OSP Code Campaign [WIP] Way of the Sea - water travel -

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Tocan

Sergeant Knight at Arms
I have tested it but that's along time ago.. I don't understand your problem? Lords can use the port? Wrong icon - horse instead a ship?
 

Mauromagno Patriota

Sergeant Knight
WBNWVC
[QUOTE = "plazzard, publicación: 9464868, miembro: 555916"]
Lo he probado pero eso fue hace mucho tiempo ... ¿No entiendo tu problema? Los señores pueden usar el puerto? Icono incorrecto: ¿caballo en lugar de un barco?
[/CITAR]
la tercera opción ... los caballeros no cambian el ícono por el barco, van por mar a caballo, es decir, con el mismo ícono de tierra

edit.1
Lo implementado recientemente (aunque menos de un mes) y aunque a veces se atascan en algunos puertos, creo que el problema principal es que ... va en contra de la estética. .. También hice mi propio icono de puerto y barco: /
 
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Tocan

Sergeant Knight at Arms
English please

I looked on the code

In the simple trigger code

(party_set_icon, ":party_no", "icon_ship"),
(party_set_flags, ":party_no", pf_is_ship, 1),

It seems all right the code should give all party's that uses the port the ship icon

If that is not working you could maybe make a simple trigger that checks if a kingdom hero party is on terrain 0 and if yes assign them the ship icon again
 
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Mauromagno Patriota

Sergeant Knight
WBNWVC
English please

I looked on the code

In the simple trigger code

(party_set_icon, ":party_no", "icon_ship"),
(party_set_flags, ":party_no", pf_is_ship, 1),

It seems all right the code should give all party's that uses the port the ship icon

If that is not working you could maybe make a simple trigger that checks if a kingdom hero party is on terrain 0 and if yes assign them the ship icon again
hahaha I'm sorry, I was reading with the translation and paste the text in English but it seems that it did not hahaha
 

Mauromagno Patriota

Sergeant Knight
WBNWVC
Maybe it's my mod ... I'm going to implement it in native and then I'll draw the conclusions, but you should know that I don't do script, I only know how to implement them and other basic things
 

Mauromagno Patriota

Sergeant Knight
WBNWVC
I like Spanish language but it was english first :grin:
Good luck with the script
I remember that when copying and pasting the code, there was a stiker, neither in English nor Spanish did the correct thing appear, I thought that the correct thing was to put a parenthesis and an 8 ... will that be? :cool:
 

Tocan

Sergeant Knight at Arms
Maybe it's my mod ... I'm going to implement it in native and then I'll draw the conclusions, but you should know that I don't do script, I only know how to implement them and other basic things
I also think it's in your mod because
nobody else seems to have the problem in this thread...

thought that the correct thing was to put a parenthesis and an 8 ... will that be? :cool:
That's correct
 

Mauromagno Patriota

Sergeant Knight
WBNWVC
also had this in module_script (Center_no)
Code:
#       (party_set_ai_object, ":party_no", ":center_no"),
################### viaje por mar ####################
                (assign, "$g_party_no", ":party_no"),
               (assign, "$g_target_center", ":center_no"),
                (call_script, "script_calculate_distances"), # F & B inyectado
################### viaje por mar ####################
and in the game_menus code there was a deleted line, which I enabled, because when compiling I got a variable error
Code:
# (str_store_party_name, s5, ":center_no"),
 

Tocan

Sergeant Knight at Arms
You definitely made a mistake. Your code above is right. I really want to help but I recommend you test it with a fresh module system. If it works you know for sure you made a mistake.

I think you made a mistake with replacing the old code with
################# viaje por mar
####################
(assign, "$g_party_no", ":party_no"),
(assign, "$g_target_center", ":center_no"),
(call_script, "script_calculate_distances"), # F & B inyectado
################### viaje por mar ####################

In one of the blocks
 
Hello,

I have a small problem with this mod. AI Lords raid Ports like they are villages and I get a popup that "Your village {town name}'s Port is being raided."

How do I make lords not think ports are villages?
 

