
Code 说:scn_multi_scene_custom_6 multi_scene_custom_6 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b
0
0
outer_terrain_plain
scn_multi_scene_custom_11 multi_scene_custom_11 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b
0
0
outer_terrain_snow
Fix the nuclear snow by using this terrain code: 0x00000001400389800003a4ea000058340000637a0000399bStuboi0 说:Hey, here is one of my maps which I started ages ago and never finished, until now... touched it up and should be alright.
Khudan Outskirts (Snowy Hamlet new)
Overview![]()
Spawn 1 (Entry 0)![]()
Spawn 2 (Entry 32)![]()
Flag (Entry 69)![]()
Flag (Entry 6![]()
![]()
Flag (Entry 67)![]()
http://www.mediafire.com/?5rr9xj7g0fn05po
插入代码块:scn_multi_scene_custom_11 multi_scene_custom_11 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b 0 0 outer_terrain_snow
This removes that blasted hill, right?Stuboi0 说:Hey, here is one of my maps which I started ages ago and never finished, until now... touched it up and should be alright.
Khudan Outskirts (Snowy Hamlet new)
Overview![]()
Spawn 1 (Entry 0)![]()
Spawn 2 (Entry 32)![]()
Flag (Entry 69)![]()
Flag (Entry 6![]()
![]()
Flag (Entry 67)![]()
http://www.mediafire.com/?5rr9xj7g0fn05po
插入代码块:scn_multi_scene_custom_11 multi_scene_custom_11 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b 0 0 outer_terrain_snow
Where are flags?Stuboi0 说:Hey, here is one of my maps which I started ages ago and never finished, until now... touched it up and should be alright.
Khudan Outskirts (Snowy Hamlet new)
Overview![]()
Spawn 1 (Entry 0)![]()
Spawn 2 (Entry 32)![]()
Flag (Entry 69)![]()
Flag (Entry 6![]()
![]()
Flag (Entry 67)![]()
http://www.mediafire.com/?5rr9xj7g0fn05po
插入代码块:scn_multi_scene_custom_11 multi_scene_custom_11 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b 0 0 outer_terrain_snow


scn_multi_scene_nezon_6 multi_scene_nezon_6 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b
0
0
outer_terrain_plain
scn_multi_scene_custom_8 multi_scene_custom_8 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b
0
0
outer_terrain_plain
Changelog 说:
- Moved both spawns to different locations
- Added Lake
- Got rid of a lot of clutter. Previously it was too busy.
- Moved flags
- Flattened the main hill. No longer a tough task for cavalry. Makes the map flow.
- However it is still high enough that you cannot see the other side of the map.
- Both spawns given minimal, but enough cover to prevent spawn shooting and camping.
- Opened up the map, all classes free to roam without having to navigate around annoying props. Also allows tactical flexibility.
- Approximently 20 Seconds from both spawns to reach the middle flag taking the most direct route, non-stop. This may increase as you move as a group and carry more armour and items.
- All flags are opened up and easily accessible from multiple angles.