From my understanding, the things that TaleWorlds won't change are:
-Archer spam being overpowered, because TaleWorlds actually wants Bannerlord to be played like a shooter
-Vlandia being the best at archer spam, just cuz
-Imperial Recruit being absolute garbage. Sure, there was that one time when they gave him the Pugio to kill most shock troops with a thousand paper cuts, but that ship has sailed. I think they want to convey the message that the Calradian Empire has more soldiers on the battlefield than they have the weapons to adequately equip them, so their primary tactic is to outnumber the better equipped and better trained light infantry (peasants/shock troops/skirmishers) of other factions. In a multiplayer setting where the games are expected to have even headcounts, this sort of aesthetic falls apart due to actual gameplay mechanics not meshing well with the targeted aesthetic. I actually wonder if it'd be a good idea to replace the "Footwork" Perk 2 with a Reinforcements perk for non-captain modes (Adds a singular AI-controlled recruit to your retinue. Always has 4 regular javelins regardless of your Perk 1 selection. Deals -20% less melee damage/-30% for ranged until player-controlled)