Tocan

Sergeant Knight at Arms
Parties Add direct above spawn_points_end

or else adjust ports_end in constants
ports_begin = "p_port_1"
ports_end = "p_spawn_points_end"
 
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Here

from header_common import *
from header_parties import *
from ID_troops import *
from ID_factions import *
from ID_party_templates import *
from ID_map_icons import *

####################################################################################################################
# Each party record contains the following fields:
# 1) Party id: used for referencing parties in other files.
# The prefix p_ is automatically added before each party id.
# 2) Party name.
# 3) Party flags. See header_parties.py for a list of available flags
# 4) Menu. ID of the menu to use when this party is met. The value 0 uses the default party encounter system.
# 5) Party-template. ID of the party template this party belongs to. Use pt_none as the default value.
# 6) Faction.
# 7) Personality. See header_parties.py for an explanation of personality flags.
# :cool: Ai-behavior
# 9) Ai-target party
# 10) Initial coordinates.
# 11) List of stacks. Each stack record is a triple that contains the following fields:
# 11.1) Troop-id.
# 11.2) Number of troops in this stack.
# 11.3) Member flags. Use pmf_is_prisoner to note that this member is a prisoner.
# 12) Party direction in degrees [optional]
####################################################################################################################

no_menu = 0
#pf_town = pf_is_static|pf_always_visible|pf_hide_defenders|pf_show_faction
pf_town = pf_is_static|pf_always_visible|pf_show_faction|pf_label_large
pf_castle = pf_is_static|pf_always_visible|pf_show_faction|pf_label_medium
pf_village = pf_is_static|pf_always_visible|pf_hide_defenders|pf_label_small

#sample_party = [(trp_swadian_knight,1,0), (trp_swadian_peasant,10,0), (trp_swadian_crossbowman,1,0), (trp_swadian_man_at_arms, 1, 0), (trp_swadian_footman, 1, 0), (trp_swadian_militia,1,0)]

# NEW TOWNS:
# NORMANDY: Rouen, Caen, Bayeux, Coutances, Evreux, Avranches
# Brittany: Rennes, Nantes,
# Maine: Le Mans
# Anjou: Angers


parties = [
("main_party","Main Party",icon_player|pf_limit_members, no_menu, pt_none,fac_player_faction,0,ai_bhvr_hold,0,(17, 52.5),[(trp_player,1,0)]),
("temp_party","{!}temp_party",pf_disabled, no_menu, pt_none, fac_commoners,0,ai_bhvr_hold,0,(0,0),[]),
("camp_bandits","{!}camp_bandits",pf_disabled, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(1,1),[(trp_temp_troop,3,0)]),
#parties before this point are hardwired. Their order should not be changed.

("temp_party_2","{!}temp_party_2",pf_disabled, no_menu, pt_none, fac_commoners,0,ai_bhvr_hold,0,(0,0),[]),
#Used for calculating casulties.
("temp_casualties","{!}casualties",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("temp_casualties_2","{!}casualties",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("temp_casualties_3","{!}casualties",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("temp_wounded","{!}enemies_wounded",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("temp_killed", "{!}enemies_killed", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("main_party_backup","{!}_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("encountered_party_backup","{!}_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
# ("ally_party_backup","_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("collective_friends_backup","{!}_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("player_casualties","{!}_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("enemy_casualties","{!}_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("ally_casualties","{!}_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),

("collective_enemy","{!}collective_enemy",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
#TODO: remove this and move all to collective ally
("collective_ally","{!}collective_ally",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("collective_friends","{!}collective_ally",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),

("total_enemy_casualties","{!}_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]), #ganimet hesaplari icin #new:
("routed_enemies","{!}routed_enemies",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]), #new:

# ("village_reinforcements","village_reinforcements",pf_is_static|pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),

###############################################################
("zendar","Zendar",pf_disabled|icon_town|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(18,60),[]),

("town_1","Sargoth", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-19.9, 83.46),[], 170), #[swycartographr] prev. coords: (-17.6, 79.7) #[swycartographr] prev. coords: (-18.19, 81.31)
("town_2","Tihr", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-50.9, 82.2:cool:,[], 120), #[swycartographr] prev. coords: (-53.5, 78.4) #[swycartographr] prev. coords: (-51.67, 81.12)
("town_3","Veluca", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-57.4, -44.5),[], 80),
("town_4","Suno", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-70, 15.4),[], 290),
("town_5","Jelkala", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-74.6, -79.7),[], 90),
("town_6","Praven", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-106.2, 34.0:cool:,[], 155), #[swycartographr] prev. coords: (-96, 26.4)
("town_7","Uxkhal", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-50, -8.5),[], 240),

