I just wanna say thank you @Duh_TaleWorlds for being an active participant in this thread. Even if some of the answers are a little underwhelming at times this kind of interaction is very much appreciated.
Yup +1 it's appreciated. @Duh_TaleWorldsI just wanna say thank you @Duh_TaleWorlds for being an active participant in this thread. Even if some of the answers are a little underwhelming at times this kind of interaction is very much appreciated.
You are welcome to ask me anything (ideally about the campaign) and I will answer what I can.
what bonuses does the AI have in the game right now?About the unlimited AI army.
Do you have a plan to let the AI lord play on the same rules as the player or receive a lower bonus?
The quests you describe already exist (capture rival, raiding villages [this one is currently disabled due to some problems iirc]) or are being worked on (dealing with local trouble makers) as issue quests and are offered to players when they inquire with the lords in dialogues.Each lord having a template, they could have their preferences when it comes to factions and even characters: this would be a great foundation for lore, relationship boosts (and thus another reason to spec into charm) along with a potential trigger for quests (say, a character reaaally hates Monchung, he could ask the player to bring them as a prisoner; or they could ask the player to get rid of ennemy troublemakers in a nearby city that are trying to decrease loyalty, or if they are cruel they could ask for a favour: raiding the village of that dude they dislike. You know, that kind of stuff).
Due to butterconditioner no calradian has to go bald.Does or does not the campaign last long enough for characters (players, NPC's, bots) to start losing their hair and go balding ?
I don't know. This is long before my time. There may have been plans and even prototypes, but we clearly don't have these features now. However, this isn't really trueDid this ever exist before in Bannerlord? If yes, why all of these removed?
Raiding villages does have a number of consequences such as effects on the bound centers loyalty/security as well as the economic / food situation. These may not be that simple to see for the player (as they take effect over time and compete with other effects that may counteract them), but they are there and can lead to things like starvation or rebellion.Nothing as natural or strategical as his explanation in-game really exists. If a clan has one village raided, it really doesn't matter because they can (and WILL) just travel to the next village and recruit troops, you know, without consequence.
I guess you wanted to mean feature plans? Because we already know that BL doesn't have those featuresbut we clearly don't have these feature plans now.
This is not related to his explanation though - I guess you misunderstood that one.Raiding villages does have a number of consequences such as effects on the bound centers loyalty/security as well as the economic / food situation. These may not be that simple to see for the player (as they take effect over time and compete with other effects that may counteract them), but they are there and can lead to things like starvation or rebellion.
+1@Duh_TaleWorlds Thank you very much. Made my day to read from you.
Do quests we do for villages give them any bonuses? Say, I bring the headsman drought animals - will it affect somehow the village prosperity for better? Which quests affect the prosperity and which aren't?Raiding villages does have a number of consequences such as effects on the bound centers loyalty/security as well as the economic / food situation. These may not be that simple to see for the player (as they take effect over time and compete with other effects that may counteract them), but they are there and can lead to things like starvation or rebellion.
We have it already. It's just quite rare, but it's still in the game.Mentoring a lords son could be an interesting experience, for example.
Thank you for taking the time to read and answer the questions in this post @Duh_TaleWorlds!
Do Community Managers know and/or get briefed on what the devside is doing? The fact that guys who are paid to do community work don't really connect to the community anymore besides uncommented patchnotes is THE terrible flaw in communication here imo. It makes me, and I guess most other people here, wonder what the f... they are doing all day long. As they represent TW to the community, that makes people wonder about the entire company, including the devs.
In regards to the campaign, are there any plans you can share in regards to intrigues? They are an important way of de-railing the current "just spam troops and siege"-campaign imo. Besides that, do devs consider introducing a court? I find it frustrating that this feature has not been included, because it really gave you an edge as monarch and make you feel like one in Warband. I even used the editor to personalize my own courtroom back in Warband, that was great fun. With the current system, holding fiefs and being a greater Lord doesn't give any feel of accomplishment to me. It's just "oh wow another fief without any personal style whatsoever".
They are engaging with the wider, less critical community on social media. Callum (probably) goes wild on Twitter every day with low-grade entertainment. It's a rough job, but it pays the bills.Do Community Managers know and/or get briefed on what the devside is doing? The fact that guys who are paid to do community work don't really connect to the community anymore besides uncommented patchnotes is THE terrible flaw in communication here imo. It makes me, and I guess most other people here, wonder what the f... they are doing all day long. As they represent TW to the community, that makes people wonder about the entire company, including the devs.
For real? Damn.We have it already. It's just quite rare, but it's still in the game.
They are engaging with the wider, less critical community on social media. Callum (probably) goes wild on Twitter every day with low-grade entertainment. It's a rough job, but it pays the bills.
Yeah, this quest sums up how the philosophy of TW changed:Among many other things that are missing (in campaign) and that developers already know, I especially miss the quest in which we trained the population of a village to resist an invasion by bandits. We sometimes fought with the villagers (with wooden weapons) before the bandits attacked. This is really cool and immersive in Warband.