictly prohibited for a player to play for more than one team during the tournament. Any player that was found to play for more than one team will be suspended for the rest of the tournament. The second team to field that player will be punished at the discretion of the administration.


Match Rules

§ 12 Match Server

(1) All matches must be played on dedicated Warband Native League servers. It is not allowed to play an official tournament match on another server, unless a tournament administrator agreed beforehand. Teams that play on a server other than a WNL Server without permission will be deducted 3 points, however this punishment will be rescinded if, within 24 hours of the match start, they provide the tournament administration with the server logs of the match day.
(2) Both teams have to agree to play on a particular server. If the teams cannot agree on a particular server, they have to ask a referee or administrator for a decision. The standard match server location for matches between North American and European teams is France.
(3) Whilst booking a server is not mandatory, teams that booked a particular server up to 30 minutes before their scheduled match start have priority to play on this server even if other teams are already playing there or want to play there. The team that did not book the server has to leave the server if the other team forces them to do so. Teams that refuse to leave the server even though another team with higher priority wants to play on this server will be deducted three points.
(4) The server should be running certain server settings that can be found in Appendix D.

§ 13 Referees

(1) Referees are available on request but are not mandatory. Requests for a referee can be made towards the administration by either team's captain or a potential streamer.
(2) Each Team captain is responsible for ensuring that a screenshot is made of each set result. Captains must be able to produce such screenshots should they be requested to do so by a tournament administrator. In the case of a dispute the team that cannot produce a screenshot will forfeit disputed rounds.

§ 14 Gathering Players

(1) Both teams have 10 minutes to gather their players on the agreed server. If a team fails to turn up with at least seven players 10 minutes after the agreed match start, the other team must contact an admin immediately and will be awarded a default win. A team that fails to turn up with at least seven players for the first time will be given a warning, the second time they will be suspended from the tournament.
(2) Teams are not obligated to wait more than 5 minutes between maps and sets and are allowed to enforce a restart after these periods of waiting.

§ 15 Player Names & Tags

(1) Players must play with the name they are signed up under in the team roster. If a player plays with a different name for the first time, he or she will be warned. For the second time he or she will be suspended for one match.
(2) Players must wear the team tag during official matches. If a player plays with a different tag for without one for the first time, he or she will be warned. For the second time he or she will be suspended for one match.

§ 16 Match Format

(1) Each match consists of 2 sets played on each of 2 maps, thus 4 sets in total. After the first set on each map the teams will swap spawns and factions. Each set will be won by the team that is the first to win 3 rounds. Each match will be won by the team with the higher number of rounds won at the end of the 4 sets.
(2) The team shown on the left side of the fixture is 'Team A', the map shown on the left side of the fixture is 'Map A' and the faction shown on the left side of the fixture is 'Faction A'. Team A starts on Faction A on Map A and Faction B on Map B.
(3) Each team may field up to 8 players. Teams must field at least 7 players before the match starts or forfeit the match. The other team is under no obligation to match the other team's numbers. A team is not allowed to go under 6 players at any given point. If a team goes under 6 players they have to forfeit the remaining, which will be added in favour of their opponent to the final score.
(4) In the case of a default, rounds played are recorded as played, rounds unplayed are recorded as the defaulter losing all remaining rounds.

§ 17 Spectators

(1) Spectators from both teams are allowed by default. However, if one team requests to have no spectators their request must be granted and all spectators have to leave the server. Should a player refuse to leave the server, he will be suspended for one official match.
(2) External spectators (i.e. players that do not belong to either team) have to ask for permission from both captains to spectate the match. Should an external spectator join with the tag of either team trying to appear as one of their players, he will be suspended for one official match given he is playing in the tournament. Any unofficial spectator may be banned from all official servers at the admins discretion.
(3) Tournament administrators and referees do not need permission to spectate a game.
(4) Spectating the match from team members view by joining either team is not allowed at any given point. If a player is found spectating from team members view by joining a team, he or she will be suspended for one match.