("town_8","Reyvadin", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(48.44, 39.3),[], 175),
("town_9","Khudan", icon_town_snow|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(94, 65.2),[], 90),
("town_10","Tulga", icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(135.5, -22),[], 310),
("town_11","Curaw", icon_town_snow|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(43, 67.5),[], 150),
("town_12","Wercheg", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-1.99, 107.33),[], 25), #[swycartographr] prev. coords: (-1.2, 108.9)
("town_13","Rivacheg",icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(65.17, 116.21),[], 60), #[swycartographr] prev. coords: (64.8, 113.7)
("town_14","Halmar", icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(55.5, -45),[], 135),

("town_15","Yalen", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-134.06, -48.07),[], 45), #[swycartographr] prev. coords: (-132.8, -47.3)
("town_16","Dhirim", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(14, -2),[], 0),
("town_17","Ichamur", icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(121.8, 8.6),[], 90),
("town_18","Narra", icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(88, -26.5),[], 135),

("town_19","Shariz", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(15, -107),[], 45),
("town_20","Durquba", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(90, -95.1),[], 270),
("town_21","Ahmerrad", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(130.5, -78.5),[], 330),
("town_22","Bariyye", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(165, -106.7),[], 225),

# Aztaq_Castle
# Malabadi_Castle
("castle_1","Culmarr_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-101.3, -21),[],50),
("castle_2","Malayurg_Castle",icon_castle_b|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(97.5, -2.2),[],75),
("castle_3","Bulugha_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(47.5, 111.3),[],100),
("castle_4","Radoghir_Castle",icon_castle_c|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(32.5, 47.:cool:,[],180),
("castle_5","Tehlrog_Castle",icon_castle_c|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-4.8, 63.7),[],90),
("castle_6","Tilbaut_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(37.6, 17.1),[],55),
("castle_7","Sungetche_Castle",icon_castle_snow_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(109.5, 41.5),[],45),
("castle_8","Jeirbe_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(35.2, 89),[],30),
("castle_9","Jamiche_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-7.5, -82.6),[],100),
("castle_10","Alburq_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(24.2, 96.85),[],110),
("castle_11","Curin_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-27.50, 83.46),[],75),
("castle_12","Chalbek_Castle",icon_castle_b|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-84.75, 105.5),[],95),
("castle_13","Kelredan_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-10.6, 17.6),[],115),
("castle_14","Maras_Castle",icon_castle_c|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-122.4, -18.1),[],90),
("castle_15","Ergellon_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-52.5, -2:cool:,[],235),
("castle_16","Almerra_Castle",icon_castle_c|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-10.6, -65.6),[],45),
("castle_17","Distar_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(140.3, -10.:cool:,[],15),
("castle_18","Ismirala_Castle",icon_castle_snow_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(14.4, 70.1),[],300),
("castle_19","Yruma_Castle",icon_castle_snow_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(69.5, 55.6),[],280),
("castle_20","Derchios_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(16, 11.5),[],260),
("castle_21","Ibdeles_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-73, -89.5),[],260),
("castle_22","Unuzdaq_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(33, -64),[],260),
("castle_23","Tevarin_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-124.8, 44.3),[],80),
("castle_24","Reindi_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(24.9, -35.6),[],260),
("castle_25","Ryibelet_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-57, 30.6),[],260),
("castle_26","Senuzgda_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-2.5, -9.5),[],260),
("castle_27","Rindyar_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(63.3, -2),[],260),
("castle_28","Grunwalder_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-36.4, -39.3),[],260),

("castle_29","Nelag_Castle",icon_castle_snow_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(147.7, 50.4),[],280),
("castle_30","Asugan_Castle",icon_castle_d|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(176, -47),[],260),
("castle_31","Vyincourd_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-65.7, -12.5),[],260),
("castle_32","Knudarr_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(2, 30.1),[],260),
("castle_33","Etrosq_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-101.4, -32.1),[],80),
("castle_34","Hrus_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-72.5, 78.6),[],260),
("castle_35","Haringoth_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-110, 0),[],260),
("castle_36","Jelbegi_Castle",icon_castle_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-47.3, 53.2),[],260),
("castle_37","Dramug_Castle",icon_castle_c|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(55.3, 23),[],260),
("castle_38","Tulbuk_Castle",icon_castle_d|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(141.7, 33.3),[],260),
("castle_39","Slezkh_Castle",icon_castle_snow_a|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(56.8, 74.5),[],280),
("castle_40","Uhhun_Castle",icon_castle_d|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(62.9, -26),[],260),

("castle_41","Jameyyed_Castle",icon_castle_d|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(71.3, -71.1),[],260),
("castle_42","Teramma_Castle",icon_castle_d|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(70, -96),[],80),
("castle_43","Sharwa_Castle",icon_castle_d|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(172, -65),[],260),
("castle_44","Durrin_Castle",icon_castle_d|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(128, -87),[],260),
("castle_45","Caraf_Castle",icon_castle_d|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(30.6, -110.6),[],260),
("castle_46","Weyyah_Castle",icon_castle_d|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(13.3, -84.4),[],260),
("castle_47","Samarra_Castle",icon_castle_d|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(116, -74),[],260),
("castle_48","Bardaq_Castle",icon_castle_d|pf_castle, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(157, -80),[],260),


# Rinimad
# Rietal Derchios Gerdus
# Tuavus Pamir vezona

("village_1", "Yaragar", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-60, -9.5),[], 100),
("village_2", "Burglen", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-13.5, 3.5),[], 110),
("village_3", "Azgad", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-97.4, 36),[], 120),
("village_4", "Nomar", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-36.6, -13.2),[], 130),
("village_5", "Kulum", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-121.76, 101.44),[], 170), #[swycartographr] prev. coords: (-122.7, 106.3)
("village_6", "Emirin", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(5.5, -2.5),[], 100),
("village_7", "Amere", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(39.3, -5.25),[], 110),
("village_8", "Haen", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-49.7, 74),[], 120),
("village_9", "Buvran", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-85, -75.35),[], 130),
("village_10","Mechin", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(8.8, 34.75),[], 170),

("village_11","Dusturil", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(137.2, -36.5),[], 100),
("village_12","Emer", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-45.8, -58.5),[], 110),
("village_13","Nemeja", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-119, 3),[], 120),
("village_14","Sumbuja", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(40,52),[], 130),
("village_15","Ryibelet", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-49.3, 26.25),[], 170),
("village_16","Shapeshte", icon_village_snow_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(74, 86.:cool:,[], 170),
("village_17","Mazen", icon_village_snow_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(44.7, 91.4),[], 35),
("village_18","Ulburban", icon_village_snow_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(73.7, 30.1),[], 170),
("village_19","Hanun", icon_village_snow_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(152.3, 53.5),[], 170),
("village_20","Uslum", icon_village_snow_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(116, 80.3),[], 170),

("village_21","Bazeck", icon_village_snow_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(60.4, 85),[], 100),
("village_22","Shulus", icon_village_snow_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(125.4, 64),[], 110),
("village_23","Ilvia", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-133.3, -37.6),[], 120),
("village_24","Ruldi", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-57.6, -73),[], 130),
("village_25","Dashbigha", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(125.2, -:cool:,[], 170),
("village_26","Pagundur", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-58.5, -30.:cool:,[], 170),
("village_27","Glunmar", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-146.3, -16.6),[], 170),
("village_28","Tash_Kulun", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(95, -11.4),[], 170),
("village_29","Buillin", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-90.6, 110.9),[], 170),

("village_30","Ruvar", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(31.39, 116.82),[], 170), #[swycartographr] prev. coords: (29.2, 114.3)
("village_31","Ambean", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-24, 53),[], 100),
("village_32","Tosdhar", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(8.3 , 14.5 ),[], 110),
("village_33","Ruluns", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-59, 10.6),[], 120),
("village_34","Ehlerdah", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(34.15, -30),[], 130),
("village_35","Fearichen", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(2.14, 86.9),[], 170),
("village_36","Jayek", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(17.4, 100.7),[], 170),
("village_37","Ada_Kulun", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(164.4, 26),[], 170),
("village_38","Ibiran", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-42.8, 11.25),[], 170),
("village_39","Reveran", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-124.3, -29.5),[], 170),
("village_40","Saren", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-12, -53),[], 170),

("village_41","Dugan", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(175, -39.5),[], 100),
("village_42","Dirigh_Aban", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(115.4, 21.6),[], 110),
("village_43","Zagush", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(99.4, -21.3),[], 120),
("village_44","Peshmi", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(51.8, -50),[], 130),
("village_45","Bulugur", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(151.5, -3),[], 170),
("village_46","Fedner", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-82.4, -48.:cool:,[], 170),
("village_47","Epeshe", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-101.2, -53.7),[], 170),
("village_48","Veidar", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-103, 15.3),[], 170),
("village_49","Tismirr", icon_village_snow_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(90.8, 60.5),[], 10),
("village_50","Karindi", icon_village_snow_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(64.1, 55.9),[], 170),