§ 18 Substitutions

(1) Substitutions are only allowed between each set without restrictions. If a team substitutes a player during a set, documented by screenshots or streams for example, for the first time, the relevant rounds count as lost, for the second time the relevant rounds count as lost and they will be deducted three points, and for the third time they will be suspended from the tournament.
(2) If a player crashes on game, substitutions can be made after the round has ended though this is limited to one substitution per round. A player counts as crashed once he drops out of the server. If a player crashed on game and the team substitues him in the same round or two players crashed on game and the teams substitues both of them in the same round, documented by screenshots or streams for example, for the first time, the relevant rounds will count as lost, for the second time the relevant rounds will count as lost and they will be deducted three points, and for the third time they will be suspended from the tournament.

§ 19 Broadcasters

(1) Accredited broadcasters do not need permission from teams to stream or record matches, but they should notify them beforehand. A list of accredited broadcasters may be found in Appendix C.
(2) Any other broadcasters are welcome to stream matches, but should the relevant teams refuse to be streamed or recorded, they may not stream or record the match.
(3) Any broadcaster must post their intention to stream or record an official match in the official stream thread with a link to their stream channel before attempting to stream that match.

§ 20 Tie Breaker

(1) Due to the nature of the tournament, only ladder stage matches may end in a draw. Should a KO match end in a tie after the regular time, a tie breaker has to be played.
(2) The tiebreaker has to be played on Winterburg. A faction will be randomly selected from the list in Appendix B, and mirrored for both teams. The format will be a first to 3 set, with the winner of the set taking the overall victory.
 
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Aeronwen

Duke
Appendices

Appendix A - Allowed Modifications

Appendix B - Maps & Factions
  • Maps
    • Closed Maps
      • Bairteas
      • Fort of Honour
      • Mountain Fortress
      • San'di'boush
      • Verloren

    • Open Maps
      • Castellum
      • Frosthaven
      • Reveran Village
      • River Village
      • Waterfall

    • Tiebreaker Map
      • Winterburg

  • Factions
    • Nords
    • Rhodoks
    • Sarranids
    • Swadia
    • Veagirs

Appendix C - Accredited Broadcasters
  • Apfel
  • BladeCast_TV
  • Greedalicious
  • Pixelated_Apollo
  • Purzelblume
  • The_Cardboard_Box
  • Warband_Battlestream

Appendix D - Server Settings
  • Combat Speed: Medium
  • Friendly Fire: %100
  • Round Time: 180 seconds
  • Respawn Time: 8 seconds
  • Game Type: Battle
  • Gold: All set to %100
  • Camera: Team member’s view
  • Master of the Field: Forced flag spawn at 2:20 minutes
 
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Aeronwen

Duke
Bypassing Admin Sanctions

Added a rule dealing with teams potentially helping players bypassing sanctions.
§ 2 IV
Any team knowingly helping players to bypass sanctions imposed by the administration will be removed from the tournament.
 
Last edited by a moderator:

Aeronwen

Duke
Modifying Game Files

We adjusted the cheating rules to prohibit modifications to any game files, not just texture files.

Old said:
§ 2 I
It is strictly prohibited to gain an advantage by modifying texture files or using game modifications e.g. aimbots or autoblock. Every player that is found to have modified texture files or using game modifications will be banned from the tournament. Exceptions from this rule are listed in Appendix A.
New said:
§ 2 I
It is strictly prohibited to gain an advantage by modifying the game files or using game modifications e.g. aimbots or autoblock. Every player that is found to have modified texture files or using game modifications will be banned from the tournament. Exceptions from this rule are listed in Appendix A.
 
Last edited by a moderator:

Scar

Prussian Immortal
Marquis
Tournament Rules Update

Adjusted the ruleset to reflect the number of teams per division and all effects this has on the format, especially mid season promotions and the knockout stage. Furthermore, rematches have been banned completely, and during fixture the fixture creation process teams are now matched from top to bottom. Please reread §§ 3-5.
 
Last edited:

Scar

Prussian Immortal
Marquis
Modifying Game Files Clarification

We adjusted the cheating rules wording in order to clarify the intention of the rule.

Old said:
§ 2 I
It is strictly prohibited to gain an advantage by modifying the game files or using game modifications e.g. aimbots or autoblock. Every player that is found to have modified texture files or using game modifications will be banned from the tournament. Exceptions from this rule are listed in Appendix A.
New said:
§ 2 I
It is strictly prohibited to modify the game files or implement modifications, e.g. aimbots or autoblock. Every player that is found to have modified files or using game modifications will face disciplinary action at the administrations discretion, up to and including a ban from the tournament. Exceptions from this rule are listed in Appendix A.
 
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