("village_51","Jelbegi", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-40, 62),[], 100),
("village_52","Amashke", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(38.2, -67.7),[], 110),
("village_53","Balanli", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-130.3, 42),[], 120),
("village_54","Chide", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-19, 15.5),[], 130),
("village_55","Tadsamesh", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(37.3, 23.7),[], 170),
("village_56","Fenada", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-5.55, 75.5),[], 170),
("village_57","Ushkuru", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(24.75, -7.7),[], 170),
("village_58","Vezin", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(78.50, 118.3),[], 170),
("village_59","Dumar", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-101, -45),[], 170),
("village_60","Tahlberl", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-26.6, 30),[], 170),

("village_61","Aldelen", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-99.8, 85.65),[], 100),
("village_62","Rebache", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(36.7, 59.5),[], 100),
("village_63","Rduna", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(70.75, 1.6),[], 100),
("village_64","Serindiar", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-41.5, -35.:cool:,[], 100),
("village_65","Iyindah", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-86.3, 12.4),[], 100),
("village_66","Fisdnar", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(109, 127.5),[], 100),
("village_67","Tebandra", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(65, 23),[], 100),
("village_68","Ibdeles", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-72.6, -97.5),[], 100),
("village_69","Kwynn", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-26.5, 77.6),[], 100),
("village_70","Dirigsene", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-94, -27),[], 100),

("village_71","Tshibtin", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-9, -20),[], 20),
("village_72","Elberl", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-144, 16.15),[], 60),
("village_73","Chaeza", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-63.2, -51.4),[], 55),
("village_74","Ayyike", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(49, 31),[], 15),
("village_75","Bhulaban", icon_village_snow_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(110.2, 48.:cool:,[], 10),
("village_76","Kedelke", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(91.5, -34.:cool:,[], 35),
("village_77","Rizi", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-64.8, 81.5),[], 160),
("village_78","Sarimish", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-30.2, -53.3),[], 180),
("village_79","Istiniar", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-134.1, -5.5),[], 0),
("village_80","Vayejeg", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-1.5, 56),[], 40),

("village_81","Odasan", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-17.2, 123.6),[], 20),
("village_82","Yalibe", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(12, -26),[], 60),
("village_83","Gisim", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-85.29, 51.62),[], 55), #[swycartographr] prev. coords: (-79.9, 55.2)
("village_84","Chelez", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-45.6, -83),[], 15),
("village_85","Ismirala", icon_village_snow_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(22.8, 71.7),[], 10),
("village_86","Slezkh", icon_village_snow_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(60.5, 68.2),[], 35),
("village_87","Udiniad", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(52.3, 111.:cool:,[], 160),
("village_88","Tulbuk", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(135.8, 24.7),[], 180),
("village_89","Uhhun", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(70.1, -27.9),[], 0),
("village_90","Jamiche", icon_village_a|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-12.7, -85.5),[], 40),

("village_91","Ayn Assuadi", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(21.6, -95.3),[], 20),
("village_92","Dhibbain", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(42.5, -111.6),[], 60),
("village_93","Qalyut", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(50, -94.:cool:,[], 55),
("village_94","Mazigh", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(75.4, -61.65),[], 15),
("village_95","Tamnuh", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(99, -90.5),[], 10),
("village_96","Habba", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(107, -75),[], 35),
("village_97","Sekhtem", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(82.3, -76.:cool:,[], 160),
("village_98","Mawiti", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(117.7, -62.2),[], 180),
("village_99","Fishara", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(158.35, -9:cool:,[], 0),
("village_100","Iqbayl", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(150, -106.5),[], 40),

("village_101","Uzgha", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(154, -69.5),[], 20),
("village_102","Shibal Zumr", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(77.2, -91),[], 60),
("village_103","Mijayet", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(121, -95.6),[], 55),
("village_104","Tazjunat", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(159, -58.5),[], 15),
("village_105","Aab", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(135, -88.5),[], 10),
("village_106","Hawaha", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(10.3, -91.0),[], 35),
("village_107","Unriya", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(156.6, -84),[], 160),
("village_108","Mit Nun", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(28.8, -107.3),[], 180),
("village_109","Tilimsal", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(53, -114.5),[], 0),
("village_110","Rushdigh", icon_village_c|pf_village, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(38, -104),[], 40),

("salt_mine","Salt_Mine",icon_village_a|pf_disabled|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(14.2, -31),[]),
("four_ways_inn","Four_Ways_Inn",icon_village_a|pf_disabled|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(4.8, -39.6),[]),
("test_scene","test_scene",icon_village_a|pf_disabled|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(10.8, -19.6),[]),
#("test_scene","test_scene",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(10.8, -19.6),[]),
("battlefields","battlefields",pf_disabled|icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(10.8, -16.6),[]),
("dhorak_keep","Dhorak_Keep",icon_town|pf_disabled|pf_is_static|pf_always_visible|pf_no_label|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-50,-5:cool:,[]),

("training_ground","Training Ground", pf_disabled|icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(3, -7),[]),

("training_ground_1", "Training Field", icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible|pf_label_medium, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(37.4, 102.:cool:,[], 100),
("training_ground_2", "Training Field", icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible|pf_label_medium, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-12.8, 33),[], 100),
("training_ground_3", "Training Field", icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible|pf_label_medium, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(70.5, 72.0),[], 100),
("training_ground_4", "Training Field", icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible|pf_label_medium, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(11.5, -75.2),[], 100),
("training_ground_5", "Training Field", icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible|pf_label_medium, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-125.8, 12.5),[], 100),


# bridge_a
("Bridge_1","{!}1",icon_bridge_snow_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(39.37, 65.10),[], -44.:cool:,
("Bridge_2","{!}2",icon_bridge_snow_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(56.44, 77.8:cool:,[], 4.2:cool:,
("Bridge_3","{!}3",icon_bridge_snow_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(70.87, 87.95),[], 64.5),
("Bridge_4","{!}4",icon_bridge_snow_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(93.71, 62.13),[], -2.13),
("Bridge_5","{!}5",icon_bridge_snow_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(11.02, 72.61),[], 21.5),
("Bridge_6","{!}6",icon_bridge_b|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-8.83, 52.24),[], -73.5),
("Bridge_7","{!}7",icon_bridge_b|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-29.79, 76.84),[], -64),
("Bridge_8","{!}8",icon_bridge_b|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-64.05, -6),[], 1.72),
("Bridge_9","{!}9",icon_bridge_b|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-64.95, -9.60),[], -33.76),
("Bridge_10","{!}10",icon_bridge_b|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-75.32, -75.27),[], -44.07),
("Bridge_11","{!}11",icon_bridge_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-24.39, 67.82),[], 81.3),
("Bridge_12","{!}12",icon_bridge_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-114.33, -1.94),[], -35.5),
("Bridge_13","{!}13",icon_bridge_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-84.02, -7),[], -17.7),
("Bridge_14","{!}14",icon_bridge_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-23.36, 75.:cool:,[], 66.6),

#Wulf
("ship_raider_spawn_point_1" ,"the_ocean",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(-5.23,90.26),[(trp_looter,15,0)]),
#Wulf
("looter_spawn_point" ,"{!}looter_sp",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(26, 77),[(trp_looter,15,0)]),
("steppe_bandit_spawn_point" ,"the steppes",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(125, 9),[(trp_looter,15,0)]),
("taiga_bandit_spawn_point" ,"the tundra",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(78, 84),[(trp_looter,15,0)]),
## ("black_khergit_spawn_point" ,"black_khergit_sp",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(47.1, -73.3),[(trp_looter,15,0)]),
("forest_bandit_spawn_point" ,"the forests",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(-35, 1:cool:,[(trp_looter,15,0)]),
("mountain_bandit_spawn_point","the highlands",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(-90, -26.:cool:,[(trp_looter,15,0)]),
("sea_raider_spawn_point_1" ,"the coast",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(48.5, 110),[(trp_looter,15,0)]),
("sea_raider_spawn_point_2" ,"the coast",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(-42, 76.7),[(trp_looter,15,0)]),
("desert_bandit_spawn_point" ,"the deserts",pf_disabled|pf_is_static, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(110, -100),[(trp_looter,15,0)]),
# add extra towns before this point
#### Water travel ports
("port_1","Port 1",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-87.67, 49.52),[]), #[swycartographr] prev. coords: (-333.97, -172.24)
#("port_2","Port 2",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-311.29, -96.3:cool:,[]),
("port_3","Port 3",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-13.01, -88.65),[]), #[swycartographr] prev. coords: (-55.49, -59.4:cool:
("port_4","Port 4",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-137.58, -50.47),[]), #[swycartographr] prev. coords: (-78.8, -39.55)
("port_5","Port 5",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-19.07, 85.82),[]), #[swycartographr] prev. coords: (20.8, -22.12) rot: 0 #[swycartographr] prev. coords: (-15.51, 81.57) #[swycartographr] prev. coords: (-13.89, 82.17) #[swycartographr] prev. coords: (-18.02, 84.15)
#("port_6","Port 6",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(274.33, -6.06),[]),
#("port_7","Port 7",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-155.4, -224.61),[]),
("port_8","Port 8",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-124.61, 99.7:cool:,[]), #[swycartographr] prev. coords: (18.84, 35.96)
("port_9","Port 9",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-105.14, 37.6),[]), #[swycartographr] prev. coords: (-70.05, 12.42)
#("port_10","Port 10",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(86.05, -26.52),[]),
("port_11","Port 11",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-16.33, 127.13),[]), #[swycartographr] prev. coords: (130.68, 39.62)
#("port_12","Port 12",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-244.51, 60.62),[]),
#("port_13","Port 13",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-101.78, 264.12),[]),
("port_14","Port 14",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-1.48, 104.9:cool:,[]), #[swycartographr] prev. coords: (199.55, 236.01) #[swycartographr] prev. coords: (-1.53, 106.97) #[swycartographr] prev. coords: (0.06, 105.79) #[swycartographr] prev. coords: (0.13, 106.04)
("port_15","Port 15",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-51.14, 85.03),[]), #[swycartographr] prev. coords: (14.2, -31) #[swycartographr] prev. coords: (-55.71, 80.21) #[swycartographr] prev. coords: (-54.41, 81.42) #[swycartographr] prev. coords: (-50.38, 83.52)
("port_16","Port 16",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(65.54, 119.49),[]), #[swycartographr] prev. coords: (14.2, -31)
("port_17","Port 17",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-134.3, 43.7:cool:,[]), #[swycartographr] prev. coords: (14.2, -31)
("port_18","Port 18",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(30.81, 120.96),[]), #[swycartographr] prev. coords: (14.2, -31)
#("port_19","Port 19",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(14.2, -31),[]),
#("port_20","Port 20",icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(14.2, -31),[]),
#F&B end ports
("spawn_points_end" ,"{!}last_spawn_point", pf_disabled|pf_is_static, no_menu, pt_none, fac_commoners,0,ai_bhvr_hold,0,(0., 0),[(trp_looter,15,0)]),
("reserved_1" ,"{!}last_spawn_point", pf_disabled|pf_is_static, no_menu, pt_none, fac_commoners,0,ai_bhvr_hold,0,(0., 0),[(trp_looter,15,0)]),
("reserved_2" ,"{!}last_spawn_point", pf_disabled|pf_is_static, no_menu, pt_none, fac_commoners,0,ai_bhvr_hold,0,(0., 0),[(trp_looter,15,0)]),
("reserved_3" ,"{!}last_spawn_point", pf_disabled|pf_is_static, no_menu, pt_none, fac_commoners,0,ai_bhvr_hold,0,(0., 0),[(trp_looter,15,0)]),
("reserved_4" ,"{!}last_spawn_point", pf_disabled|pf_is_static, no_menu, pt_none, fac_commoners,0,ai_bhvr_hold,0,(0., 0),[(trp_looter,15,0)]),
("reserved_5" ,"{!}last_spawn_point", pf_disabled|pf_is_static, no_menu, pt_none, fac_commoners,0,ai_bhvr_hold,0,(0., 0),[(trp_looter,15,0)]),
]
 

Tocan

Sergeant Knight at Arms
yeah it's ok

do you have changed something in your constants?

look for

towns_begin = "p_town_1"
castles_begin = "p_castle_1"
villages_begin = "p_village_1"

towns_end = castles_begin
castles_end = villages_begin
villages_end = "p_salt_mine"

walled_centers_begin = towns_begin
walled_centers_end = castles_end

centers_begin = towns_begin
centers_end = villages_end
 

Tocan

Sergeant Knight at Arms
You deletet your post but look at process_hero_ai
In scripts
You will see they only raid villages between villages_begin and villages_end
 
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